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This was really fun! :) The grammar put me off a little bit at some parts, but the game was entertaining enough for me to overlook those mistakes. Looking forward to another sequel! 5/5! :D
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What happens here is really simple: The enemy starts with a fuiilly upgraded castle and all units, while the player has to build up to that point. At this rate, I doubt that the programmers even bothered to actually make the final levels.
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unbeatable last boss. ended up in endless loop of making army, wipe his out, he casts dark meteor and/or titanic frenzy at the same time the moment his army gets wiped thus killing off my whole army having to repeat the whole process again.
Did this for a whole 20~25min with different characters and got same result. Last boss needs some sort of nerf to actually even touch the castle. Boss castle stayed at 9999/9999 the whole battle without being able to touch it.
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How to win any map: First always get every income upgrade and as many towers as you can afford. Then save your money and get all castle upgrades also. Then save your money and unlock your strongest units and upgrades. After everything is maxed spend all of your money on building strong units and take the enemy base all at once. The key is until the end do not build anything but 1 villager at a time when being attacked. As long as there's 1 unit up the enemy will only attack him and not your castle. While they're focusing on him the towers will take them out. If they send units with a higher range than your towers like balistas get a knoight or 2 and go into attack mode til its dead.
+ this if it works for you!
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Game seems to get stuck when you win the last level, or is that the way it was meant to be? Much easier than the first. The guys with no special ability are no challenge at all, why have them? Or at least give them some ability. Starting money allows you to build up all your resources instantly and some castle levels to boot. Last half or so of the game you can max resources, max castle and get two tower levels about 10 seconds into the level. Makes the rest of the level a matter of time and aggressiveness.
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stuck for 15 min on a level just because the enemy cab spam infinite cavalry, even though I can't build it... Boring as hell.
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Trutruka, fun game. One issue I have is knowing how many of any troop is in my pile of units. Its easy to miss that I may have no warriors. On the button that buys warriors which has cost in the lower left, could you add the current number of warriors I have in the upper right? That way its easier to balance my army.
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a few grammar issues in the text... healer bugs... and some other problems... seems like this game was released too early.
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Anyone a strategy against the blue wizard guy please?
He comes with a bunch of riders and wizards right in the beginning, when I only have my first buildings
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Lots of what the people say remind me quite a bit of the Worms series of games. Especially villages which seem to say "Bungee!" just like they did when created. I'm also hearing "souka" from the archers, which I'm pretty sure is Japanese.
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Bug: I can't start the game when I click play it doesn't start every other button works. Browser: Chrome Version 24.0.1312.56 m
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Great pro tip, so basically what you say is, I should start a level by getting war elephants right in the beginning?
I need a bunch of upgrades, before I can get war elephants, when I survived THAT long, I van build what ever I like to defeat the enemy
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pro tip: to guarantee 100% effective attacks, select magnum steelblade, wait until you can get the war elephants and golems, make a bunch of titanic versions of them, get a bunch of healers and archers, and ATTACK!!!!!!!!!!!!!
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the map is confusing.. would like some straight lines /roads so i know what to attack next. i scroll around, see something without a flag , think it new, attack it and end up fighting a lvl 2 boss etc... fix plz 3/5 so far