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The unit control is WAY too frustrating... after the first area, it becomes a nightmare to control units. Two tweaks would make control MUCH more intuitive: 1. Make the "Move"/"Attack move" button that pops up when you click empty space a toggle somewhere else than a confusing contextual pop-up. 2. Allow waypoints to chain, and make a toggle to change between Move to Waypoint and AttackMove to Waypoint.
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piece of bullshit. player AI stick and fail while PC AI dont. should i work here or relax and enjoy without coremicro?
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Controlling units is this game's only downside so far. Could use better hotkeys, a different mouse-click action management, AI that actually "listens" to you. It's hard to coordinate your squads fast enough to make a difference. And sometimes squads get stuck on the path.
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How come the unit named "zombies" are the only unit that can infect other units when the Necronators entire army is basically made up of zombies?
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Man, the AI is pantshittingly bad. Without autopath, they do nothing. With autopath, they are ignoring the enemy units.
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Good game but have control problems ,seems all unit even you turn off the the auto move still moves auto when you move them manualy that's the problem in moving and who putted the auto pause ok button over the restart that when you click ok the game automatically restarts and over all good game,but 4/5 needs more twitching.
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The unit control is just garbage and makes the whole game shit. The units never do what you order them, every few seconds the are stuck and they attack enemy units in a very dumb way. It's just unplayeble especially in later levels. It's a shame because it could be so much more than this if it would be fixed. Also a new class is 'coming soon' for over a year now =p
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If the humans were wise, they would put a patch of green grass around their base with a don't step on grass sign, and then they would be good...
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at the units selection in the bottom right corner a hero that dont needs point hire and TADA you have your first hero......santa claus the hero
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Fourth fight against the undead in the dragon campaign seems impossible. I have been playing only on hard, and every mission prior to this one seems like a walk in the park in comparison. My problem seems to be that I can't defend and attack at the same time fast enough even with maxed money and food. I played the mission for two days and still can't beat it. Any pointers before I put my mouse through my screen? Excellent game BTW.