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Good Game, but the Start is unfair, my opponent start always with all buildings and upgrade, i have to stay in defense, and after with all upgrades i crush him easily ...
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What I do not get is that on the final boss battle, one of his powers is summoning a meteor from the underworld to come falling down, but the underworld is below us ... right?
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for final boss, build only villagers until a siege unit goes to attack you. you can gather unlimited resources while he slowly picks off your cheap men, allowing you to fully upgrade and build the ultimate army.
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OK concept, but there are many other games like this. What's missing is being able to queue up units, indication of how many units you got of each kind, better indication on when spells are ready, ability to upgrade metal production (wood especially is underused and is easily capped) and better unit targeting (e.g. when defending they run back instead of killing attackers). Sometimes you almost get stuck because enemy spawns units too fast while you cannot reach the castle. This probably also because of unit targeting, all ballistas seem to shoot on same unit instead of spreading it out. Sometimes enemies first wave is close to invulnerable as well, unless your able to build the right things. A lot of things could be improved. 3/5
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@phugedaboudet: I chose Walsh (probably works, maybe better, with any other hero that can spam the mass damage spells) and just turtled while killing his armies with spells.
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Give me the option for my units to move in formation, so my knights and peasants doesn't die before my healers can even join the battle. Have units show up in the same hot-key square at the bottom of the tactical screen each combat, it lessens the confusion and you could also put hotkeys to these buttons to help the player enjoy the game. Give me the ability to repair my burning castle, nothing bothers me more than having 50% hp castle and have nothing to be able to do about it. Differentiate the colours between units healing and my resource income, this got a little confusing when healing my units near my castle. More sounds for each single unit would be nice, I get slightly tired of these same 2-3 sounds, also some sounds or warcries from the enemies once in a while would be cool.
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I think there is something wrong with the vertical movement.Units move vertically very slowly.Sometimes bowmen kill my warriors because they can't reach them in time.
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I cannot express the awesomeness of this game, the sheer fact that my character I made (Walsh Moneymaker), is in this, it's amazing! Thanks for using my character suggestion, Trutruka!
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Nice game, the ai is hard enough to make it fun to play. Only thing is the targeting system, having 10 balli attacking the same peasant isn`t very cool...
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Idk, the balance here is even more off than the first one. The enemy functions in an even more erratic manner and, like the first, apparently isn't saddled with restrictions of any sort. They just make units based upon some pre-created script that seems to pay no regard to the rules we're forced to follow. Also, speaking of balance and resources, the kind of resources required for units makes no sense. Random units in the same class will have completely different requirements. That wouldn't be an issue except, for example, our primary melee unit, warriors, require iron. That makes almost any other unit that requires iron completely obsolete. This leads to far less strategy and far more just spamming whatever units are compatible. Maybe I want to make archers and warriors but, too bad, it looks like I'm making warriors and healers because archers and warriors have overlapping resource requirements. The whole thing just appears so very poorly planned out...
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The dialogs are too fast, they disappear before I can read them :( is there any wiki/forum/game content to read them?
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I would like if the levels had some sort of star system that allowed us to buy permanent upgrades, i don't think it would make the game too easy considering the enemies already start with everything upgraded and with a lot of extra resourses
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Please update the game based on the critiques given in the comments before granting badges. This game has so much potential. It would be a shame for it to remain poorly balanced forever, which is what will happen if it gets badges too quickly.
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@Gameinsky - there are no upgrades outside the level so it must be winnable, anyone can sit back, fully upgrade and win, the point is to do it in as quick a time as possible.
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I liked the first game, but this one feels extremely slow and grindy. I'd like it a lot more if you didn't have to redo all the upgrades each battle and if the combat was faster.
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Tip for people who can't play it: It you click "download" (by where it says "report bug"), it will play in a new tab.
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AWESOME GAME 5/5! Love how you added past characters into the game as well. Wish we could play as veteran Lex though. Keep up the good work! You have talent!
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third battle. the enemy sends riders, the text at the beginning says how to build them, but stables are greyed out and not purchaseable even when I have the resources?
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I prefer Magnus Steelblade just for his Titanic ability, and the Iron Skin isn't too shabby either. Just couple it with a few Horses and Healers and you'll rip the enemy apart lol. Titanic the horses and have a ton of mages to keep them healthy. And as you get farther into the game, the enemy will always nuke you first, so make sure to build up the towers and get archers+mages for primary defense.
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I agree on the need to be faster paced. On my sixth game, I went afk after setting my troops to attack. 8 warriors, 6 healers, and 6 archers all maxed out. Didn't bother with cavalry. I came back 20 minutes later after cooking supper and I had only lost one warrior and the enemy castle still had 2200 of 3000 health left. Something is wrong with that picture.
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Also when your castle is getting pounded by the enemies golems your golems attack inferior units and the enemies golem attatcks yours a kills it.
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The people that jump at the end of the level aren't necessarily/completely naked - their *****/***** and ******* aren't showing.
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Zanhoshi, ctrl+scroll up to zoom in. Right click on the flash game, hit Show All.
Problem solved, now run along, child.
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Is anyone else disturbed that the only character from the previous game is the only one who has appeared to have aged?