Comments for Minotaur II

avatar for LaramieDuke
LaramieDuke

Jan. 20, 2011

Under rating threshold (show) OMG AWESOME!!!!!!!!!!!

+ - !

(7)

avatar for modvenger
modvenger

Mar. 30, 2012

Under rating threshold (show) What I would have preferred: leveling up didn't mean monsters kept getting tougher. Instead, just create 3 dungeon types (easy,med,hard) and add 4-8 more monster types. It really made me unappreciate/hate level'ing up, and that is a cornerstone for liking a game like this.

+ - !

(3)

avatar for inyourface45
inyourface45

Nov. 14, 2012

Under rating threshold (show) the altar spawned in the middle of the ocean!

+ - !

(2)

avatar for IronGuardian88
IronGuardian88

Aug. 18, 2009

Under rating threshold (show) I've just started a new game... even the world map is random!! That's impressive.

+ - !

(6)

avatar for daf520
daf520

Oct. 25, 2009

Under rating threshold (show) Best...Game...Ever...5/5.

+ - !

(5)

avatar for modvenger
modvenger

Mar. 30, 2012

Under rating threshold (show) Wish there was a guide or help to display tips like: Items are stack-able, talk to closest town for help with that dungeon (or talk to red guy if you want to less general), the more you level up harder it gets, everyone in town sells at different prices, axe can destroy a wall. Also, would be appreciated to have a permanent hover state on any of the items. I couldn't differentiate which item was worth more/break less.

+ - !

(3)

avatar for Takoma
Takoma

Mar. 29, 2011

Under rating threshold (show) amg guys, im the fastest ever. suck on that suckahs.

+ - !

(3)

avatar for Virgel
Virgel

Jan. 23, 2009

Under rating threshold (show) oh my gawd frigging hydra lol

+ - !

(4)

avatar for Virgel
Virgel

Jan. 23, 2009

Under rating threshold (show) omfg i am in a reaaaaaaaaallllly hard labyrinth and i get annoyed lol

+ - !

(2)

avatar for przemekczech
przemekczech

Feb. 15, 2010

Under rating threshold (show) if this is your first game i give you 4/5

+ - !

(1)

avatar for 1killer399
1killer399

Jan. 11, 2009

Under rating threshold (show) All what you peoples mean: This game sucks.

+ - !

(-1)

avatar for cornoth
cornoth

Jan. 11, 2009

Under rating threshold (show) WAY to laggy to even bother playing. Fix the lag and i'd rate it better.

+ - !

(-1)

avatar for Noodlez
Noodlez

Jan. 10, 2009

Under rating threshold (show) its not laggy. its just dun by square. soo its very 1 and should b smooth. 1/5 Honestly i dont like this game much

+ - !

(-1)

avatar for ccguy
ccguy

Jan. 10, 2009

Under rating threshold (show) why so much lag? the graphics aren't that impressive?

+ - !

(-1)

avatar for IronGuardian88
IronGuardian88

Jun. 21, 2009

Under rating threshold (show) I'm really enjoying this game. Played it for a couple of hours now. Took a while to get the hang of initially, but after that it's good fun. Taken out the Harpy so far, and found the Satyr, but not sure how to defeat him. Do I have to first find the person to ask me to kill him?

+ - !

(0)

avatar for walkerz49
walkerz49

Jan. 28, 2009

Under rating threshold (show) sxs

+ - !

(-2)

avatar for memme
memme

Jan. 27, 2009

Under rating threshold (show) very big improvement from the first game! 4/5

+ - !

(-2)

avatar for Llanos
Llanos

Jan. 10, 2009

Under rating threshold (show) For some reason, i am hitting real low damage i was hitting like 30's now im hitting like 5-10 even on snakes........

+ - !

(0)

avatar for deepvoid
deepvoid

Jan. 10, 2009

Under rating threshold (show) I fould a huge glitch, when I loaded my game I became invisable and when I finaly found my way to the exit of the town I found myself blocking the exit.

+ - !

(0)

avatar for TOGgames
TOGgames

Jan. 10, 2009

Under rating threshold (show) @benammo: That "tracking cookie" saves all your information in the game (all the maps, monsters, and stats). Furthermore, it is not a tracking cookie, it is a shared object, which is only referenced when playing this game.

+ - !

(0)

avatar for abates98
abates98

Jan. 10, 2009

Under rating threshold (show) -1 for equip armor takes a turn...

+ - !

(0)

avatar for benammo
benammo

Jan. 10, 2009

Under rating threshold (show) i keep getting this dumbass chat.kongregate.com thing NFTY I DONT WANT A F*CKING TRACKING COOKIE!!

+ - !

(0)

avatar for cokeman
cokeman

Jan. 10, 2009

Under rating threshold (show) first 10 seconds and i dont like it, try animating the sprites

+ - !

(0)

avatar for TOGgames
TOGgames

Jan. 10, 2009

Under rating threshold (show) @Havv: An exit scroll brings you out of a dungeon immediately.

+ - !

(0)

avatar for orion8er
orion8er

Jan. 10, 2009

Under rating threshold (show) it took me like 20 secends to load

+ - !

(0)

avatar for orion8er
orion8er

Jan. 10, 2009

Under rating threshold (show) it freezes to much :(

+ - !

(0)

avatar for TOGgames
TOGgames

Jan. 10, 2009

Under rating threshold (show) @McArrowni: You can use a hammer to break through walls. It is a little costly, but it can save a lot of time.

+ - !

(0)

avatar for Havv
Havv

Jan. 10, 2009

Under rating threshold (show) There needs be an auto-escape button that leads you out of a dungeon manually, stopping if a monster attacks.

+ - !

(0)

avatar for orion8er
orion8er

Jan. 10, 2009

Under rating threshold (show) im last on 1st page :(:(:(:(

+ - !

(0)

avatar for orion8er
orion8er

Jan. 10, 2009

Under rating threshold (show) yay! 1st on 2nsd page

+ - !

(-1)

avatar for McArrowni
McArrowni

Jan. 10, 2009

Under rating threshold (show) The biggest problem I have is returning to a dungeon in which I've emptied the first floor and have already found the stairs. It's very long to go back anywhere in a dungeon in this game.

+ - !

(0)

avatar for Havv
Havv

Jan. 10, 2009

Under rating threshold (show) Nice hack n slash, but too easy to win. As long as you can do damage, putting every point into defense is the best option.

+ - !

(0)

avatar for suvius4
suvius4

Jan. 10, 2009

Under rating threshold (show) sweet 5/5

+ - !

(0)

avatar for McArrowni
McArrowni

Jan. 10, 2009

Under rating threshold (show) Great game, but the music gets old fast.

+ - !

(0)

avatar for UnknownGuardian
UnknownGuardian

Jan. 10, 2009

Under rating threshold (show) Took me only 1 minute to load

+ - !

(0)

avatar for RetroTV
RetroTV

Jan. 10, 2009

Under rating threshold (show) Definatly a good game. :3 5 from me!

+ - !

(0)

avatar for golumciano
golumciano

Jan. 10, 2009

Under rating threshold (show) I can't get it loaded... I'll try tomorrow

+ - !

(0)

avatar for lamamuffin
lamamuffin

Jan. 10, 2009

Under rating threshold (show) agree

+ - !

(0)

avatar for BonezE4
BonezE4

Jan. 10, 2009

Under rating threshold (show) long load time but worth it

+ - !

(0)

avatar for predater212
predater212

Mar. 15, 2012

Under rating threshold (show) I PLAYED THE FIRST ONE AND IT EFFING ROCKED THIS GAME BETTER NOT FAIL ME!!!!!!!!!

+ - !

(-1)

avatar for orion8er
orion8er

Jan. 19, 2009

Under rating threshold (show) good game but it freezez my vote4/5

+ - !

(-1)

avatar for 321f
321f

Jan. 18, 2009

Under rating threshold (show) I like this and want to see it get better. Here are some 5-minute thoughts: * The art is working against playability because all the tiles are "noisy" with very contrasting brightness so you can't tell apart foreground and background elements. This could be fixed by giving different classes of tiles different brightness and keeping contrast within a tile more subtle. * I'm not getting enough feedback in combat. I didn't take the effort to look carefully at my hitpoint counter or the messages so I didn't even notice I was hurt until I was already dead. More sound and some kind of animation or procedural effect(a glow on changing text for example) would help this. * I wish I was able to compare my equipment in ways besides dropping them onto my character. A "tooltip" style description of the item's name and status effects is what I'm thinking of.

+ - !

(-1)

avatar for ForeverSeth
ForeverSeth

Jan. 14, 2009

Under rating threshold (show) After reading the newer comments, I have a suggestion: Why don't you have any sacred weapons that have been received but dropped somewhere available to be picked up at the altar? I have no idea how your code is written, but guessing by the fact that items remain where they are I'm assuming you give each item a location. Comparing the players location to a dropped artifact each time the player enters or leaves a dungeon/town would be a sufficient check to move the artifact to the altar. Just a thought, :p. I would also suggest maybe having potions healing a percentage of health max health instead of a static 10, as that would give purpose to increasing HP at level ups (It's my opinion that increasing HP is a waste since your health is measured more in potions then your total HP anyway...)

+ - !

(-1)

avatar for CluelessWonder
CluelessWonder

Jan. 14, 2009

Under rating threshold (show) Well, if it was called the sacred sword at the beginning then I guess I just missed that. You'll have to excuse me for not wanting to restart the whole game, at this point, just to look at initial message. Heh. Finally found the Sphinx's town, & got the list of answers, only to be asked the classic riddle (for which I didn't need hints). Such is life. *Goes back to sword hunting in cleared caves...*

+ - !

(-1)

avatar for BrianBoitano
BrianBoitano

Jan. 14, 2009

Under rating threshold (show) The game doesn't load after the page is reloaded? Oh, no :-(((

+ - !

(-1)

avatar for TOGgames
TOGgames

Jan. 14, 2009

Under rating threshold (show) Get hints for it by talking to the crazy townspeople (they will say all the answers in one go) at the nearest town (or wherever the NPC who asked you to kill the Sphinx is).

+ - !

(-1)

avatar for ajman444
ajman444

Jan. 13, 2009

Under rating threshold (show) how does the sphinx work, i can't understand the riddles

+ - !

(-1)

avatar for TOGgames
TOGgames

Jan. 13, 2009

Under rating threshold (show) Well, I didn't exactly tell the user you needed the sword to kill the Minotaur, but it is called "the sacred sword." Sorry.

+ - !

(-1)

avatar for CluelessWonder
CluelessWonder

Jan. 13, 2009

Under rating threshold (show) While it's nice to know (now) that I started with the relic weapon, it is stated repeatedly in game that there are *5* relics, and when you get all 5 of the sacred armor, you get a message to go to the Minotaur. When starting the game, is the player told that their starting weapon is *the* sacred weapon they'll need to fight the Minotaur? I obviously don't remember. I dropped it pretty quickly as even the maces were better. I hope I can refind it soon... the snakes & wolves are doing 5dmg/attack. Current Stats: 1064 XP 43HP 61ATK 70DEF. *Which cave did I drop that sword in anyway...?*

+ - !

(-1)

avatar for TOGgames
TOGgames

Jan. 13, 2009

Under rating threshold (show) @CluelessWonder: First of all, I am impressed that you played for so long, but in answer to your questions: 1. You start the game with the indestructible weapon (the sacred sword) and its attack goes up once you have the 5 armor pieces. 2. The reason lesser monsters do more to you, is because you have achieved a level I didn't think anyone would reach. If you had played through the game as quickly as possible, for instance, the greater monsters would always do more damage overall (with the possible exception of reapers). 3. I'll fix that text. It was just that you typically would go to the Minotaur once you have all 6 sacred items (including the sword). 4. Yes, there are clues in game. Talk to the crazy people in the town closest to the dungeon with the Sphinx. They should spout off a whole string of words that answer each one of the questions. 5. Equip the sacred sword (the weapon you start with), if you know where you put it, and then go to the Minotaur's cave.

+ - !

(-1)

  • add a comment