Under rating threshold (hideshow)
This game has potential. If you want to compare it to Risk, though, let the player decide where reinforcements go and allow the player to fortify (move units from one territory to another) at the end of the turn.
Under rating threshold (hideshow)
What I don't like about this game is how when I have the same amount of dice as my opponent I never win when defending or attacking
Under rating threshold (hideshow)
I tallied a thousand times that the I have attacked the computer 8 on 8, with a 36% win and a longest streak of 4. I tallied a thousand times the computer attacks me 8 on 8, with a 64% win for it, and a longest streak of 12. The computer is cheating on its die rolls.
Under rating threshold (hideshow)
It's so much fun to watch how the territories get conquered, watching how the surviving colonies survived, like a pink group starting out on the east side and heading west, then holding on to the west side as it tried to take back the center. Then trying to go north around the empty spot in the middle but failing and eventually getting conquered by me, the cause of four colonies' eternal extinction.
Under rating threshold (hideshow)
In a map there was 8 people. Well we ended up to purple, green and red.
As if we were allies, me and green chose our own path and for some reason we didn't attack each other.
Then when we got near the coreland, green started attacking mine coreland. And then our alliance broke.
Under rating threshold (hideshow)
easier to win by taking a corner at the start of the game and building defences than to start from middle and be attacked from all sides
Under rating threshold (hideshow)
actually i love that games but this is so bad balanced - extremely! have much more areas (as a chain!), more power, bigger dicetowers and...lose anyway. sometimes i've 3 more dices. nevertheless, i've lost. see no principle. enemy dices captured my lines very much easier...annoying.
Under rating threshold (hideshow)
the number of re-enforcements is determined by the number or territories you have-that are touching! for example if you had 6 territories split into 2 groups of 3, you would only get 3 new dice. the random nature of the re-enforcements is the frustrating part...it's also important to split the enemy territories up so they get fewet re-enforcements.
Under rating threshold (hideshow)
I don't understand why the reinforcement comments are getting downvoted. There ARE reinforcements, and they ARE placed by the computer (and usually in bad places.) Take a look at your territories when you end your turn, you'll notice some of them grow new dice.
Under rating threshold (hideshow)
@Irellok, you realise these are dice, not troops, right? It's a dice game, not war. It's like like you say you can't call reinforcements in solitaire.