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I like the idea behind the game, but I don't like the way it was done here. There's constant grammatical errors, the unit controls are god-awful, and there's rarely any real explanation for what a specific unit does. The only way you would have known that zombies create more zombies would have been to play previous infectionator games, for example. I can get past the shoddy unit controls, but again, that's not the only issue. It's still very fun to play, though. Once more; The idea is great, but the way it was perceived is not.
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I like it but the problem is the gold income at the start is to low and there is a boss at the end of the first area which is so frustrating.
I still like it though
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This game is amazing and I love playing it, but there are a few things that could make the game better OR could implemented in the third installment should the developers choose to make it. #1. Better unit control as everyone has said before. Let us chain together commands like the Sims and have my troops not just rush to an objective and actually defend themselves on the way there. You know what I'm talking about, when you tell them to do something and they just run over there while taking arrows like a squad of pincushions, not even caring if they die or not. Please, give my troops common sense. #2. Maybe every race should have there own unique squads? It's just an idea, but I feel like it's normal that Humans and the Undead use horses (Come on, scary Demon on a dark horse with a battle ax? That's bad-ass.), but a Dragon using a horse seems...strange...but I guess that just boils down to my personal preference, but still is something that could be cool.
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Ok I need gold to buy troops, use spells (which is odd), and buy towers, but why can't we rely on gold for upgrades? This shield crap is better suited to the Armor Games site, an doesn't make sense on Kong.
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for somereason it feels... empty to me i mean like the reason theres so much but no goal just its good not many games can capture that feeling and its probably the music of the war theme in it... fighting for ABSOLUTLY NOTHING
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I want to like this game so much. Such an amazing premise, a huge game, truly different unit campaigns, this could almost level Kingdom Rush in awesomeness. But one thing, and one thing only, made this from an easy five stars and a spot as one of my favorite games on Kong and barely three stars: Unit Controls. Playing this game is hell with the terrible unit controls.
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Feels middling, especially art style wise. Too many games seem to be drawing on the kingdom rush aesthetic. It feels almost derivative. The gameplay is fairly original, but it's a sequel in name only
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I would really enjoy this game so much more if unit control wasn't such a nightmare. Someone suggesting pausing every time you want to chang a unit's orders. That could work but we shouldn't have to do that. This shouldn't even be an issue since Necronator 1 at least had decent troop controls.
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Well well , i learned how to play , using spells brings to you the victory i just only didnt care them cuz ai doesnt have spells i tried to play a fair game if you gonna make necro3 make it fair
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Its a too many bugged game i finished it 2 years ago but i can mind really how i did that its too ****ing hard also bugged mans are stop moving then dont listen my commands one last thing auto move sucks
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I hate when people Copy & Paste "Best" comments, trying to get a bunch of likes! So annoying, it should be classified as spam.
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This is only a sequel in name: not much of the crazy Necronator / Infectonator spirit remains. We have here a tactical / strategical action game closer to Warcraft, with the tangible influence of Kingdom Rush. Graphics and animation are fine, music is decent. The game's best asset: it is freakin HUGE - lots of campains (I remember when it first went out on AG a few months back, it had only one campain: nice works guys), lots of maps, lots of achievements, lots of units, lots of upgrades: it is HUGE. Difficulty has also been tuned down since the first versions, which is a good point. On the downside, unit control is not on par (even if it was improved tremendously since), unit A.I. is a catastrophe (as in sitting ducks, or not attacking whom they should, or where the hell are you going) and troop movement is pretty slow. All in all quite excellent nevertheless!
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Continuation to what I just said, e.g Why in the world do things like elves have riflemen, and dragons are an ancient race reborn why do they have them, and the upgrades don't even look different, I mean there is almost no thought into the races
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This is an Okay game, but there are a few problems. One the movement is rather clunky and boring, two the attack AI is medieval and 3 pretty much all the races are exactly the same and there is little variation between what each race can do. If you address these problems this game would be brilliant.
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"JackVermicelli
Jul. 14, 2014
Why do the militiamen have higher defense than the swordsmen?"
Better question. Why do the Spearmen (who allegedly are weak in defense) have higher health than the Swordsmen?