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could of dealt with working around the utter lack of a strategy to this game if i could send less than ALL my troops. apparently the little number choice under the units is just a decoration as it makes no difference, theyre all sent no matter what
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Some good work went into this, but I haven't even finished the tutorial and I'm already getting restless with how slow the soldiers are and, as I see others have said, the clunkiness of the interface. It looks pretty neat but I'm skipping it, even though I'll miss the badge. (There's always another badge...)
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@FaustTheSad: For what Faust DIDN'T say, is that you can keep Wave 1 alive for each battle until the very end, allowing you to not have to fight the later harder waves in each stage.
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@keitho2314: While viewing your city, click the Setting button near the upper-right part of the game screen, and then you can turn the sound setting off by repeatedly clicking the minus sign.
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Nice graphics, easy to understand UI. Clunky commands, mouse control over the catapult is difficult. I quit after getting the badge.
It should be allowed to stop the music.
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build an army of a single engineer, let live one single archer enemy, and let the time pass. keep this comment alive!
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Oh, and the tank decides to start moving on its own. Not to mention the inability to summon spells during the eternity the troops take to get in.
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First boss, goblin boss, is severely overpowered for not being able to buy more than three soldiers if you messed up and bought the market first. That, combined with the fact that you cant undo any purchases, the lack of a way to exit from mid game without refreshing the entire page, makes this a very poorly executed game.
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Developer, a good skeleton for a fun future game, however, that is about it right now. Sorry to say, this game does not deserve badges yet, especially after an over all rating of 3.84! Perhaps after a lot of stated issues are dealt with. To be fair, I will give you 3/5 (room for improvement). -Marz
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Why is it only possible to buy ressources for points at the market? Why is it not possible to sell/trade ressources not needed? I am drowning in crystals and have no use for them.
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@deku_link: Far from it, I don't doubt. It wouldn't be so bad if the programmers would either:
A) Lower the idiotically high gold requirements that make it impossible to get the Palace, Mine, AND Barracks before you first go to battle.
OR
B) Raise the player's starting amount of gold.
Though since it hasn't been updated in forever, I doubt either'll happen.
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For a game that is 5.5 years old that never got the updates it so badly needs, it deserves neither a good rating nor badge of the day.
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Later level-enemies are severely OP
Not fun if you have all the strongest stuff and they still trash through you with one hit/one kill. Enjoyed the beginning, but the buggy gameplay makes it very improbable to beat in the end.
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There doesn't seem to be anyway to get back to the main menu after you've passed it and you have to go 3screens in to turn off the sound this game needs a LOT of work.
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It's okay, and the general idea is pretty good, however it needs as many people have said polishing before you can do anything good with it. A lot of the gameplay is a bit off.
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The concept and artwork are fine and have loads of potential. But: 1) counters after level finish should finish on click, 2) the catapult is too sluggish, 3) AI of own units suggests serious mental incapacity issues and more of the sluggishness, 4) manually clicking on them to dig traps is less than ideal, 5) the holy spirit thing should be summonable at will after charging, 6) the tank should be summonable at will or at least allow control to send it in as FIRST IN ROW , 7) the stone and crystal resources need better balance in acquiring and costs, 8) pandora's box is only really worth it once every 5 times or so and should be closer to 1 in 2.5, 9) needs more defensive buildings (moat to slow enemies when they are close, hot oil to throw over the wall at will with a recharge time when there is a horde banging against it)
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Let's be honest here- flash games are casual platform to kill some time and the problem here is that authors probably thought that challenging game would be nice and innovative but it doesn't work that way. Game is annoying, controls are messy and graphics need some polish.
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Are you guys trippin balls, wtf, 4 badges on a game that does not even have an autosave?! Not to mention buggy controls, boring gameplay, lame graphics.
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Tutorial is just a manual, not a tutorial; aiming with keyboard is much more precise but then you always need to switch to the mouse for sending troops; in general, the interface is really counter-intuitive; i also find the gameplay clunky and not really fun