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It'd be really useful if the units were keybound, I kept finding myself pressing 1 and 2 to summon and then being confused when I had no units!
Also, the click and drag method is clunky, perhaps being able to command all of one type of unit would work? I ended up just using Z constantly as click and drag invariably didn't work and I ended up summoning all the units to the area that I was attempting to do it!
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I turned off the sound in the options, yet it still starts playing once I start the game. And there appears to be no way of skipping tutorial.
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The "AUTO" mode should be reworked. Units just randomly run around which doesnt allow you to get the time stopper achievement for most towns.
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Um, not cool. Updating Zombie to Level 10 just increased the mana cost by 10 with no stat increases! WTH! I had assumed it was going to give me 100% infection rate as that had been the pattern for at least 6 upgrades. Total waste of 25,000 souls, and I'm going to have to grind again. Now I'm afraid to max out any units/cards! If you're gonna do that crap to people, then at least allow an "undo" option before a person leaves the upgrade screen. Or is this a bug?
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skeleton archers... a lot, wait until they've killed some, sumon alice, heroes as needed, more archers and THEN, activate auto-mode
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For anyone wondering (i.e. no one), my endgame strategy was to summon Doggar, Orcs, and crepeloads of Skeleton Archers (all maxed out). Resummon as needed and focus on picking off heroes and anyone heading for your portal first; support from Blizzard and Meteor works wonders. After you've built up some corpses, summon Alice Jeezebel for even MORE reinforcements - and if it's unlocked, the Diablo spell is a nice finishing touch. I turn on Auto-movement after I've gotten a good offensive going, but as long as you keep a steady stream of reinforcements coming and keep enemies away from the portal, you can wear even the Abyss down to nothing.
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It would be nice if whenever the cursor hovers over the "level up" for the summons that the next level's stats would show so it is easier to know who to level up when. This already happens for spells.
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Soldier1:"Sir what is our new battle strategy?"
Commander:"I want all civilians to run in random directions while we slash at nothing to protect the castle" Soldier2:*whisper*"This guy is retarded isn't he?"Commander:"What was that soldier?"Soldier1 & 2:"Nothing sir"
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What does the spell resurrect do? I bought it, and have used it both on dead people and the dead from my own units, and neither were brought back to life
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Easy game.
1.) Max out skeleton archers.
2.) Max out orcs
3.) Max out mana regen
4.) Max out skeletons
5.) Max out first hereo
Rest are optional
Start game - Hero - Orc, Orc, Archer, Archer, Skeleton, Skeleton,
Spam Archers, then orcs when your archer count is on 3.
At 15+ towns destroys, only put auto on after 30 seconds.
I destroyed The Abyss at 2:25 (Diablo is a little OP)
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If only there was a reply feature... Anyways, to Jikoniau, you can press the "flip" button on a unit card to see their stats. Zombies without an upgrade have a 30% chance to zombify a human that they kill. It increases with upgrades.
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Ah, I see you have not failed in the most important aspect of the game: Interesting factoids being told by an apparently invincible "news" woman.
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Zombies don't turn the humans they kill into zombies. It says they do in their description so I was very disappointed at this fact. I also really wish their was some indication of stats for monsters since right now it's hard to tell if my skeletons that are level 10 and my orcs that are level 3 do more damage since both cost the same mana cost.
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Is a really good game if you're in to controlling evil hordes of troops then its the game for someone like you.Preferably I enjoyed the game.