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I use Google Chrome as my browser, and its telling me that there isn't an Adobe Flash version 11 available. I can't play the game. :(
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If you build a unit at the right moment after using Titanic Growth or something - You'll have a chance of making it big while not using a "charge" making it possible to build a second big unit.
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Great little game! The paladin guy is the best, without doubt. Just upgrade your farms and other things at the start, let the enemies come to you and use iron skin. Then you can spam units and use titanic growth on your best current unit. A titanic golem is the trump card on this game! :)
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The shark guy is a bit overpowered and makes the fights too easy. You can just safely spam villagers and archers with this guy and never loose. Other than that it's a nice little game 5/5
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I found this game fun to play, but near the end i got bored as the ennemy would spawn 10ish golems at once and attack when all i had was warriors and an upgraded farm...
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Fun and cute graphics, boring, repetitive gameplay. Similar to what JacketJoe says below, just upgrade production buildings and spam peasants for defence until you're done, then upgraded archers and warriors. I didn't need to use anything else except a couple of crossbows. It's 5/5 apart from the gameplay, which is a bit of a failing. 3/5
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Oh, and it would be nice with a "restart" button in the pause menu, because having to wait those 10-15 seconds after resigning gets quite agonizing when you've failed several times in a row ^^
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Great game, my only tips would be to add a permanent upgrade system to the game (like faster mana regeneration, decreased cooldown etc.), as it would increase the playing length for us (the gamers), and to make it possible to fight bosses you've already beaten in order to get resources for the before mentioned upgrades :)
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¿El juego es chileno (por lo de Trutruka)? Sorry for writing in spanish in a mainly english-speaking community, but want to know something.
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i've tried to get this to work o three seperate computers and two different web browsers. Might wan to look into this.
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Killing enemies gives me food. I gues that explains those dudes jumping in the direction of destroyed enemy castle so happily.
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Enemy starts with production almost maxxed out and produces units way before you have a chance to defend yourself. On top of that the enemy is creating 'crossbowmen' from stock castle yet I have to upgrade my castle and then my archery range to create them? What a let down!
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Destroys army of souls* NOOOO!!! Alex promised me an army of souls! what happened to it!? Says nothing* You're right! He did betray me!
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Charge, attack the enemy castle! No, I changed my mind... Retreat, defend our castle! But first, throw your giant swords at the enemy! Now go fight them with your other swords! And you other people, didn't you hear the trumpets? Attack you too! ... What a strange tutorial...
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The enemies are a Son, Brother, wife/lover wannabe... husband... seems they are keeping it all in the family! I wouldn't be surprised if the Jokers Master is Henrys Father in the next instalment... (hhhh....shhhh...hhhhh...NO, I am YOUR FATHER...)
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HyoriLee@
Try going Magnus Steelblade and turtle yourself in base. Build some warriors/knights and when the enemy attacks use Iron Skin(throw in some Titanic Growth if its looking bad). You should be able to survive like that. After you upgrade your resources you should be ready to strike. Defending your base should be no problem by now so just keep using Titanic Growth on knights. After you gather like 2-5 knight Titans you can attack and win the game. Hope this helped :)
btw. This strat basically works against any hero (at least its how i played it)
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I need help beating the shark. I've tried with a couple of characters and always lose. Please help. Thanks :)
p.s. fun game
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avatar for BladePHF
BladePHF
Apr. 24, 2012
Why must so many of these games "cheat"? What do I mean by "cheat"? Well, the AI never follows the same rules you do. They start with a fully upgraded base and infinite resources, building up waves one by one as they drop. Now, notice that I'm not saying this is BS, but is this the only way to balance against a player's capabilities? Is there no other way to challenge the player? The Epic series did the same thing, with its super-waves whenever you were juuust about finished with the enemy castle. Again, not saying this is the worst design choice ever, I just don't understand why you'd choose it, is all.