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Comments for Nano Kingdoms

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yomomma242

Apr. 23, 2012

Under rating threshold (show) love the celebration jumping people

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(1)

Developer response from Trutruka

yey!

AcidPhreak

Apr. 23, 2012

Under rating threshold (show)

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(-6)

Turysta

Apr. 23, 2012

Under rating threshold (show) speed button would be nice

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(22)

Developer response from Trutruka

good idea, we'll consider it for Nano Kingdoms 2! thanks

Hughster127

Apr. 23, 2012

Under rating threshold (show) That's right! I got 9 million points for completing the training mission!

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(3)

Developer response from Trutruka

you rock! :)

jonasoft

Apr. 23, 2012

Under rating threshold (show)

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(-17)

dreigon

Apr. 23, 2012

Under rating threshold (show) Great game. You fixed all the bugs that I saw in the premium space and now you have a excelent game. Continue in this way you are doing funny and great games.

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(38)

Developer response from Trutruka

thanks friend, this game has a lot of bugfixes

TheAstaroth

Apr. 23, 2012

Under rating threshold (show)

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(-14)

Developer response from Trutruka

totalmente ;-)

hoodiecrow

Feb. 07, 2012

Under rating threshold (show) Some things still missing: - spellcheck (just one -- mysterious, not misterious ...) - The "defend" button doesn't seem to be that well named -- "Retreat" would be more accurate. I don't see my units stand their ground and defend, they just run away towards the castle ...

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(17)

Miko_

Feb. 06, 2012

Under rating threshold (show) Mute button at the begining! Good move :)

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(2509)

Nightwynde

Feb. 05, 2012

Under rating threshold (show) Great game but wish you weren't rebuilding your entire building structure each level. I think the game would be better if those buildings continued to grow through the levels so you felt a sense of truly building something over time and not rehashing the build barracks, now build ..... etc. etc.

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(7)

SilentSand

Feb. 05, 2012

Under rating threshold (show) I'd really like the ability description boxes to be simpler or a least smaller in size. They are a pain to read right now and sometimes I just give up on reading them altogether. I'd like to see a larger difference in units, as of right now there is only one strategy that has results, which is to wait until you have a nearly full army. If there is one thing that I'd like to see added, it would have to be natural bonuses that come with individual commanders, as in "Archer's attack 10% faster" or "Units cost 10% less". I'd also love to know if the villagers are actually saying something or just gibberish, but that's a personal interest.

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(3)

1234567890pi

Feb. 05, 2012

Under rating threshold (show) i tested...GREAT job this ttly needs badges.

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(-1)

silgado106

Jan. 31, 2012

Under rating threshold (show) Difficulty level goes up pretty high in the shark level... it's kind of annoying.

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(-2)

Fall_Autumns

Jan. 31, 2012

Under rating threshold (show) Trutruka, you've produced an amazing piece. The game is (in the best of ways) cheesy yet cute, and I love those two traits. From the war cries to the main characters, this is truly the most adorable, and because of that maybe the most unique war game I have ever played. Pat yourself on the back for a fantastic job.

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(318)

fst6

Jan. 29, 2012

Under rating threshold (show) Great game, the graphics are pretty good. Hotkeys would be nice as well as being able to kill one of your soldiers. For example when im stocking up to go take out the enemy, i'd like to be able to take full health soldiers rather than ones with a quarter or a bar left. But it's fun, and still has potential to get better. Storyline could go a little bit more in depth as well.

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(0)

GD_FierceDeity1

Jan. 25, 2012

Under rating threshold (show) i sware to god one of those nano villagers just said F me.....i lmao so hard XD

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(1)

Ysayell1

Jan. 24, 2012

Under rating threshold (show) Game is nice. I like the graphic styles, the feel of it and... I guess thats what it comes to: I like it. I want to love it, it could be love-worthy, but it isnt yet. You use the same strategy, turtling and gathering early and then pounding through people with horsemen. It galls a bit, with them starting with all their upgrades. The storyline... rlynaow? I almost feel like the two sentences of storyline per battle are a detraction. Make it less of a "oh, you beat me up, now i know i was betrayed!" Lastly, fix your grammar please? Little things go a long way. And perhaps if you made some way to permanently improve starting conditions? Achievements, stat points, level up? Even if you need to spend them to unlock certain buildings. Also: make archer benefits have effect on your defensive towers. That way there is a reason to build them. As short as it is and with these weak points I'm torn somewhere between 3/5 and 4/5. It should be a solid 4+.

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(1)

mithrilarmour

Jan. 19, 2012

Under rating threshold (show) A nice fun game. Shows a lot of promise and I think you did pretty well with it. Here are some things I like and some things I suggest you fix or change: -spell check your work; in the intro you misspelled mysteriously -crossbowmen move and reload to fast. Typically crossbowmen move and reload at a much slower rate than bowmen, but on the flip side, they are usually more armored and deal much more damage. -enemies starting with more resources and a hell of a lot more advanced bases severely offset the balance of the game. -costs for buildings tends to be expensive -the story is sorta shallow; add more depth other than "oooh alexander betrayed me yada yada yada..." its very bland and doesnt really add depth. -some sort of background on each 'hero' would be nice so we know why what alexander did to them affected them.

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(-1)

Gwenndalynne

Jan. 17, 2012

Under rating threshold (show) Just upgrade Farm first then upgrade Foundry and Lumbermill. Uprade Build only Barracks and Stable. Upgrade Turrets and Castle. Then build Stable and Barracks and only use the upgraded Rider and Warrior to beat all levels. Don't waste any resources on upgrading anything else and just buy more Riders and Warriors.

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(-1)

zentox

Jan. 09, 2012

Under rating threshold (show) I LOVE THIS GAME... but it maybe needs to be a bit longer and with 2 story lines were your the joker that would be cool

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(6)

Sicklemandin

Jan. 08, 2012

Under rating threshold (show) This game is really great. Hot-keys could be added to the game. Maybe allowing the player to choose which numbers or letters on the keyboard for troops, buildings, etc. Also, as Werltiq commented, the game is quite unbalanced. Leveling it out would make the game a lot more defined. The graphics and the over-all the game play is just magnificent; wonderful game you have here. 5 stars.

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(1124)

GoGoogleIt

Jan. 07, 2012

Under rating threshold (show) Great game. One suggestion I have is to show each spell's effects in a more concise manner. Maybe instead of using words in the info, you could use more numbers to show what is increased or decreased.

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(0)

skullcrusher202

Jan. 07, 2012

Under rating threshold (show) It's a pretty nice game. Reminds me of Colony a bit. Although it really should be more balanced, since the enemy always starts out with everything already build and you need to start up from scratch mainly.

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(1)

learn2fly

Jan. 07, 2012

Under rating threshold (show) great game. 5 stars

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(-2)

phugedaboudet

Jan. 03, 2012

Under rating threshold (show) I seem to be unable to build defense towers. what is the procedure for this?

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(-1)

loldog

Jan. 01, 2012

Under rating threshold (show) I like it 5/5 very interesting game.

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(-1)

Tanjasguldfisk

Dec. 30, 2011

Under rating threshold (show) Maybe if you added Hotkeys to send your Units or use your Champions powers?

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(-1)

Mati111

Dec. 29, 2011

Under rating threshold (show) Can you make keyboard shortcuts to the game? 1-6 - units Q - Spell 1 W - Spell 2 E - Attack R - Defend And i recommend flipping attack and defend buttons that would be more logical that defend is closer to our castle.

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(-1)

Gamepages

Dec. 27, 2011

Under rating threshold (show) Skirmish mode would be great

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(0)

firxen

Dec. 24, 2011

Under rating threshold (show) Unit upgrade prices sometimes show the wrong resource icon. I noticed this with the upgrades on the bottom left, but it's possible that others do it too.

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(-2)

Developer response from Trutruka

Fixed.

firxen

Dec. 24, 2011

Under rating threshold (show) Several minor spelling and typographical errors, especially in the introduction. (This kind of thing can put people off before they even start, so it's probably worth fixing.) I'd like to be able to see what mix of units I currently have deployed. In the thick of battle, with lots of guys dying, it would be handy to know which units need replacing or which units are being killed too fast to be worth redeploying. Other than that, a solid game that's fun to play. I haven't run into any of the glitches mentioned by others.

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(-1)

Missymouse97

Dec. 23, 2011

Under rating threshold (show)

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(-3)

X4MHD

Dec. 23, 2011

Under rating threshold (show) Alexander casts Black Hole and then sends his units to attack. Win!

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(1)

Developer response from Trutruka

Works just as intended. He is an Evil guy without empathy for his army.

Wertilq

Dec. 23, 2011

Under rating threshold (show) Kinda nice game, very unbalanced though. Goal of the game is to reach 'critical mass' IE your army is enough bigger than enemy army so you beat it to the ground without any big losses. After that you won. Hardest levels are the ones in the middle of the game, when you yet have too much starting resources. Last level and second last is the easiest level save for like first level. The shark or the iron knight is probably best, shark because he have freeze which makes beating enemy army without big losses easier and thus reaching critical mass easier. And his ultimate kills everything and gives you some extra time to get more units. Iron Knight because the ultimate gives you extra super units which gives you half a critical mass.

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(15)

Gailbear

Dec. 22, 2011

Under rating threshold (show) It would be nice to have some sort of visible indication that the spells had finished cooling down. Like maybe a flash or a sound, or both?

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(0)

Gailbear

Dec. 22, 2011

Under rating threshold (show) "Available on Android" button currently does nothing. I'd expect it to take me on to a link to the market?

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(-2)

Developer response from Trutruka

Fixed

naggaroth

Dec. 22, 2011

Under rating threshold (show) Really nice game had fun playing it. Saw only one litle bug : some units go out to the left of the screen sometimes.

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(0)

dreigon

Dec. 21, 2011

Under rating threshold (show) Great game. It is very fast. The magic and design is great. The last level was really hard but in the good way. 5 starts.

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(5)

Sild

Dec. 21, 2011

Under rating threshold (show) Nice game, and few bugs for a game in beta!

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(0)

Sild

Dec. 20, 2011

Under rating threshold (show) Sometimes units attack each other across the whole fields, ranged and melee

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(0)

Developer response from Trutruka

Fixed "sniper" units.

wattro

Dec. 20, 2011

Under rating threshold (show) 5th mission seems really hard. and the mentioned glitches are kinda painful to deal with

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(-1)

supersmash

Dec. 20, 2011

Under rating threshold (show) Noticed a weird glitch where the both sides are fighting from opposite sides of the map.

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(0)

puppet

Dec. 20, 2011

Under rating threshold (show) Sure would appreciate a way to differentiate between mine and the enemy's forces during battle. The life meters obscure too much of the action.

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(10)

Lancer873

Dec. 20, 2011

Under rating threshold (show) A typo in the opening scene: Should be "bringing" rather than "bring" on that last sentence. Just thought I'd help.

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(-1)

Developer response from Trutruka

Fixed.

Leothyr

Dec. 20, 2011

Under rating threshold (show) Please, switch off the auto pause when you click off screen ;)

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(-1)

tenchi

Dec. 20, 2011

Under rating threshold (show) Everything that has been said so far has been spot on...except, instead of either a speed up option or pause when clicking off screen, do both. The troop movement is rather slow (minus any buffs) and for those who may be chatting with friends (or telling off the trolls), it would be nice to have both speed control and the pause.

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(0)

Es337

Dec. 20, 2011

Under rating threshold (show) I think maybe there should be an option to make clicking off of the screen make it pause. I use the chat alot, and this game (I think) would have supported it nicely. Or at least add a speed up button :o

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(21)

Developer response from Trutruka

Fixed. No more game paused when you click outside of the screen, also you can still pause the game with pause button.

AbsoluteDaan

Dec. 20, 2011

Under rating threshold (show) This game is great! Apart from a few minor things, it's a pretty nice game

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(0)

GrApHiCDeSiGnC

Dec. 20, 2011

Under rating threshold (show) Okay, ummm yeah, definitely an issue. One enemy unit walked off screen and my whole army followed.

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(-1)

GrApHiCDeSiGnC

Dec. 20, 2011

Under rating threshold (show) I noticed that every once in awhile a unit walks off-screen. It's the weirdest thing. Other than that, good game.

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(-1)

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