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2 upgrades i'd *really* suggest.
1. bigger reward pull radius, you know, stronger magnet or whatevs you wanna call it.
2. something to heal you that gets better when you invest in it.
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I could be wrong, but I'm pretty sure that I got none of the money from a level that I died on. And if that is indeed the case, it really shouldn't be.
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some sort of glitch always keeps me fling for unendungly everytim i dont use the dxu meter and when i refresh i start again
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I enjoyed this a lot, but my main issue was that cash was too hard to come by. I ended up playing the game three times through to get enough firepower to beat the last couple of levels.
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Please, add notes explaining functions of the attacks. I've just bought the protection orbs, and I don't have a clue what it does. Sorry for my English.
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Spiritually? Chyea, more like they're connected...sexually. Bow chick wow wow. Anyways, my nonsensical and unwarranted comment aside, we really need a hitbox here. I have no damned clue where we get hit and where we don't, the box is just kinda chillin' somewhere in the middle. I guess it's probably over where my mouse is, but that really doesn't help very much.
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I actually think this game is really well made except even with the speed upgraded to 3 or 4 it didnt seem to speed up my movement only theirs.
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I like this game but here are some suggestions:
1. The dragon can use more attacks
2. The blue bar can let you choose different attacks
3. You Don't have to upgrade the rate for each attack.
Thx 4 the game anyways... O_O
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I remember there being a story to this when I played it before but it seems like the game is skipping all the scenes in between the levels. Possibly some misplaced code when you were fixing other stuff? It's kinda hard to understand what's going on when the main story conveyance has been glitched out of the game entirely
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I'm typing this as I endlessly fly in this level/area where there is nothing. I passed a few giant fuel tanks, but after that, nothing.
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seems like it has potention, but i couldnt figure out exactly what the hitbox on my charecter was, which made avoiding hits very difficult and frustrating, and more or less everything else XdukeX said. sorry but for me its unplayable as it is 3/5 for the effort and potential though. for me just feels like you focused to much on the visuals
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Really seems like there is supposed to be a movie or further dialogue between level 1 and 2 but it just goes from "wonder why they're chasing me?" to flying around in half dragon form with absolutely no explanation or even a notification that the egg hatched... Is that a bug or is there really just nothing between the two?
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I looked at that worthless level 4 "walkthrough" video and the only thing I learnt from it was that mouse move is faster than keyboard move. Maybe the host program gets better move speed than everyone else. My level 4 move is certainly no where as fast as in the video.
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I feel that enemy fire should not be blue. It's hard to tell power/special orbs from enemy bullets. I think red would be a better color.
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i think there is glitch on first level you are fully dragon because there is no enemies and it seems endless i dont know if boss will apear or not. (btw sry for spelling)
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Yo! GUY! On the cloning boss isn't kind of easy to tell who the real one is if he's the only one flashing from damage?
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Join this event Guys and Thanks and Spread the word by telling your friends to attend it, Official date of Trolling is Oct 31 ! :0
*Official Trolling Event*
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Often, the display is too cluttered to see enemy bullets. You don't need the numbers showing how much gold has been collected, just have a table from the frontend showing how much each gem is worth. DXU upgrades should be a different colour to enemy bullets.
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Minor bug, I was replaying the third level and it said my DX weapon was still ready after I used it and it stayed on the screen till the end of the level.
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A good game overall, but the fact that some bosses have basically unavoidable attack patterns (hello, dual-lasers and black wave spam!) makes me want to break my keyboard. D:
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I really like this kind of game, and this one isn't bad at all.
A visible hitbox would help a lot, since it's guesswork trying to figure out if you'll get hit or not. A boss health bar isn't really necessary, and it works fine without. Your own health felt a bit too much in the beginning, and then I noticed very little improvement with upgrades. I'd like less to begin with, although the max was at a decent level. I would like a turn upgrade, or that the speed upgrades affects how quickly you can switch direction. With the boss battles where the enemy had two lasers and you had to stay inside, even with max speed it felt too sluggish to avoid hits. And with shooters, I really prefer gameplay aimed at avoiding rather than tanking damage. It's still fun to play.
As a side note, I really like that it's possible to zoom the browser window, which isn't possible with many games. I also like that I could get full-use of my tiltable screen, since the playing area is vertical.