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To the developer: If you want to make a good "286 era RPG" like this, try playing the Geneforge series to get an idea of what you should be doing. And get someone else to do your graphics. 1/5 Terry S
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I'm really enjoying this game. Played it for a couple of hours now. Took a while to get the hang of initially, but after that it's good fun. Taken out the Harpy so far, and found the Satyr, but not sure how to defeat him. Do I have to first find the person to ask me to kill him?
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For some reason, i am hitting real low damage i was hitting like 30's now im hitting like 5-10 even on snakes........
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I fould a huge glitch, when I loaded my game I became invisable and when I finaly found my way to the exit of the town I found myself blocking the exit.
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@benammo: That "tracking cookie" saves all your information in the game (all the maps, monsters, and stats). Furthermore, it is not a tracking cookie, it is a shared object, which is only referenced when playing this game.
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The biggest problem I have is returning to a dungeon in which I've emptied the first floor and have already found the stairs. It's very long to go back anywhere in a dungeon in this game.
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Nice hack n slash, but too easy to win. As long as you can do damage, putting every point into defense is the best option.
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I like this and want to see it get better. Here are some 5-minute thoughts:
* The art is working against playability because all the tiles are "noisy" with very contrasting brightness so you can't tell apart foreground and background elements. This could be fixed by giving different classes of tiles different brightness and keeping contrast within a tile more subtle.
* I'm not getting enough feedback in combat. I didn't take the effort to look carefully at my hitpoint counter or the messages so I didn't even notice I was hurt until I was already dead. More sound and some kind of animation or procedural effect(a glow on changing text for example) would help this.
* I wish I was able to compare my equipment in ways besides dropping them onto my character. A "tooltip" style description of the item's name and status effects is what I'm thinking of.
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Well, if it was called the sacred sword at the beginning then I guess I just missed that. You'll have to excuse me for not wanting to restart the whole game, at this point, just to look at initial message. Heh. Finally found the Sphinx's town, & got the list of answers, only to be asked the classic riddle (for which I didn't need hints). Such is life. *Goes back to sword hunting in cleared caves...*
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Get hints for it by talking to the crazy townspeople (they will say all the answers in one go) at the nearest town (or wherever the NPC who asked you to kill the Sphinx is).
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While it's nice to know (now) that I started with the relic weapon, it is stated repeatedly in game that there are *5* relics, and when you get all 5 of the sacred armor, you get a message to go to the Minotaur. When starting the game, is the player told that their starting weapon is *the* sacred weapon they'll need to fight the Minotaur? I obviously don't remember. I dropped it pretty quickly as even the maces were better. I hope I can refind it soon... the snakes & wolves are doing 5dmg/attack. Current Stats: 1064 XP 43HP 61ATK 70DEF. *Which cave did I drop that sword in anyway...?*
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Not bad, I kinda like it. However, I have a few questions: 1. Where is the indestructible weapon? Currently I am buying out entire towns of gladiuses/weapons just to make it through a dungeon w/o running out of weapons. It takes me 4-8 gladiuses to clear a dungeon. 2. Why if a dungeon is filled with 'lesser monsters' and a Harpy/Satyr/etc. do these 'lesser monsters' average 4-6 per hit on me, while the dungeon boss does 1 per hit on me? For the record that was with full sacred armor and 64 Def. 3. Zeus tells me to help kill the Chimera to receive a sacred item, but by the time I do, I have the 5 *already* from elsewhere, and get a mere 500gold. Er, what? 4. Are there any clues ingame to the Sphinx's riddle? 5. I have (and am wearing) all the sacred armor, yet am still not allowed inside the Minotaur's cave. I have also defeated 7 of the 8 Monsters in the 8 dungeons, and the Sphinx's dungeon is clear except for the Sphinx. What do I need to do to enter the Minotaur's cave?
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@Faux: Torches are used by being put in the offhand (where the shield goes). Equip the bow and press the direction of the enemy to fire arrows at it.
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I've always loved these types of games. This one is no different, even with it's flaws I had fun playing it. My suggestion is to put in a way to examine items and objects. It wouldn't even have to tell you what the stats of the item or enemy was, just what it was. More than once I had no idea what I was looking at bought a piece of armour thinking it belongs in a different slot than it actually did.
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For some reason I move 2 spaces instead of 1 soooo... it is difficult to get anywhere.
I cannot seem to find the monster and I am getting tired of looking.
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setting the quality to low got rid of the lag for me. This game might not be perfect but it uses up more time with less mouse mashing than others. *rated up* because i want to see it improved.
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Well, I didn't exactly tell the user you needed the sword to kill the Minotaur, but it is called "the sacred sword." Sorry.