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What I would have preferred: leveling up didn't mean monsters kept getting tougher. Instead, just create 3 dungeon types (easy,med,hard) and add 4-8 more monster types. It really made me unappreciate/hate level'ing up, and that is a cornerstone for liking a game like this.
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Wish there was a guide or help to display tips like: Items are stack-able, talk to closest town for help with that dungeon (or talk to red guy if you want to less general), the more you level up harder it gets, everyone in town sells at different prices, axe can destroy a wall.
Also, would be appreciated to have a permanent hover state on any of the items. I couldn't differentiate which item was worth more/break less.
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I really wanted to like this game but found the mazes infuriating. I tried to like this game longer than I should have. for that 2 stars. I found it difficult to navigate all the maps, in dungeons and in the open.
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I want to play, and I tried . Way to laggy, mazes are just completley stupid. Had to quit at over 120 exp so obviously I tried. I want to rate this high to encourage games like this but, it needs alot of work. First off I should be able to see stats of items outside of a shop, make something worthwhile if I chose to go through the mazes I went through two and got nothing but exp and basic items. Maybe a better system of mapping Frustrating to walk for hours without an idea of where I'm going, the zoom in works but it's needs improving. Make it better and you may have something here.
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After reading the newer comments, I have a suggestion:
Why don't you have any sacred weapons that have been received but dropped somewhere available to be picked up at the altar? I have no idea how your code is written, but guessing by the fact that items remain where they are I'm assuming you give each item a location. Comparing the players location to a dropped artifact each time the player enters or leaves a dungeon/town would be a sufficient check to move the artifact to the altar.
Just a thought, :p.
I would also suggest maybe having potions healing a percentage of health max health instead of a static 10, as that would give purpose to increasing HP at level ups (It's my opinion that increasing HP is a waste since your health is measured more in potions then your total HP anyway...)
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@CluelessWonder: First of all, I am impressed that you played for so long, but in answer to your questions: 1. You start the game with the indestructible weapon (the sacred sword) and its attack goes up once you have the 5 armor pieces. 2. The reason lesser monsters do more to you, is because you have achieved a level I didn't think anyone would reach. If you had played through the game as quickly as possible, for instance, the greater monsters would always do more damage overall (with the possible exception of reapers). 3. I'll fix that text. It was just that you typically would go to the Minotaur once you have all 6 sacred items (including the sword). 4. Yes, there are clues in game. Talk to the crazy people in the town closest to the dungeon with the Sphinx. They should spout off a whole string of words that answer each one of the questions. 5. Equip the sacred sword (the weapon you start with), if you know where you put it, and then go to the Minotaur's cave.
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I'm starting to see how the item descriptions work. A bit complicated, but not bad. It would be better if you gave descriptions without having to talk to the people.
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To the developer: If you want to make a good "286 era RPG" like this, try playing the Geneforge series to get an idea of what you should be doing. And get someone else to do your graphics. 1/5 Terry S
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I'm really enjoying this game. Played it for a couple of hours now. Took a while to get the hang of initially, but after that it's good fun. Taken out the Harpy so far, and found the Satyr, but not sure how to defeat him. Do I have to first find the person to ask me to kill him?
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For some reason, i am hitting real low damage i was hitting like 30's now im hitting like 5-10 even on snakes........
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I fould a huge glitch, when I loaded my game I became invisable and when I finaly found my way to the exit of the town I found myself blocking the exit.
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@benammo: That "tracking cookie" saves all your information in the game (all the maps, monsters, and stats). Furthermore, it is not a tracking cookie, it is a shared object, which is only referenced when playing this game.
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The biggest problem I have is returning to a dungeon in which I've emptied the first floor and have already found the stairs. It's very long to go back anywhere in a dungeon in this game.
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Nice hack n slash, but too easy to win. As long as you can do damage, putting every point into defense is the best option.