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I wish that you could build your tower and then remove bricks once complete to see how stable/unstable you can make it
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Keyboard shortcuts are fine, better in fact as its really hard to push h to look them up. They say userfreindly is taking all the functionally of a program, and hiding it away through a complicated menu.
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For those who say that this game is ripoff from 99 bricks :
99 bricks is based on the tetris, like a real tetris but with another brick moving system.
This game is based on some random idea! It's cool! Here you can't say that the stupid bricks swing randomly on the big height!
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I like it but an infinite mode and levels where you have to reach a certain height or build a certain structure with given parts would improve it. 4/5
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I like the implementation generally, and I think it's kind of atractive looking. But it does need a certain something else to push it over the edge: some sort of motivation or goal.