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Agree with some others. Its kinda frustrating you finally have the enemy beaten back and are just starting to move toward his castle when all of sudden he has a full roster of the strongest guys just magically appear at once. Sorry I hate 'strategy' games where the computer doesn't even begin to have to play by the same rules.
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I cannot express the awesomeness of this game, the sheer fact that my character I made (Walsh Moneymaker), is in this, it's amazing! Thanks for using my character suggestion, Trutruka!
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someone probably already mentioned, but crossbowmen show incorrect resource type requirements. should be metal instead of wood
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Nice game, the ai is hard enough to make it fun to play. Only thing is the targeting system, having 10 balli attacking the same peasant isn`t very cool...
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Something to fix: I built a few units (warriors + archers), then a few healers. Then I upgraded the warriors and the healers themselves with + HP. The healers do not heal the upgraded HP. They consider as if the units have the original HP, and heal up to the initial HP.
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"You built a guy? That's cute, I built 5." I know, it's just a beta... but that's some serious imbalance right there.
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Computer cheats. No question. I built 8 guys, sent them forth, scrolled down to post that last single line comment, scrolled back up and not only were my guys gone but the computer had a full 10 men beating on my castle. It would be physically impossible for me to build 5 in that time span, let alone 10. Fail. 2/5
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When you do click on your castle to do your updrades, it appears that the meat, wood, and mineral levels are accurate but my population shows 0/0 even when i have 10 troops.
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Also I find map movement a bit hard, a visual path and/or numbers should show in what succesion you encounter what enemy.
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They game is, like the first part, very good. I would like to see of what my total troops consist of. If I have 10 people out it should show somewhere, 5 Archers, 2 Knights, 3 Ogres or something like that, so that I know what to produce to keep the balance between ranged and melee troops when one dies...