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Suggestions: 1-Shortcuts for hold, attack move etc. 2- Removal of move/att.move choice when moving units. 3- Select all units button. 4- Keyboard shortcut to switch between spells and units. Still like the game, but the controlls should be improved.
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Troop: Sir should we bring out the salamander firestarter? Me:No we will bring out the man all men fear the man who makes hell cry for help... Santa Claus.
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Too many games have had me pay for extra content that wound up sucking. Live and learn. I'll tip a good game. I won't pay to complete one. Too bad, the game was worth a tip, too.
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God, I don't think I've ever shouted at my computer screen in frustration so much - those bloody units of mine just seem to do their own thing, regardless of what I tell them to do! What could have been a brilliant game is ruined by poor unit controls
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Necromancer against Humans. -Day 2:Human Soldier: "The undead legions are coming. Sir, what is our battle strategy?" Human Commander: "I want everyone to run around in random directions" Soldier: "But sir... The Togetanica continent did that strategy some time ago and all got murdered" Human Commander: "I said the civilians run in random directions. Not the soldiers" Human Soldier: "but technically won't we be feeding the undead legions? Plus what is with the bags of money that we are carrying" Human Commander: "You ask too many questions, soldier. Please just leave this to the professionals."
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Me: [attack building] Troops: Oooh, look, a civilian! *slash* Me: [attack enemy] Troops: What's over here? Let me walk past the enemies, allowing them to stab me in the back! Me: [move forward] Troops: Hey, what's back there? Me: [facepalm]
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These soldiers shoud be court marshalled for disobeying direct orders more often. fantasy worlds have no sense of discipline. GO THERE. NO, DON'T CAPTURE THIS HOUSE, *clickclickclickclickclickclickcli* GO BACK, NO! NOOOOOOOO! Great, now I' dead.
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Tho this would be like Necronator 1, I wanted to play something like that, not another kinda tower defense-like game...
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Getting EXTREMELY frustrated with this unit control, zombies just run away from your enemies and go attack some house ... they need to attack people not houses!
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There are many grammatical errors to be seen, though that is a very small problem. The thing that really takes away from the fun of the game is the fact that units are very difficult to control. Drag selecting them doesn't always work, and they often become deselected when you try to make them attack an enemy or structure. Still, a fun little game to pass the time. Improve the control had over the units and you'd have a 4/5, but not being able to control lowers playability, giving it a 3/5.
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sometimes the controls are ALL types of weird. I can't seem to get santa to do anything i want. Not even something simple like move somewhere. He just does his own thing. Needs alot of work, but good concept. 3/5 for issues, potential for 4.5/5 at least if you add things like groups and ways to move units together, regardless of speed (so the fast weak guys don't run ahead and die)
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-Day 7 Necromancer: "Time to invade these puny weaklings, attack!" Soldier march until they meet a fork in the road and go only one way. Necromancer: "What are you guys doing!? Go the other way!" Skeleton: "What do you want us to do? attack, move, or cancel the order?" Necromancer: "Move the other way now!!!" Elves quickly flank the undead legion and destroy the Hellgate Portal. Necromancer *Facepalm* "Sigh...."
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there is to much lag: i send my troops to go to a place close to the enemy castle but they prefer to go back and attack the civilians!
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I order my troops to attack a unit. They just walk on and attack a tower which is farther away, getting slaughtered along the way. I tell my mages to stop. Instead, they engage in the melee. I tell my knights to attack a certain unit. They kill one member, then walk on towards some tower. This kind of stuff makes it too frustrating.
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When you have a team mate (such as the last level on the man campain) they should be auto-controlled. if there castle falls then the game still goes on. rate this up if you think this might be a good idea
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Was starting off great, but AI of your units need alot of improvement. For example: castle is under attack and i have a bunch of mounted archers, which need to pass an intersection on their way back. And guess what? When i order them to kill the attackers, they suddenly take the wrong turn and start recapturing some damn house. How lame is that?
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AI is a dumbass. Zombies seem obsessed with travelling in a conga line, and often follow this when ordered to move:
Is there an obstruction?
Yes: Walk up to it and stare at it!
No: Spin in a circle or vibrate like your fap-fap-fap-ing.
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soldier: why don't we just walk across the grass straight to their base
officer: NO! we will walk along the path through the enemies' turrets and units to get to the base. idiot!
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Ouch, machine translation much? Game would benefit greatly from being translated by someone who has a competent grasp of English.
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Lot of typos i sees like on the breifing for medewald, it says "we must thread carefully and push forward" I assume it means tread unless you are actually threading through some cloth.
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I noticed that my archers refuse to fire until the enemy is within stabbing range whenever they're too close to a building. This kinda sucks for me since I mostly use archers, plus it makes it that much harder to hold on to a building I just captured.
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I want to echo the comments about the controls. They REALLY need an overhaul. Still, this game is 4 stars for me but could be great if I had any chance of controlling anything.
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so sad that the unit control makes some levels unplayable. this has the potential to be one of the best games on the site.