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actually i love that games but this is so bad balanced - extremely! have much more areas (as a chain!), more power, bigger dicetowers and...lose anyway. sometimes i've 3 more dices. nevertheless, i've lost. see no principle. enemy dices captured my lines very much easier...annoying.
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the number of re-enforcements is determined by the number or territories you have-that are touching! for example if you had 6 territories split into 2 groups of 3, you would only get 3 new dice. the random nature of the re-enforcements is the frustrating part...it's also important to split the enemy territories up so they get fewet re-enforcements.
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I don't understand why the reinforcement comments are getting downvoted. There ARE reinforcements, and they ARE placed by the computer (and usually in bad places.) Take a look at your territories when you end your turn, you'll notice some of them grow new dice.
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@Irellok, you realise these are dice, not troops, right? It's a dice game, not war. It's like like you say you can't call reinforcements in solitaire.
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One of the worst designed game of its type. You can't have any strategy because the CPU places your reinforcements in the worst possible locations. You should let the player pick where they go.
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great idea, simple and easy to play. but i think is better you have the right to choose where go your extra dices. good job! 4/5