Under rating threshold (hideshow)
Am I missing something? totally outnumber their forces at their gate, but they spawn in between the synchronized attacks which makes defeating them really drag out much longer than necessary.
Under rating threshold (hideshow)
Fun little game so far (only to dracula so far) but I've run into a rather annoying problem with taking out castles. My units all gang up on units as they're produced at the castle, and never get hits in on the castle until I've literally run my enemy out of resources completely. Very annoying having 20 or so units held off by 1 unit as I constantly take hits from the enemy castle.
Under rating threshold (hideshow)
So.. I opened the game for the first time, and a little message appeared at the top of the screen, saying something about upgrading my Adobe Flash Player to 11.. So I did, and restarted my computer and everything, and it STILL won`t let me play? The same message comes up.. :/
Under rating threshold (hideshow)
this game is awesome...i lot more people will be checking it out just fix the typo "stratey" in the description and fix the wording of it. good luck
Under rating threshold (hideshow)
Ok so what is the specific build order to beat the joker, I beat each mission on the first try and now I've lost to him six times. Game as a whole has been fun so far but it isn't at the moment
Under rating threshold (hideshow)
Excellent game! Thought it was going to be painfully slow at first; but actually the pacing was well done. Looking forward to the next chapter.
Under rating threshold (hideshow)
It'd be better if, y'know, my units didn't move so slowly when moving up and down to atk units. They're on the same level, but my enemies are ranged (and my units sometimes aren't) which allows my enemies, like, 3-4 atks each time they get on the same level but completely refuse to atk.
Under rating threshold (hideshow)
Ignore those complaining it's too hard; it was quite good, actually, a little too easy once you get the shark guy. His mana recovers too fast, and I was able to freeze and tidal wave a little more than seemed reasonable, beating both opponents easily. Otherwise, a fun game. I liked how the spell abilities impacted your build decisions, and the balance between upgrading suppliers vs. building troops was just right. Well done!
Under rating threshold (hideshow)
There is lag in the last level for me, which causes the units to jump around ranomdly and unpredictably. It is obvious that htey do not behave normally offscreen, as well...
Under rating threshold (hideshow)
Good game, except for that last level.. that was freakin brutal. But, using Gaia's Fury and Hermes Speed, I won. Yay. As for the units I used, ballista & horse riders & archers pretty much took out everything for me. Golems, warriors, elephants, etc weren't worth the cost, imo.
Under rating threshold (hideshow)
Wait wait wait, farms produce villagers? It doesn't say attracts? I have one question: What are you growing in the "farm:
Under rating threshold (hideshow)
How to win: 1. Get Magnus Steelblade (And use him the entire game) 2. First upgrade is the farm, then castle lvl 2, then mid tower. 3. Spam villagers for the first enemy wave. When they attack, make sure your units are defending and click the iron skin perk. 4. Keep spamming villagers and using iron skin until the enemy are pushed back. 5. Buy warrior, or cavalry stations, then upgrade them to max. 6. Spam villagers again and use iron skin to hold off the wave. 7. When the wave is defeated, use Titanic Growth on your strongest unit (Calvalry or warrior), spam the strongest unit. When the enemy die, they give you resources by the way. 8. Win.
Under rating threshold (hideshow)
This is one the absolute game i have ever played.the constant strategy required for this is amazing. but my favorite part if the war cries.
Under rating threshold (hideshow)
the games i cool,the problem is that the my units keep killing enemy units as they spawn instead of killing the castle,so the battle takes too much time to end...
Under rating threshold (hideshow)
Good game. Problem is certain heroes are simply too good (Peter Elf Green gives units 8x DPS for 5 seconds for 100 mana, which is enough time to destroy entire enemy army) and there isn't really any use in producing anything but the strongest/most expensive units. Needs balancing, but otherwise great.
Under rating threshold (hideshow)
@Hughster127: Once you get the third hero, it's not that bad. Use the speed buff whenever you need to attack/defend, and Gaia's Fury pretty much wins it for you, at least from what I've seen. Started using the elf as soon as I got him, and haven't looked back.
Under rating threshold (hideshow)
I'm using google chrome, and it says I need to update my flash driver, but when I click the link, it says Adobe updates Chrome automatically. It obviously isn't if the game won't run. Any suggestions?
Under rating threshold (hideshow)
Looooove the "speed up text" mechanic. Awesome. I'll use it myself when i code games. :) Also, you hit the spot with you-know-who in the end. Childhood fear. Good game. ^^
Under rating threshold (hideshow)
you must use archers (normal ones) + combination of gollums and last character spells for last mission in appropriate time
Under rating threshold (hideshow)
I beat it without losing once. The only resource I was consistently lacking was food (although for the last level I was always short on metal). The impending sense of doom from the enemy building up way faster than you makes some nice tension. The last few levels I had WAY too much mana to spend and was just basically spamming the spells when they came off cooldown. Didn't really feel strategic. The first guy's second ability (summoning a bunch of dudes) lets you go beyond the pop cap and just over run the enemy, not sure if that is intended. The other people's abilities didn't seem strong enough to warrant switching to them. Last level you start off with too many resources so you can just upgrade the farm and foundry and spam elephants and golems. Cute game though
Under rating threshold (hideshow)
The enemy starts out w/ more production than you, and can immediately start producing units. While you, on the other hand, have to sit back and defend (hopefully) accumulating resources just to build buildings. Only then can you produce units, and by now the enemy commander already has a full army to throw at you. That is a huge downfall!
Under rating threshold (hideshow)
Pretty good. Originally I though it was just the same as every other game like it, but the resource management really shows at the end. The game balance is relatively good at the end and for once in those games I started thinking about mixing troops.
However most of the game for me was charging with horses as the elf. 800% attack speed? for 100 mana? that's a steal! And the horses will take down anything less than a yeti.
Under rating threshold (hideshow)
Not nice having an army of traitors lol. They first betray you, and then their other king... Not very truthworthy truth be told...
Under rating threshold (hideshow)
It would add a great deal of balance and variety if on some levels both players had to start with just a caste and a farm and nothing more as opposed to the enemy already having every possible building built at the start of every single level.