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Idk, the balance here is even more off than the first one. The enemy functions in an even more erratic manner and, like the first, apparently isn't saddled with restrictions of any sort. They just make units based upon some pre-created script that seems to pay no regard to the rules we're forced to follow. Also, speaking of balance and resources, the kind of resources required for units makes no sense. Random units in the same class will have completely different requirements. That wouldn't be an issue except, for example, our primary melee unit, warriors, require iron. That makes almost any other unit that requires iron completely obsolete. This leads to far less strategy and far more just spamming whatever units are compatible. Maybe I want to make archers and warriors but, too bad, it looks like I'm making warriors and healers because archers and warriors have overlapping resource requirements. The whole thing just appears so very poorly planned out...
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I prefer Magnus Steelblade just for his Titanic ability, and the Iron Skin isn't too shabby either. Just couple it with a few Horses and Healers and you'll rip the enemy apart lol. Titanic the horses and have a ton of mages to keep them healthy. And as you get farther into the game, the enemy will always nuke you first, so make sure to build up the towers and get archers+mages for primary defense.
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Almost shed a tear when I saw almost all heroes back, especially Lex Paladin. Btw you did well when you removed him from the available heroes, Call of Duty was too much powerful. Overall, nice and fun game, thank you !
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I know it may be semi irrelevant to a game, but that is a very well done exposition when starting a new game. It just struck me as perfectly done. I don't think good animations such as that are praised enough. Very well done!
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I agree on the need to be faster paced. On my sixth game, I went afk after setting my troops to attack. 8 warriors, 6 healers, and 6 archers all maxed out. Didn't bother with cavalry. I came back 20 minutes later after cooking supper and I had only lost one warrior and the enemy castle still had 2200 of 3000 health left. Something is wrong with that picture.
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I finished the game, but at the end, the last boss used Titani Frenzy for each wave. Is it really supposed to be like that ?
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A great game, but could use a couple of tweaks. A unit counter would be awesome as it can be really confusing trying to work out how many of blah unit you have when trying to balance your forces. Also I noticed every now and then a unit would get stuck trying to get to an enemy and this would cause both sides' units to just stand there doing nothing for about 20 to 30 seconds. Last thing is the the speech bubble you get from your opponent. Half the time it stops you using your spells as you need to click through his/her speech and the starting/ending speech sometimes has a bad tendency of going so fast you cannot read it. Looking forward to seeing the third installment of the series. Keep up the good work.
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great. level 5, the enemy builds horsemen immediately-and i can't build them AT ALL! wonderful job there! totally ruined my fun by burying it under a ton of frustration! goodbye.
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The You Win screen is one of the most adorable things I have ever seen in a game. I love this series. SO happy when I saw this installment! Keep up the great work! The only thing I would suggest is that you let us select a few units so they're not all on defense or all on offense, but that's a minor thing and not really a big issue. Still 5/5.
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It seems that I have to hit the "attack, spells, defense" buttons more than once for it to register. It also needs to be a bit faster paced.
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one thing that seems to have been missed, a titanic priest still heals the same amount as the normal ones, and at the same speed.
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I was playing lvl 5and I had 5 healers and 15 warriors all maxed and and it took 1 hour< ****in hour I woul hit the castle every other 10 mins or so in shorter word you need to make it fair so they start off with what we start off with. like so every body can see this
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Agree with some others. Its kinda frustrating you finally have the enemy beaten back and are just starting to move toward his castle when all of sudden he has a full roster of the strongest guys just magically appear at once. Sorry I hate 'strategy' games where the computer doesn't even begin to have to play by the same rules.
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I cannot express the awesomeness of this game, the sheer fact that my character I made (Walsh Moneymaker), is in this, it's amazing! Thanks for using my character suggestion, Trutruka!
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someone probably already mentioned, but crossbowmen show incorrect resource type requirements. should be metal instead of wood
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Nice game, the ai is hard enough to make it fun to play. Only thing is the targeting system, having 10 balli attacking the same peasant isn`t very cool...
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Something to fix: I built a few units (warriors + archers), then a few healers. Then I upgraded the warriors and the healers themselves with + HP. The healers do not heal the upgraded HP. They consider as if the units have the original HP, and heal up to the initial HP.
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"You built a guy? That's cute, I built 5." I know, it's just a beta... but that's some serious imbalance right there.
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Computer cheats. No question. I built 8 guys, sent them forth, scrolled down to post that last single line comment, scrolled back up and not only were my guys gone but the computer had a full 10 men beating on my castle. It would be physically impossible for me to build 5 in that time span, let alone 10. Fail. 2/5
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When you do click on your castle to do your updrades, it appears that the meat, wood, and mineral levels are accurate but my population shows 0/0 even when i have 10 troops.
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Also I find map movement a bit hard, a visual path and/or numbers should show in what succesion you encounter what enemy.
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They game is, like the first part, very good. I would like to see of what my total troops consist of. If I have 10 people out it should show somewhere, 5 Archers, 2 Knights, 3 Ogres or something like that, so that I know what to produce to keep the balance between ranged and melee troops when one dies...