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Congratulation, your game got Totally Awesome Game rank on the kongregate. This is the result of your love, support and my guys work. We promise to keep your trust live with our efforts and will serve you better than the best.
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Gameplay is rather bland, with enemies just flying forward. What about them fighting back, using elaborate attack patterns and formations? Right now it feels like a random number generator throwing stuff at us at randomly generated y-coordinates... You did a fine job on the upgrades, though, but the turrets should be fixed to the ship, not to the screen edge...
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Id also like to see personal customization for the ship itself. Not many developers do that. Possibly introduce 2 different currency systems. Keep the exp currency for the upgrades of the ship itself. But have a gold (Or whatever precious metal/gem that suits you) Drop rate from killing enemies To buy custom parts for the ship. The customized parts can either be for show, or you can somehow integrate the parts to increse ship qualities such as speed. Perhaps during gameplay you could have random drops the give a temporary boost to (bullet speed, damage ect.) These are just suggestions of ideas that bounce around in my head. Pls comment back with your opinion on my opinion. Oh and i give this a 4/5 only because its brand new and has a few things to work out. Also. Sometimes the sound from the explosions from the ships cut out.
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nice combination of a tower defence and shoot`em up game...
needs a little adjustment on the dificulty settings as farming is the only way to finish...
also the last mision with full upgrades can not be finished coz u don`t have enough damage...
maybe u get lucky on spawn rate and finish it but there is no other way...
Yes there is a strategy, which one need to find to finish up the last level. It’s our first game, and we hope we will do better and better. Your support is necessary :)
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Hmm Add more levels and bosses also. Maybe allow custom placement of turrets. Different game modes would be neat too. Such as endless mode. Maybe have an asteroid mode where you take a spin off the classic and defend against incoming asteroids instead of the ships.
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WELL FUK YEAH! simple, enjoyable, good uprade system, nice graphic, kick-ass music. the only flaw is that the enemies could be a bit more aggressive, maybe move in some patterns or shoot back. other than that, it's a great game :)
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A rather simple game, but not a bad one. I would agree with other people, place all upgrades on one screen, and possibly implement keyboard controls as well. Downside is, is basically grinding, no story/ bosses or anything to really make it stand out.
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this game is Straightforward and that also means for ships. just flying forward doing nothing else. not fighting back or what so ever. basicly you need all upgrades to finish last level. so a lil skill and no brains required. Compare this for example with bullet heaven. and this game isnt verry good. for a average 3.7 That's really high.
there better shooter games and bette time waisters
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I don't get the fuss about this game, its medicore at best.
The graphics are nice, but thats all.
The whole game needs balancing.
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ok guys i got this one - next one i got it - maybe next one? next one? hmm ... i should save money on ship gas and ammo and just let the turrets and wall of fire destroy everything ...
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good core game, worst award system ever. half of them you get one chance at or you can delete your profile over the simplest mistake that might even come from tech error (thank you crappy touchpad). it looks near if not completly impossible to get all the awards in one run and some are simply rediculous and a little non-sensical, power supression is particularly horrid since it means i can't buy "exp gain" upgrades, and some might call it nitpicking but i would think "awards" would give something for getting them, maybe call them "challenges"? normally a 5/5 game but i knock it down to 2/5 for the award system alone.
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Hint for faster grinding esp. in later levels: As soon as you realize you won't beat the stage, don't let your towers shoot at enemies that will escape anyways as you won't get XP for these. Just fly into them so you + your towers can shoot down some enemies instead of just damaging most.
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A save button would come in handy. Especially when you get to the higher levels. I'll only restart a game from the beginning one or two times before I quit.
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after about the 10th time on the last mission when the last ship gets through for no apparent reason, i don't care enough to try again. 1/5
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Seems to me like the "Rapid Shooter Badge" is bugged. Finished the last mission at 57 Launches, didn't get the badge (it say's "Win all missions in 60 launches"). The Badge was already blocked earlier, when i had around 50 launches... either the badge is bugged or the condition text...
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Okay, I've noticed a minor bug. The Power Suppression Badge doesn't actually get awarded until after completing Mission 11 without doing any Power Weapon Upgrades, even though once you complete Mission 10 it reads 10/10. Also, allowing the Reward Upgrade to be upgraded when going after the Power Suppression Badge would allow for a LOT fewer launches being used in the process (especially if you're trying to achieve all of the badges on a single char on a single play-through, which I haven't completed yet, I'm only done through Mission 11 right now).
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It would be nice if I could stop failing missions when no enemies survived. Seems like maybe when they hit my ship and blow up, it's not counting them as dead.
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I agree with InTaco this game seems very unfinished. There's no health bar so the only downside to smashing into ur enemies is u dont complete the mission. They dont shoot at you, and theres no goal to the game other than get to mission 25 but it is all the same. just smah into enemies until u can upgrade enough to kill them. very voring and pointless
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great so far! Would love: boss fight, story, enemy retaliation, more to do (I started by upgrading the firewall and for a few levels I was watching a movie... ;-) )
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I love game would love too see if you made a Sequel a separate ship upgrade system and stage so you could hybridize ship stage or go Pure ship or Pure stage would really stand alone in terms of game play of the space shooter and TD mixture it would be unique but 5/5 great game
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Seems unfinished - it looks like it would work fine with keyboard controls, but lacks them. No clear indication of whether you've failed doesn't help, it's annoying at best when enemies fly past (or into me) and the mission doesn't immediately end with 'failed' which would save a lot of wasted time. The descriptions are also lacking and the quiet addition of new enemies is the only indication I'm not replaying the exact same level again. A story of at least a sentence or two of text while loading the mission would help to add a sense of story, because the action and graphics are lackluster.
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Extremely laggy and stuttery, even with quality changer. Very annoying. Otherwise somewhat interesting game, but not a huge success. Could use a few obvious improvements mentioned above.