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The paths are way too glitchy. Units will get stuck in the middle of a straight road unable to move any further without manual intervention, which is extremely frustrating.
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this game is on some bullshit. the movement ai needs some work, on maps with more than one path units will sit there and beat themselves off.
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Troop: Sir should we bring out the salamander firestarter? Me:No we will bring out the man all men fear the man who makes hell cry for help... Santa Claus.
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Someone wrote that finished out of time but got time achievment. I'm on the other side: fiished in time on diificulty was written but got no achievment. :(
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I would have liked this game a lot more if the AI and controls weren't so bad. Makes it near impossible to play because of that.
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Too easy. The problem with 'survive on hard mode fox x minutes' isn't surviving (on dragon mode, at least). The problem is not winning in that amount of time.
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Got the badge, met the glitches, got frustrated. Could've been a good game, but it isn't. I guess sometimes no matter how much work you put into a game, if you don't get the basics right you just waste it all.
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This game would be 5 stars if it where not for the strange movement issues. I wish they would fix the bug where your own troops just stop moving.
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After five minutes I was sooo bored. At first I said " Eh, I guess it isn't too bad" but its so repetitive and frustrating.
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I would have played this game a lot longer if there were more to shoot for. I enjoyed it, but after all the badges were won I had no reason to go further. And there was plenty more that could have been accomplished!
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Completely uncontrollable. My troops go where they want or simply stop (like enemys do) 'behind' a corner. Frustating. Not what i want from a game.
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I don't think the unit control is bad at all. Reminds me of a game I played a lot 6 years ago called "Lego Battle" only this is much better.
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Unit control is still bad, and the AI if you have auto-move on is as bad as just doing nothing at all on many maps.
1/5 due to that, the rest of the game is decent, but that makes it fairly unplayable.
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This has a markedly substandard battle interface.
Waiting for the story line to work through itself is painful: very bad writing and no way to skip it. When you make your game look bad from the opening page, it really harms the overall impression.
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i'd love to play this this game but the unit AI is autistic. the archers run in attempting melee while melee units will walk back and forth when ranged units attack them. it looks great but its far too frustrating to enjoy :(
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@Daniel14541 Do not demand the creator fix this game, it is over 3 years old and you probably did not even buy the premium content. No right to demand anything.
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For BOTD and the medium badge: just use Elves, and the Archer Cavalry. Once they exp up to 3rd level and you spend your shields on upgrades (atk, defense, meat, gold) they'll pretty much steamroll the map for you.
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so I paused the game to take a look at the map, but you can't move while pausing. what hard could it do, togeproductions? and you have a lot of coming soon stuff. this game seem to have been forgotten. look at the dates of last updates.
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Tons of issues still. Please fix. game has major potential buts its wasted because its impossibly hard at later levels due to game design. Unit control, Unit AI, etc.
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One thing I find annoying is 'survive fox x minutes', because I often win before that point, and have to do the map all over again.
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Here are some tips: 1. Never use your shield on squads and spells, all to upgrade tree until you completed it; 2. Start your game with a kick start by liking and following those 4 links. You get 4 shields to start with; 3. Always summon Dragon Militia, they are your best friend; of course spam those squads. Good luck to you!
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and then there are Dragon Riflemen, who have LESS range than archers despite being "upgraded".
Rifles of any kind shoot farther than a bow. No, just no, dude.
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Also, Dragon Knights are the "upgraded" versions of Dragon Swordsmen and are "hard as iron" but have MUCH lower armor. What?
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So, experience SHOULD be gained by how many kills done, but it isn't, and that seriously sucks. It makes grinding suck.