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This is a massive, massive grind, made worse for those of us without much platforming experience/skills. It also seems to rely on luck for placement of items/score, which makes the long grind that much less appealing. Most frustrating was that often my longer runs would give me fewer points than my shorter ones, simply because I'd missed multipliers.
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So many things are wrong for a game that takes so much time to get 1 badge. And it's really annoying to get some good speed to hit a jump-pad to only lose it because I wasn't holding up to kill them because I didn't want to use my glide.
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This game is not broken(except for the mouse controls), but that is literally the only good thing I have to say about it. 2/5
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I missed a BOTD earlier this week, luckily I already have tomorrows so I can still get my shiny. Now way in duck am I going to get this one.
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This game is great. While it has combos that up your score, it actually produces combos that can knock you out in a matter of minutes 4/5
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Played for about an hour and got BOTD at level 19. It's a medium because it takes a while, but honestly, had I hit the right circumstances, I could have had it by level 15. Make sure to grab the yellow multipliers.
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Ok, the instructions don't mention this, so I'll say it: The farther you run, the more points you get. Collect the yellow coins to increase your multiplier. Kill enemies to get bonus points (you can kill them by pressing up or down just as you touch them. This should make getting the BotD MUCH easier for people.
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They're right in the comments below. It's a complete grinding game. It took me several hours to get this badge, and I am no better at this game now than I was before. The only difference is that I played the game 49 times (which is ridiculous) and suddenly my character was unstoppable, allowing me to get a score 6 times higher than my previous score by holding the up arrow the entire time.
Terrible game. Terrible badge.
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So... my first two tries I didn't make it to 10,000. my third try made it to 94,875. The difficulty curve seems kinda messed up.
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@Kinz I got the medium badge at level 5 so while I agree this game is a bit grindy I think that was also down to your ability/luck.
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Will be one badge and one kongpanion I refuse to get. A game is called a game, because it's suppose to be a fun. That's the idea behind games. This game isn't. It shouldn't even be considered a game. It should be advertised as 'complete this CHORE for this week's kongpanion and the badge of the day!', because that's what it felt like.
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I spent an hour leveling up (collecting yellow badges) to level 15, so it's possible to get the medium badge. 2/5 would not play again.
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You can adjust quality to the right on the main menu screen. It hasn't helped with lag on Firefox, however, for me. Hang in there unskilled players of this game type -- I'm horrible at this game and so far I'm just over 5,000 of the 10,000 needed (at level 14 of 30). Some of this game seems to be luck-based on what you can pick up along the way. I'm using the lag to my advantage -- it slows things up enough so I can better see what's going on and respond (believe it or not) to what's coming.....but that's probably me just wanting to learn a little bit more about how to do platform games better......happen to have a little time on my hands this morning to grind it out for as long as I can stand it too.
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I played it about 40 times -- enough to gain a few levels... but yes my best score is around 800. No idea at all how one hits 10,000 but no I am not very adept at this kind of game. Maybe when I was younger I might have done better. Still sad to see the badge be hard enough to out a lot of people.
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Anyone else having issues with sudden spasms of short lag that just screw your entire game over? Maybe a quality button would go well with this, so we can lower or raise it if that's not the case.
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10,000 points to get the badge of the day from this game. I've played 9 times now and my highest score is 430. That's a bit absurd of a goal (10,000 points) as an intro goal for a newbie to the game and is far more likely to result in annoyance of the player than any kind of loyalty to the game.