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This game is ridiculous. It is NOT Necronator if you aren't zombies,(don't say it.) All the time. The controls are frustrating and glitchy, and they gameplay is ridiculously hard because of it.
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I would have played this game a lot longer if there were more to shoot for. I enjoyed it, but after all the badges were won I had no reason to go further. And there was plenty more that could have been accomplished!
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Game seems really interesting but the pathing and movement....wow I havn't seen anything this bad. I create an army of range units and send them with attack me or an attack command. They either get stuck and just stand there or they walk face first into the enemy swords men and die for free. I honestly can't figure out how you are suppose to play this game....
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For BOTD and the medium badge: just use Elves, and the Archer Cavalry. Once they exp up to 3rd level and you spend your shields on upgrades (atk, defense, meat, gold) they'll pretty much steamroll the map for you.
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mm what loyal citizens... keeping off the grass... i mean, zombies and orcs are better mannered than most teenagers today, i mean sheesh
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All you have to do is aim for the experience, gold and food upgrades first in that order and the rest of the game is a breeze. Also helps if you get Santa Claus.
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Despite the insanely shitty movement system I really wanted to like this game I even sprung for the premium version because I liked their previous games and thats rare but it was a total let down. One or two upgrades and units and all of two new maps I feel cheated.
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I can't think of anything more frustrating than when your units just walk RIGHT by enemies. When they are getting attacked they should attack back. I click an enemy (thinking it will be the enemy squad) then attack the guy i click and walk away. Is there any way to stop this?
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Units disobey commands, walk past enemies they are told to attack in order to besiege towers, ignore archer fire... Walk the wrong way around obstacles, split up when no order was given so my archers are unescorted... Could have been good, but the strategy element is so cumbersome it makes the game too frustrating.
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I have to say, it's an ok game, but as N7791 said it's only a sequel in name only a tiny little sliver of the first games style remains and I have to say you really let me down. I mean, its like, WHAT THE HELL MAN?, YOU MAKE Necronator 1, Infectonator 1, and Infectonator 2 in the same style we all know and love and then you make THIS? WTF 2/5 man seriously stick with what works
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This game is more a challenge in patience than in skill. How long will I keep playing when my troops ignore my commands? The answer is not very long.
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Ech. I was actually really surprised to hear that this game was released on AG a while ago--how is it still this buggy? This is a beautiful game that's been beaten with a pipe wrench--the controls are absolutely horrible. Counter-intuitive doesn't even begin to describe it; if I select a large group all together and tell them to go up, half will go down anyways. If I turn off auto-move, the units don't even respond to getting shot by someone just out of range, and are more or less completely useless unless you're "attack-moving" constantly--which is what auto-move is. Units frequently seem to ignore the rally point, and I'm still unclear as to how exactly it issues orders; half the time your people ignore it altogether. Sometimes only half those people move to it, leaving the other half to die. The fact that you can't pause/slow the game and say "No, dumbass, I said down, not up" is just insult to injury. My point is, maybe this game needed less campaigns and more AI.
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the new pathfinding system worse than the old version,
1. army fail to attack the target directly: they need to move around and seems need to find a "point" that they feel comfortable to start attack
2. army ignore the enemy in front of them and go a long way to hit a building far behind
3. army cannot turn the corner smoothly, they can only walk in the middle of the path
4. player cannot disable auto function
I just wonder whether the developer has test the game before releasing!
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That game controls and AI..so horrible..with normal ones it would be a great game.. I could advise that troops should react to commands much faster and move and agressive move should be on hotkeys, not menu from left click.
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Maybe add button on how troops act in auto would be nice, something like attack priority: building or enemy(weakest or ranged)
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Ah to be a necromancer :) this is the first time ive seen santa burn the houses and give gifts to undead. quite entertaining
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hey syphron, youre wrong. The dragonborn and majaphit races are NOT in wow. And might I add that all of these are standard rpg/fantasy game races.
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umm... how do you save your game... don't want to have to start again... 20 shield loot prize not counting properly, currently at 14 but only reads 3, nor are the other achievements working with that same matter, has all the makings for a good game but too buggy
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Seriously, only two elements here remind me of Necronator: The randomized unit movement and the coin grabbing via mouse hover. Both of them do not work at all with a TD strategy type game!
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sometimes i find the units are retarded or just like to follow orders and pick the stupidest way to were you send them
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At least have an option to ignore buildings. It's impossible to win those time trials when all my soldiers have to attack either every single building or don't attack anything and get killed.
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I have a raging undead army... with Santa Claus ho-ho-hoing at people as he bashes them over the head with his stick. Something has gone veeeeery wrong here.
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Looks nice. Plays acceptably, though as others have mentioned, unit control needs some work to feel natural and not in the way. But there's something that's fairly easy to fix that I hope you do fix: spelling and grammar. There are silly mistakes that make me think of them instead of the game, which is an unnecessary flaw to a good game.
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Went through almost whole the game only using mounted archers, no spells and on hard difficulty. Suddenly I start losing, but now I was already bored and only reason I continued this far was to see if I could beat the game with one move tactic. I finished the last 4-5 levels on easy with same "tactic". Horrible controls and difficulty curve, which is tightly connected to the bad balance in the game. Mostly everything but the gameplay was great, even if "premium content" is a big turn-off for me.
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While at the first impression the game seems nice and fun, after a while it just gets extremely repetetive and hard. While the hard factor is not that bad if it wasn't caused by the defective AI of your own troops and their urge to take the path I don't need them to go. --'
It would also be nice to have more different troops among the different races and not all the same but with other armor and slightly different stats. And make it so that each type has a weakness so that in the end you're not just spamming cavalry because they have the best cost/strength ratio.
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Unit management is terrible. The difficulty also needs reviewing. I had no problem on medium up to the level with the Tauren Cheiftan. It's insanely hard. If it is possible, it requires a very specific skill build and that just ruins the depth of the game.
It looks promising though. 3/5.