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Just go back to your original recipe of a screen full of random moving monsters you have to kill. This isn't bad, but that just seemed more fun.
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Suggestions; When i tell my units to retreat, i want them to stay by the base. Add a command that makes so that units wont destroy the enemy base but everything els (for certain medals). If i choose to mark all units, i'll also want to mark the newly made ones. And last but not least, make it possible to beat the last stage on hard without paying... You deserved to be payed for what you have created, it's a great game, but i'm annoyed that ive played for 3 hours to get a badge and find that it's just about impossible to get.
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I've found that the axis elite soldiers were better than the ally ones.
Only because the axis ones throw schnitzel sticks.
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Premium content, no less than four "like us, follow us" links that give in-game currency ("medals")... of course I do not like or follow them, I just klick the links and kill the window before it has loaded.
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Looking at similar comments, it's impossible to complete reseborg castle without premium content? level 3 of all other troops sure isn't doing it for me. -1.
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Insted of paying to get premium contecte, can we not just watsh a vidio so they get money by weivs? or can we not just folow them on twitwr???
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I don't care what anyone is saying, its a great game and it deserves some credit! Stop looking at the flaws and look at all the time these people put into this. If you dont like it fine but stop complaining about it! To me its a 5/5 game and I think it earned it.
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I love the game, having a blast playing it and I've sent my 5 bux to the devs for the enjoyment I've had so far. For whatever reason, though, the allied side just seems overpowered. A previous commenter mentioned that you can just spam a single unit and win any map, but from what I've seen that's just not the case for the axis side. From about the mid-game on, the axis levels require a bit of switching up to win, and even need the support towers at times to win a map, whereas I've zerg rushed every allied map with riflemen and won easily (with the exception of the last map). The basic units on each side have the same stats, but the allied levels just seem a lot easier. Despite the minor shortcomings, I think this is a pretty great game - lots of levels, lots of replay value, lots of upgrades, and what appears to be a willingness by the devs to continue to build on the game and make it even better than it is now. Good stuff.
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I personally think there should no premium cuz they mention the premium stuff too early[the paranormal team durin chapter 1 r a premium unit called red faces
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The hero many times acts really really randomly. Like sometimes, there is a horde of enemies attacking, and the hero just yolo-'s across them, to try to conquer a building that is not even the enemy HQ. And of course, dies terribly (you can't ignore people that are shooting you)
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A couple of things: while this won't help with No Support medals, you're gonna want to remember that bombs will damage enemy spawn points enough to take them out after enough hits, and that you can stunlock any unit with the bear traps, which have a very fast cooldown recharge when you have maxed out support upgrades and trap level.
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The game could certainately be better, different troops, making the stronger ones more useful and perhaps make it so I don't have to mother all of my soldiers to make them take offensive measures.
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@Davtwan: Only Kong moderators and admins can delete comments. If someone's comment is disappearing it's because Kong staff removed it.
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Also the best unit for nearly every circumstance is the Volksgrenadier/Rifleman.
Because they frontload their (sizeable) damage at good range, they're dirt cheap, and they're created ridiculously quickly.
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I love how because they all share the same pathing my Uber-Gattling-Gorillas all just merge into one deadly Mega-Gorilla.
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this game used to be on armor games as reich of darkness then it was removed for like 2 weeks and added back as relic of war