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What, no Rose Magma Heart? Not even worth playing... oh wait there she it. Hell Yea. She is my favorite by far. Barbarialand is awesome and my healers can survive Meteor Storm (and it is sooo great to see a Meteor Storm vaporize an entire enemy army)............. I am super happy that a sequel was made. We get new character with new powers and cool designs and really cool (but brief) personalities. The fights are very similar to the first game, but that is fine because that game was also awesome. Good tech levels and tech level progression........ Great game.
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"You built a guy? That's cute, I built 5." I know, it's just a beta... but that's some serious imbalance right there.
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It seems that I have to hit the "attack, spells, defense" buttons more than once for it to register. It also needs to be a bit faster paced.
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I love these kind of games but I can't stand developers who are too lazy to proofread everything before they release their game. I really tried to enjoy this game but the horrible English is unbearable. "This is YOUR CASTLE ZONE, where are your allies." I also noticed that the description of the first skill of all the "heroes" are outside the text area and I really dislike when the dialogue disappear before I had the time to finish reading it. This could have been a 4/5 but I am rating it 1/5 for all the sloppy work.
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Wait, this is the second one?And I haven't heard of it?And why is this so similar to the first one?Have I missed it?Wat is dis?!
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I know it may be semi irrelevant to a game, but that is a very well done exposition when starting a new game. It just struck me as perfectly done. I don't think good animations such as that are praised enough. Very well done!
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Game seems to get stuck when you win the last level, or is that the way it was meant to be? Much easier than the first. The guys with no special ability are no challenge at all, why have them? Or at least give them some ability. Starting money allows you to build up all your resources instantly and some castle levels to boot. Last half or so of the game you can max resources, max castle and get two tower levels about 10 seconds into the level. Makes the rest of the level a matter of time and aggressiveness.
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It's cheap how enemies are able to spawn several units of the same type instantly.
The only difficulty in this game is the fact that enemies have all their buildings upgraded and the player has to build it up slowly.
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It's here! It's here! Been a while since part 1, but still, a sequel to my favourite strategy game on here is out! This made my day.
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Almost shed a tear when I saw almost all heroes back, especially Lex Paladin. Btw you did well when you removed him from the available heroes, Call of Duty was too much powerful. Overall, nice and fun game, thank you !
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A great game, but could use a couple of tweaks. A unit counter would be awesome as it can be really confusing trying to work out how many of blah unit you have when trying to balance your forces. Also I noticed every now and then a unit would get stuck trying to get to an enemy and this would cause both sides' units to just stand there doing nothing for about 20 to 30 seconds. Last thing is the the speech bubble you get from your opponent. Half the time it stops you using your spells as you need to click through his/her speech and the starting/ending speech sometimes has a bad tendency of going so fast you cannot read it. Looking forward to seeing the third installment of the series. Keep up the good work.
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its a very nice game I've been waiting to a sequel to the original i just have one complaint: the enemy has to much of an advantage at the beginning of the battle due to the fact that they have a fully upgraded base. please fix this.
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I love the last game so much, and this is great as well! But I think it's kind of easy, the formula to win all the levels is to use Magnus Steelblade. Upgrade all your resources and get some Crossbowmen and warriors (and maybe a few healers) for defense. Upgrade warriors fully and the +speed for crossbowmen and healers. Defend for a few waves to accumulate mana and use your titan growth on warriors to make yourself a tank. Then spawn lots of crossbowmen and healers and you will win easily. (You can get a better tank once you reach castle level 4).
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knights+crossbows owns every mid-late game level, and have a balanced cost of food, wood and iron. Just max all three income at start and start pumping knights+crossbows 1:1. No need to high tech to war elephants or golems.
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pro tip: to guarantee 100% effective attacks, select magnum steelblade, wait until you can get the war elephants and golems, make a bunch of titanic versions of them, get a bunch of healers and archers, and ATTACK!!!!!!!!!!!!!
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how to crush every single round (Faust in under 5:00):
-pick Olaf
-max resources, max castle
-1 to 2 towers and a couple 10 food villagers to distract and defend initial early attacks
-get archery lvl 2 + all crossbowman upgrades, stable lvl 1 + max horse rider attack damage upgrades (no movement speed)
-use ult/mega ability to take the army advantage, spam crossbowmen + horse riders + both abilities until opponent dies
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OMG I finally did it. Just with the hero who can make a Titan : Magnus.
Begin by building a Golem and some priest.
Use the Defending skill Iron Skin to survive first wave.
Then :
-Make a lot of Priest to heal.
-Make at leat 3 Titan Golem
-Make some crossbowman to survive from ballista.
It was easy as f*ck !
And IM-PO-SSIBLE with the others heros ...
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How can you seriously beat the last boss "Faust the fallen" ? That's f*ckin' impossible, his spells are cheated like hell and he gets 30 units in just one second. I tried all characters, i can endure the first meteor with Anais the Healer but after that, that's f*ckin impossible to handle ... Did anyone beat him ?
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unbeatable last boss. ended up in endless loop of making army, wipe his out, he casts dark meteor and/or titanic frenzy at the same time the moment his army gets wiped thus killing off my whole army having to repeat the whole process again.
Did this for a whole 20~25min with different characters and got same result. Last boss needs some sort of nerf to actually even touch the castle. Boss castle stayed at 9999/9999 the whole battle without being able to touch it.
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Need to be able to see how many of each troop we already have. maybe with a little count in the bottom right of the troop icon.