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Despite the insanely shitty movement system I really wanted to like this game I even sprung for the premium version because I liked their previous games and thats rare but it was a total let down. One or two upgrades and units and all of two new maps I feel cheated.
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this game has high potential. i have only played a few mission, so i cant comment on balance but UI could be better. it is hard to select certain unit. shortcuts will be helpful also.
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great game but for some reason after getting all shields on the first three levels when i was finished spending them it wouldnt let me go back to the map and is stuck on the same screen
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so sad that the unit control makes some levels unplayable. this has the potential to be one of the best games on the site.
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Mission 10 on ogre race is way to hard for me, the tower is rapid fire (on x2 speed) and also I killed the first boss and they send out there next boss, then I was really just done for.
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the shield for money to buy i dont like it.i think when you attack a place you should get gold or money like you attack and succed and you get 500 gold pieces or something.
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Would have been a good game if it wasn't made extremely frustrating due to the lack of a working system to control your units.
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Loved the first one because of the Upgrades. The Sequel looks better...
Please do a Infectonator 2 with both Features!
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Great game.. Still need to work on the control scheme of your character..They are just to stupid and difficult to truly control.. Also need to make it easier to switch between groups..instead of making that atk move and move here option pop up when you click somewhere..its repetitive. But overall GREAT game 5 stars for sure. Oh and the upgrade stats also need to be better..i use all those shield and i dont actually get the upgrades im paying for.
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Went through almost whole the game only using mounted archers, no spells and on hard difficulty. Suddenly I start losing, but now I was already bored and only reason I continued this far was to see if I could beat the game with one move tactic. I finished the last 4-5 levels on easy with same "tactic". Horrible controls and difficulty curve, which is tightly connected to the bad balance in the game. Mostly everything but the gameplay was great, even if "premium content" is a big turn-off for me.
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The controls are horrible and so is the pathing, this makes it unplayable at later levels, could of been a good game, but these 2 things ruin it
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This game is good but the controls are way too frustrating, it is anoying to have to give an instruction three times to be understood, either because when you click an ennemy building or group of units the "walk menu apears or because placing a new waypoint cancels older orders or because troups have to reach their waypoints before executing orders ... Making it more player friendly would be apreciated
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why it dosn't start? after loading it remains on the loading bar screen but the bar is empty and remained that way for the past 5 hours.
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This game is more a challenge in patience than in skill. How long will I keep playing when my troops ignore my commands? The answer is not very long.
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the horrific controls totally ruins what would have been a very good game. instead of letting players do free orders (that don't work anyways) give us 4~5 commands like "withdraw all, stop all, take left route, take right route" that do work.
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While at the first impression the game seems nice and fun, after a while it just gets extremely repetetive and hard. While the hard factor is not that bad if it wasn't caused by the defective AI of your own troops and their urge to take the path I don't need them to go. --'
It would also be nice to have more different troops among the different races and not all the same but with other armor and slightly different stats. And make it so that each type has a weakness so that in the end you're not just spamming cavalry because they have the best cost/strength ratio.
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Building an army to protect your fortress and destroy your enemy? Battles between elves, orcs, men, and zombies? That sure is original!(Note for the ignorant: that was ironic)
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My archer characters run into battle after seeing characters to shoot at that are within range, then they apparently think they have a melee attack but they don't and get slaughtered. Fantastic.