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Comments for Symbology Demo

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RedRobber98

Jul. 25, 2010

Under rating threshold (show) took a minute to figure out, but ends up pretty interesting.

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(6)

Andicus

Jul. 26, 2010

Under rating threshold (show) LOL! I thought it seemed familiar. I designed and coded the original in Dark Legions. :)

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(4)

TOGgames

Jul. 26, 2010

Under rating threshold (show) I have added some brief instructions that will disappear once you click on any rune; though this change is probably too late at this point. Can people give me ideas on how to change it from being a complete guessing game?

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(3)

gablett

Jul. 31, 2010

Under rating threshold (show) I really liked the aesthetics of this game, I think to bulk it out into a full game you could alternate between this mini game, and maybe some kind of platform/puzzle in between and base the story around Odin's sacrifice he made to learn the runes, from Nordic mythology. I can see you have put a lot of effort into this, so I'd expect any improvements made to be as good!

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(2)

Neomach

Jul. 29, 2010

Under rating threshold (show) I found this game quite enjoyable to play. An ambient soundtrack would not hurt. I greatly appreciate the fact that you used Norse runes and have the names spoken. It is just rare to see a game this thorough. I look forward to the release of the complete version. Thanks

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(2)

Celidah

Jul. 26, 2010

Under rating threshold (show) This is a intriguing and clever game. I thought the game mechanics were fine, if a bit of a guessing game, but that's okay. If you could add messages telling the player if he passed or failed each level, and maybe a soundtrack, that would be very cool. I'm not crazy about the names of the runes (?) as the sound effect for choosing the correct one, but that's just my opinion. :) It's very promising!

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(1)

abyssoft

Jul. 26, 2010

Under rating threshold (show) got some bugs there the rules don't always apply. 2/5

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(0)

Warren

Aug. 02, 2013

Under rating threshold (show) Guessing at random sucks. Sometimes you'll have multiple runes that *could* go into the blank, but only one of them is correct.

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(0)

TOGgames

Jul. 26, 2010

Under rating threshold (show) I didn't finish the game yet, because to complete a game takes a lot more time, and I wouldn't want to use a possibly broken central gameplay throughout the whole thing... just to have someone tell me to change it then.

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(0)

timothyh411

Jul. 26, 2010

Under rating threshold (show) Just follow the arrows.. I'm getting it.. interesting game.

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(0)

apollonianking

Jul. 26, 2010

Under rating threshold (show) No reset, no instructions, no story. Why not finish the game first?

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(0)

CGBristol

Jul. 26, 2010

Under rating threshold (show) It's clever (and nice looking) and I like that you have to work out how to play it without much instruction. But, unfinished, too complicated to work out about more than four steps ahead (so maybe give us a rune every four spaces rather than randomly filling spaces) and no indication of winning a level or not (it just goes onto the next puzzle). Keep trying though, plenty of promise here.

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(-1)

kuemanner

Jul. 26, 2010

Under rating threshold (show) I dont get it

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(-2)

BlackBone

Jul. 26, 2010

Under rating threshold (show) It is ok, but you need to have in game instructions, it is kind of hard just to start out and have to mess around for 2-3 minuets before you actually get the game.

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(-2)

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