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I liked this game until I got to the final mission and couldn't pass it on easy even with everything maxed, only the easy badge is possible... not worth the time and effort for the other badges
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Me: "Hm. Okay, let's give this one a try." Game: "PREMIUM CONTENT!!! GET IT NOW!!!" Me: ". . . . Wow, Armor Games. Can't even wait until the actual game to start screwing us over anymore."
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this game is awesome ,this game will by very cool with tank units like tiger 1 or tiger 2 ,Panzer VIII Maus,Landkreuzer P. 1000 Ratte, or sherman m4.
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I take back what I said. After playing it for a minute, it's really not that bad. And very Infectonator-like w/a Nazi theme--which is pretty cool.
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Dominate 14 levels and then can't do a damned thing on level 15. The strategic nature of this game is for (poop), but this takes it to another asinine level. 2/5
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While i wish they had taken some inspiration from Majesty and completely removed the thing that works so poorly, the direct orders. With constant auto-move controlled by _priority flags_ the player could place on waypoints and targets, this unit AI would work better.
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Lol i finally understand something. The devs took inspiration from Nether Earth and hoped to 1) add some intelligence for units as a separate upgrade like the electronic brain part for robots in NE, 2) add first person control to guide stupid units through things as complicated as road turns… but left the games unfinished without these improvements. At least in NE when your stupid robot shoots the enemy through an unpenetrable wall then the equally stupid enemy robot does the same thing, that's kinda fair. I'll go find and replay the old classic now :)
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And is seems so obvious that the 'attack move' mode must use 'attack units, MAYBE towers, IGNORE silent buildings'. Would also resolve my capture-all problem, but no f'n' way.
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Wow. You'd think most pathfinding problems would resolve themselves on mostly straight maps, and indeed it seems so. But the same unit control horror is still there or even worse, making level goals like "capture all other buildings before the main enemy castle" a TORTURE. Why not implement active pause (allow to issue unit ordes while the game is paused) and have a great fun game just by doing so?
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Hey, so I know "When all else fails, spam Volksgrenadier" might sound like a stupid joke, but it actually works. They're trained fast and it's easy to get a whole army of them going, and then they'll absolutely destroy everything in their path. They're actually a very good troop for being considered the weakest one
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This game fails so hard on many levels. You can do the exact same thing with the exact same timing and 50% of the time on some maps you will steamroll your enemy or it's the exact other way around. There is no "strategy" involved, no real thinking, you can't essentially win if the game decides it's gg. That's major bad design right there. Higher level units are nothing but completely useless, as you can build AT LEAST 2 lower level units, and they will still get owned by most enemy units that are not standard. There is no incentive here. Literally a waste of time, nothing more.
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on the axis campaign, the difficulty on "hard" is álmost a nice curve... and then you get to the Bordeaux Level.
And just when you think you finally managed everything hard, Raseborg Castle is just the same that too, except the enemy has 3 times as much everything and spawns multiple heroes to attack you at once. have fun.
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allied campaing is very poorly done, some units have same dialogues as german, and sounds for experimental squads were just reused from german ones, like these mistakes make no sense whatsoever
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I'll go ahead and say it. The last level of the campaign completely sucks and it really isn't any better for much of the rest, either. When you have a difficult time having your troops do anything you want them to and get overwhelmed with the best possible troop types, all max level, on easy mode. Yeah, your game is unfortunately bad. I'm not even sure if the badges are even worth my time.
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NAME YOUR CAPTAIN: F.ucker
F.ucker:LETS GET THEN BOYS!
soldier:cap, you are a F.ucker without a point!
f.ucker:i know
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I don't understand why the game gets super hard as you progress. To the point where I have to stop playin cause of it.
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Oh, I see that my decision to choose the Y-Axis was good. The first thing I see is a rather well endowed woman. I appreciate this.
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Why are my units so infinitely retarded O_o
It's like i have to re-command them for precision every 2 seconds lest they go off somewhere completely random. And yeah that's with auto-move off.