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Wow. You'd think most pathfinding problems would resolve themselves on mostly straight maps, and indeed it seems so. But the same unit control horror is still there or even worse, making level goals like "capture all other buildings before the main enemy castle" a TORTURE. Why not implement active pause (allow to issue unit ordes while the game is paused) and have a great fun game just by doing so?
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Hey, so I know "When all else fails, spam Volksgrenadier" might sound like a stupid joke, but it actually works. They're trained fast and it's easy to get a whole army of them going, and then they'll absolutely destroy everything in their path. They're actually a very good troop for being considered the weakest one
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This game fails so hard on many levels. You can do the exact same thing with the exact same timing and 50% of the time on some maps you will steamroll your enemy or it's the exact other way around. There is no "strategy" involved, no real thinking, you can't essentially win if the game decides it's gg. That's major bad design right there. Higher level units are nothing but completely useless, as you can build AT LEAST 2 lower level units, and they will still get owned by most enemy units that are not standard. There is no incentive here. Literally a waste of time, nothing more.
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on the axis campaign, the difficulty on "hard" is álmost a nice curve... and then you get to the Bordeaux Level.
And just when you think you finally managed everything hard, Raseborg Castle is just the same that too, except the enemy has 3 times as much everything and spawns multiple heroes to attack you at once. have fun.
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allied campaing is very poorly done, some units have same dialogues as german, and sounds for experimental squads were just reused from german ones, like these mistakes make no sense whatsoever
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I'll go ahead and say it. The last level of the campaign completely sucks and it really isn't any better for much of the rest, either. When you have a difficult time having your troops do anything you want them to and get overwhelmed with the best possible troop types, all max level, on easy mode. Yeah, your game is unfortunately bad. I'm not even sure if the badges are even worth my time.
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NAME YOUR CAPTAIN: F.ucker
F.ucker:LETS GET THEN BOYS!
soldier:cap, you are a F.ucker without a point!
f.ucker:i know
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I don't understand why the game gets super hard as you progress. To the point where I have to stop playin cause of it.
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Oh, I see that my decision to choose the Y-Axis was good. The first thing I see is a rather well endowed woman. I appreciate this.
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Why are my units so infinitely retarded O_o
It's like i have to re-command them for precision every 2 seconds lest they go off somewhere completely random. And yeah that's with auto-move off.
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Brosa i can see your Point. And it would also be nice to see either a Japanese or Soviet campaign added as well. And tank units would make the game quite interesting.
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@jbird562910 yes, Tesla was a Serbian and he spent a lot of his career as an inventor and scientist across Europe and US. They used him here, like he is used anywhere, because thanks to him significant progress was made in the way we generate electricity (among others), hence he is often associated with electrical machines and weapons in games.
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I've noticed that "small cat" + "green beret" works well when supported by rangers (same type config on axis run). Good game.
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Not too hard of a game, but I honestly used one group for either side and spammed them over the course of the battle.