MineQuest
by truefire
MineQuest
Tags for MineQuest
Description
Mine rocks and gems. Use the materials you gather to craft better pickaxes. Buy upgrades to improve your mining and crafting abilities. Mine better rocks with your improved abilities, and repeat the process.
UPDATES
4/10/2015
* A relatively small update this time -- Most of my time has been spent trying to deal with the white-screen bug. Next update should cover most of the suggestions you guys have made in the comments though.
* Another potential fix for the white screen bug (Think I got it this time!)
* Fixed formatting on a few tooltips
* Autosell picks now sells picks that are strictly inferior to eachother
* Added sparkles on + minerals
* Upgrades you can't afford are blurred out, and Maxed upgrades have a golden background
...[Old updates removed -- character limit]
How to Play
Use the mouse.
Developer Updates
I figured out how to post updates in the right section!
- ANOTHER hopeful fix for the white screen bug
- Rebirth point gains rebalanced: no more negative rebirth points and returns diminish a lot slower
- Added a button to repeatedly buy the cheapest upgrade as many times as you can afford
- Added a button to jump to your furthest unlocked mineral
- Added x1/10/100/MAX toggle to upgrade page
- Mineral type has a much more pronounced effect on crafting, and Better Heads has been nerfed to be more in-line with other crafting upgrades. These two changes should roughly balance eachother out.
- Crafting automine rates have been significantly decreased and damage values significantly increased (Overall DPS should remain about the same). already crafted picks will retain old values. This should alleviate endgame lag when mining low-grade minerals quite a bit.
- Rock HP scales slightly less (Heavenstone has about 1/3.3 of its previous HP, Heavenstone+ has about 1/10, etc)
- You can now see your allocated Rebirth Points before total level 150
- The Condense Inventory button will now sort your inventory by type and value as well
- Added an option to disable visual effects (namely the little icons that appear to indicate how many minerals/gems youâve mined)
- Q/E or Left/Right are now hotkeys to switch mineral
- The âDmg/Clickâ display in the HUD will now take into account current combo
- Fixed a bug that broke the âFuse Allâ button when you had no T1 gems
- Fixed a bug that was sometimes blurring upgrades you could afford
- You will no longer waste resources if you try to craft more items than your inventory can hold
- Fixed a bug that that occurred when mining a new material with an already-full inventory
- Fixed a bug that allowed you to sell a head or handle that was in a crafting slot
- Fixed a bug that could crash the game if you tried to rebirth with items in crafting slots
Comments
tulamide
May. 09, 2015
After quite some rebirths and a total level of 5773, here's my thoughts: As much as I liked the first few days, it becomes obvious that rebirthing contributes nothing to get farther than before. It does contribute to getting to the same levels faster and that is not enough to encourage people once they get to ++, since progress simply is too slow then. I miss a significant general damage upgrade combined with a less tough progressing curve starting at around the end of the + section. It could have been managed in a way by decreasing upgrade costs. But since it is capped at -95%, there's nothing left to help you at that point.
YoBoom21
Apr. 10, 2015
Just a few of my suggestions. Sorry if any of them have already been mentioned.
-Jump to end (far right) button would be cool. Or even a list to quickly see what mineral you want to jump to.
-The indicators could either not show when you can't afford an upgrade, or a quick way to see that you can't afford it w/o looking at e/a upgrade.
-Better Descriptions of the upgrades (how exactly does quality assurance work, etc)
-Let us arrange the inventory, drag and drop, dmg, worth etc.
-save code to copypasta from one game file to another. (for across computer play etc)
-tooltip for the boost of each gem with the gem boost feature
-button to keep auto-click from killing the minerals
-sell gems
-achievements! :D
Implemented a few of your suggestions this update. Working on some of the others. Thanks for the feedback!
KidA1515
Apr. 07, 2015
It's fun, but the gem system is weak. I assume you're supposed to slowly work your way up to the better gems, but as soon as you find a low level stone with any chance at all to get diamonds, you can get plenty. Even a 0.001% chance is huge when you're mining 10k per second. And with the skill that prevents gems from being used, all you need is a few.
Yeah, I agree. the gem system is a bit weak, especially gem boosts. If you (or anyone else) has any suggestions for a (numeric) way to rebalance the system, feel free to drop me a PM. (I say numeric because at this point rebalances beyond just number-tweaking are a lot of effort)
Bl00dsoul
Apr. 26, 2015
Suggestion: make combo boost and overkill work for idle dmg too, as they are currently useless, also a natural end to the game would be nice, after halfway through +2 it becomes practically impossible to progress further, as the natural defense rises exponentially, while pick improvements do not. and armor piercing is maxed at 99.98%
kryzzler
Apr. 11, 2015
I really like how a lot of the content is explained by hovering the mouse over the item in question. However, I can't seem to find any explanations on pick recycling, gem boosts or quality assurance. I have no idea how any of these seemingly interesting features work or how I use them. Also, rebirth says I can do rebirth when my active and idle levels are a combined 150 levels. I think this may be a typo because my combined levels are over 200 and I still cannot rebirth (active and idle are both over 100 and I also tried holding "r" and clicking). Despite the minor issues, it's a fun, engaging game. Thanks.