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Aggro on other enemy units for no apparent reason and attacking insignificant building while the enemies are right in front of them... Also I can't kite in this game.. Hehehe
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I've noticed my guys keep getting 'caught' on the path. They'll be in the middle of the road, no obstacles, but stop progressing, even though they're still trying to move. Have to send them back and forth a bit to get them around.
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Can get both badges and through ENTIRE GAME using nothing but archers on auto mode. No spells, no unit unlocks, no moving the battle view...nothing. Every match, simply put game on fast and push 2 until you win. Repeat. Spend upgrades accordingly.
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There are many things wrong with the game mechanincs. (1) Why do I have to toggle between units and spells? Why can't they both be on the screen at the same time so that I can choose quicky, even if they both need gold to be summoned. (2) Why can't I move the map around when paused? (3) Some tasks require me to kill "x enemy squads" but the enemy doesn't even summon then before I kill it's castle even in hard mode when I'm trying to take it slow.
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My previous comment was the negatives of the game. So, here I'll list the positives. I got to play as a race of dragons ^v^ yay... okay, I admit it was a little silly, and I found myself only using squires and mages, and the hero dragon who just destroys everything. (dragon riflemen? really?)
((Dragons on horses.... really?)
But um, the awkwardness of the units aside, it was adorable.
And while yes, it's true, the grammar and spelling of the story and briefing and even the descriptions was not exactly the best (this dragon knight has the best sword.... even though he uses an axe... axes are not swords.) But, again, I found the story charming and cute, and often times laughed at some of the things the units had to say ^^; Overall I really enjoyed this game. if the issues everyone is mentioning got cleaned up a bit more I'd be more than happy to give this five stars <3
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Ok, I am sad to say that the majority of the comments were correct. The pathing and auto movement system is very... um..
Here's an example from a rifleman based map. There were 2 enemy castles, which kept taking two routes to capture the villages back. And my soldiers would auto move to the 'closest village' in proximity to my Castle.
This means, that they kept going left, capturing the village and destroying the tiny squads of enemies, then went alllll the way to the right of the map, to capture the village... and then back again. ^^ they kept that up for like 5 minutes.
So, yeah, I don't even want to know what happened to cause all these comments 'BEFORE' the pathfinding fix.
Also, it doesn't help that my units kept getting stuck for odd reasons on certain pathways. The enemy units got stuck too, which was sad.
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Glitchy piece of shit. My melee units just frozen and started jiggling nonstop while being shot at from a meter away...
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Such a bad game doesn't deserve a badge of the day. Yes, everything but the gameplay is great. But... ITS A GAME. Gameplay is the most important part of a game. Bad gameplay=bad game.
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I really wanted to give this game five stars. Very fun and addictive, but as others have stated, the unit control/movement is horrible. Units don't register orders all the time, stand still other times, and often get stuck. Other than this, I love the game. 4/5
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Way to much time needed to micro-manage unit movement while the game is paused due having to keep auto-move turned off since it's can only seem to turn left.
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where the hell is the option to guard an area? either they move over there and play pin cushion, or move attack over there and then !!SQUIRREL!! go wandering off...
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The concept is fine, and the level of detail is quite refreshing. Unfortunately, the horrible AI killed any promise the game had... Typical AI moment: archers being attacked by swordsmen: "Let's run in circles and die!"
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I couldn't believe my eyes when I got to the fourth area and my units, disobeying my orders the second I issued them, started going round and round in circles recapturing every house. Then I found Auto-Move. With that off it's hard to control everyone, but they do what you tell them to.
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Developers, please, if you want to create an engaging story, get a native English speaker to proof read it for you. Your English is confusing and in some parts makes no sense at all.
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I dont know how many times my units get stuck in walls/moving back and forth and gets slaughtered when they dont attack despite having been given an attack command. Its impossible to know which path a unit is taking as it shifts all the time in the later maps. Worthless control and AI.
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Winning too early fails the "Survive X minutes" challenge... SRSLY?
There's too many problems with this game to even bother mentioning others. 1/5, badges done and I'm glad that I'm never playing it again
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for all who find this game unplayable: check the ,auto move' box out, that should make units behave much more reasonable. though, you'll have to move them manually - Q for ,select all' is pretty helpful here
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This game has crashed twice. Memory leak maybe? Also the units are sometime impossible to control/buy. And it's weird that the Orks I was fighting could walk over water.