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Comments for Dice Wars

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ericbloedow

Oct. 03, 2012

Under rating threshold (show) the number of re-enforcements is determined by the number or territories you have-that are touching! for example if you had 6 territories split into 2 groups of 3, you would only get 3 new dice. the random nature of the re-enforcements is the frustrating part...it's also important to split the enemy territories up so they get fewet re-enforcements.

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(87)

del6283694

Dec. 29, 2014

Under rating threshold (show) SEQUEL PLEASE

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(24)

matsuko

Jun. 19, 2011

Under rating threshold (show) guys, it has gamedesigns copyright still on there....

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(57)

Spoonman69

Mar. 17, 2013

Under rating threshold (show) easier to win by taking a corner at the start of the game and building defences than to start from middle and be attacked from all sides

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(26)

ForecastMammal

Nov. 18, 2011

Under rating threshold (show) I don't understand why the reinforcement comments are getting downvoted. There ARE reinforcements, and they ARE placed by the computer (and usually in bad places.) Take a look at your territories when you end your turn, you'll notice some of them grow new dice.

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(46)

Marios1337

Apr. 06, 2013

Under rating threshold (show) In a map there was 8 people. Well we ended up to purple, green and red. As if we were allies, me and green chose our own path and for some reason we didn't attack each other. Then when we got near the coreland, green started attacking mine coreland. And then our alliance broke.

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(8)

Stokie77

Dec. 05, 2012

Under rating threshold (show) The strategic mind wins every time. Take land slowly, always connected.

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(27)

JackXtreme

Jul. 09, 2013

Under rating threshold (show) It's so much fun to watch how the territories get conquered, watching how the surviving colonies survived, like a pink group starting out on the east side and heading west, then holding on to the west side as it tried to take back the center. Then trying to go north around the empty spot in the middle but failing and eventually getting conquered by me, the cause of four colonies' eternal extinction.

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(3)

Alphadeath225

Mar. 26, 2014

Under rating threshold (show) Make a local multiplayer? :) Thanks!

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(6)

Century22

May. 31, 2011

Under rating threshold (show) Stolen from Game Design.jp : http://www.gamedesign.jp/flash/dice/dice.html

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(30)

613TheEvil

Jul. 05, 2014

Under rating threshold (show) I want to change my color to lime green! Please let the player choose color...

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(8)

donut33711972

Mar. 12, 2016

Under rating threshold (show) Needs Multiplayer

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(5)

1337Einstein

Dec. 24, 2020

Under rating threshold (show) With the end of flash, this might be the game I miss the most.

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(2)

squint

May. 30, 2011

Under rating threshold (show) stolen from gamedesign.jp

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(22)

Ashchaya

Jun. 29, 2013

Under rating threshold (show) Nice to see this very replayable game back on Kong. Don't know why you deleted it in the first place.

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(6)

Trenchcloak

Oct. 30, 2013

Under rating threshold (show) I tallied a thousand times that the I have attacked the computer 8 on 8, with a 36% win and a longest streak of 4. I tallied a thousand times the computer attacks me 8 on 8, with a 64% win for it, and a longest streak of 12. The computer is cheating on its die rolls.

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(7)

shockfire3DG

Jan. 19, 2012

Under rating threshold (show) why do i have to be purple?

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(8)

Cyrias

Jun. 16, 2013

Under rating threshold (show) Divide and conquer.

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(5)

qedrakmar

May. 31, 2011

Under rating threshold (show) Stolen. I still have the original site bookmarked...

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(11)

CNreal

Dec. 29, 2016

Under rating threshold (show) It feels like the dice rolls slightly favor the computer more than the player. Computers tend to tie with each other every so often. While it sometimes ties with the player, most evenly-stacked rolls - especially with maxed out territories - the results are either a slight win or an overwhelming loss with the computer sometimes getting rolls into the 40s. It does encourage better strategies, but it feels like an immediate lost once an enemy wins enough territories.

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(6)

GoeyJoe

Oct. 28, 2012

Under rating threshold (show) at the middle of the game other colors fight against mine - ONLY. what the hell...? sh...

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(6)

Magical1ne

Jan. 27, 2013

Under rating threshold (show) wow.. gameover before my turn even starts o_O that doesnt make sense

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(5)

RaceBandit

Jun. 01, 2011

Under rating threshold (show) Kinda glad to see that this is on Kong, but I hope you're associated with gamedesign.jp

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(4)

cycycle

Jul. 26, 2013

Under rating threshold (show) it has a multiplayer version called "kdice" online

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(1)

GoeyJoe

Oct. 25, 2012

Under rating threshold (show) actually i love that games but this is so bad balanced - extremely! have much more areas (as a chain!), more power, bigger dicetowers and...lose anyway. sometimes i've 3 more dices. nevertheless, i've lost. see no principle. enemy dices captured my lines very much easier...annoying.

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(5)

boomaster

Jun. 30, 2012

Under rating threshold (show) the ai are very player biased, they choose to attack you more often

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(4)

ErateD8

Jan. 10, 2018

Under rating threshold (show) The Ability To Save maps Somehow Would Be Awesome!

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(1)

keydo

May. 22, 2014

Under rating threshold (show) quite easy

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(1)

grant1006

Mar. 28, 2014

Under rating threshold (show) with current rating deserves baadges 5 stars and +1 if you agree!

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(3)

mirfield

May. 31, 2011

Under rating threshold (show) Stolen! And it's all about luck...there's little skill involved.

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(4)

friendlyama

Oct. 25, 2014

Under rating threshold (show) This game was made in 2006... I doubt they would still be working on it... also, why was this put on kong in 2011!!!

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(2)

kadomatsu

Jun. 01, 2011

Under rating threshold (show) Too easy to crush computer :p

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(1)

Chicbling

Mar. 01, 2016

Under rating threshold (show) it keeps screwing me over by giving the cpu tons of luck and me tons of crap luck

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(1)

JackXtreme

Jul. 09, 2013

Under rating threshold (show) Is there seriously not a multiplayer, or am I just missing it like a moron?

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(1)

T_Reich

Apr. 05, 2015

Under rating threshold (show) The game is pretty fun as a little time-killer, but it is too much random and too little actual skill involved.

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(0)

ad3ross

Oct. 20, 2014

Under rating threshold (show) This game has potential. If you want to compare it to Risk, though, let the player decide where reinforcements go and allow the player to fortify (move units from one territory to another) at the end of the turn.

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(0)

BossKiller25

Nov. 09, 2013

Under rating threshold (show) you should be able to place your reinforcements by yourself

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(0)

Haruhi

Jun. 09, 2011

Under rating threshold (show) Stolen from gamedesign.jp

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(0)

kyros200

May. 30, 2011

Under rating threshold (show) great idea, simple and easy to play. but i think is better you have the right to choose where go your extra dices. good job! 4/5

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(-1)

Corlock

May. 30, 2011

Under rating threshold (show) Good game,very simple yet enjoyable,especially for us oldtime risk fans.

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(0)

aspyderwebb

Jun. 01, 2014

Under rating threshold (show) grant, this game has no api, it will not get badges.

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(0)

MeteC

May. 31, 2011

Under rating threshold (show) Bon jeux mais manque d'interet

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(0)

Andyb112

Jul. 15, 2014

Under rating threshold (show) online mode

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(-2)

GeneralVimes

Jun. 11, 2016

Under rating threshold (show) Who want a sequel - please, check my Cards Wars game: http://www.kongregate.com/games/GeneralVimes/cards-wars I was inspired by Dice Wars, and invented my own gameplay featuring playing cards as your soldiers.

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(-1)

LaFlibuste

Jan. 16, 2016

Under rating threshold (show) There are 3 points that make this game totally worth less to me: 1) You cannot control where you place your reinforcements, it sucks and kills all strategic value. 2) You can't move your dice across your territory. So not only does the computer reinforces useless place, you can't move these die to the front lines. 3) Combats are all or nothing, you cannot weaken an enemy stack with a stack and then overpower it with another.

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(-1)

zam_bone_eee

Jul. 11, 2018

Under rating threshold (show) Turn Balance is pretty trash. Playing 5 player I'm going last. Have 2 spaces remaining with 3 pieces each. I'd expect to have more pieces if i'm going later in the round or have larger stacks that the early players have a hard time taking down. Good concept but a 6 stack should not lose to a 2 stack roll a 6 vs roll a 7 happens more often than odds would say. Dev must have some helper code in there for computer instead of a fair game with better Ai / Strategy.

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(-2)

littlered266

Jul. 21, 2013

Under rating threshold (show)

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(-3)

artboy911

Jun. 06, 2014

Under rating threshold (show) fun

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(-2)

broccoli

Jul. 08, 2011

Under rating threshold (show) at least you said "it's from japan" and aren't a total plagiarist

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(-2)

MacWilson

Jan. 16, 2020

Under rating threshold (show) This game is terribly one-sided. If you're the first to go, you have such a steep and severe advantage that the 2 or on player can't recover...

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(0)

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