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@Drahken Having a skippable tutorial means getting inundated with people going "How do I do X?" when, if they'd bothered to play the tutorial, they'd know exactly where that most likely SIMPLE and BASIC function was.
Honestly the average player IS a simple-minded person.
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Ive been playing this since the start of 2012-2016 i would recemend this game ive shared with my friends if you enjoy this tell a friend and slap this like button if you've enjoyed playing this game
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When will programmers learn that unskippable tutorial crap SUCKS!!! Quit treating players like simple-minded imbeciles who need you to hold their hands.
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should probably add in the ability to choose what you want to focus, kinda suck when i have my entire army on the castle but cant do any dmg to it cause they're too busy killing enemies that just keep popping out, kill 1 another pops out, kill it another pops out etc etc etc for 5 minutes now -_-
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I sent a bunch of guys at the opponent and a villager decided to sacrifice himself. He was ahead of the other guys and decided to attack the biggest group of warriors and archers with nobody helping him. It wasn't really a sacrifice, more a suicide. Plus nobody actually got to the enemy castle.
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Excellent game but to make it better you need to balance the power a little instead them having ALL the upgrades at the beginning leave 2 or 3 upgrades out, it would even the power out a little
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alexander red devil........ think about dat bro did you think he would good after you named him that..... like really
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...And right as the Paladin rose his sword up to deliver a mighty blow against Alexander, a dust particle came from the heavens and destroyed the entire planet!
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Upgraded only the castle, resource buildings, the barracks, spammed warriors, golems and abilities and this was the result http://prntscr.com/4qssmv
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I can never use any character other than the paladin because of his Call of Duty move. Food is so scarce and necessary in everything, that at any point, I'm willing to do anything to get more troops.
I love this game, but it's so unbalanced :(
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So killing enemies gives me food, and after each fight the enemy decides to join my side since we're both technically after the same main enemy...so...why the hell don't I just tell every single enemy captain that we're off to kill the same evil boss and that we should just pool all our resources to kick his scrawny hide?
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"In the far away lands of the Nano Kingdom, where trees are shaped like iPods and clouds look like a bunch of tiresome animated minecraft blocks, a warrior rises from the dawns of an evil scarecrow empire."
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I love how the opponent ALWAYS has their sh!t built, and you gotta build yours, and by the time your second building up, you're fighting the odd-man-rush and getting clobbered.
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poprock2209: may be you don't realize that you can make barracks and train soldiers. with soldiers and a few archers i beat that level in less than 7 min.
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@jpsjuae1997 So you are looking for a game that doesn't give you things you need or just a game that is impossible to lose?
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It annoys the hell out of me that the enemy starts out with everything maxed. Seriously the first half of trying to beat the person is stalling so you can upgrade a few things too.
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id like the ability to upgrade your until as a whole like make the way you upgrade your archers except a more permanent way like they start with a higher attack and you start off with one upgrade or somthing
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It would be great to have some sort of trade resources system in place or better balancing. I spent the last few levels with 0 food and 999 wood and metal. Stupid slow farmers...
Otherwise it was a decent game, nice job.
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wow poprock2209 really? you didn't figure out how to sacrifice some health so you could upgrade to the point you can attack en mass, that level took like 5 minutes if you save your summon troops spell to just after he uses it