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So I beat the last map a couple minutes after it said I'd lost. I managed to summon Diablo before it ended it, so it registered me as still having a unit, and didn't end it. I couldn't cast spells on the words, but I killed the last hero and Diablo mopped up the little guys.
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Is there a way to tell my units to guard an area? You know, attack things that come close, but never get too far away from that spot?
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Auto movement is a piece of sh.t:
Only two buildings left, close to each other. When the first was destroyed the most of my warriors went to wandering to other way...
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Controls are awful. Might have been tolerable a quarter century ago, not anymore. Shame on Kong for having this as their badge of the day.
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I like this game, and gave it 3 stars, but the controls are just awful. It's way too common for the arrow keys to completely stop responding, or the view window to go off in a direction on it's own, or the unit selection rectangle to keep going after releasing the mouse button. The controls are just too poor and too slow.
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Saiba que eu estarei nos seus sonhos, saiba que no seu casamento eu matarei todos, saiba que eu sou um biscoito, saiba que voce ficara em depressão ao ler isso pois voce sabe que tudo pode ser possivel assim com bananas comerem macacos, ops voce es..
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Fun game, but the ending felt really anticlimactic and was nothing more than a "we don't have a real ending, but here's another game we made."
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I use Alice ad maxed out skeletons along with meteor and diablo. I start spawning skeletons with Alice while i go to the main base and summon diablo and meteors. I then use my rez spell and summon a massive amount of skeletons inside the base. While the main base is occupied Alice has enough time with her small formation to spawn multitudes of skeletons out of harms way. I usually finish each match in about 2mins flat and sometimes 1min 40secs. don't bother using orcs and zombies their defense is too low for end game raids since the last few cities have archers and mages who shoot multiple projectiles. Hope this helps player in 2017.
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mattex2
Oct. 20, 2010
Targeting AI; they seem to prefer attacking defenseless buildings until they get smashed by the good guys, could it be modified to target things that are hurting them? Sorry for the double comment, i forgot to add it.
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@OdinJr Don't just put zombies, odds are in the later levels they will be easily wiped out, put a few zombies, but buy as many other characters as possible with your beginning mana, as long as your zombies hit the person ONCE they have a chance to get infected.
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err.. Okk here i go- For easy wins, max out your zombies and place some of them. they will have a huge infection chance and make their own zombies without mana cost, allowing you to use more spellwork on the enemy, and making it so you dont have to worry about them dieing all the time if they do, because they just make more zombies anyways. + if you agree this is a good plan!
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Actually the whole auto control system is the same as in infectonator (drooling blind fools), and even the news after the battles are the same. Now I see why is this so bad.
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Oh yeah, and useless info on news totally unrelated to the game. Toge, you put that same poison in Infectonator series, you are really missing on ideas?
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The gameplay was very clever I hope that there will be a sequel. My only want, is that the way you can look around the map will be automatic because I found it tedious to click on the look around button when I was trying to destroy the innocent.
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The undead have incredibly powerful weapons, I saw a skeleton burn down a house while using only a SWORD. A GODDAMN SWORD!