Perfect Balance 2
by ttursas
Perfect Balance 2
Tags for Perfect Balance 2
Description
Rotate and stack shapes, once more! Try to achieve perfect balance in this physics puzzle. 100 levels!
How to Play
A and D (or cursor keys left and right) rotate the selected shape. Use mouse for the rest.
FAQ
What is Perfect Balance 2?
Perfect Balance 2 is a physics-based puzzle game developed by ttursas where players must balance different shaped blocks on a structure without letting any pieces fall.
How do you play Perfect Balance 2?
In Perfect Balance 2, you drag and drop various geometric shapes onto each level’s playfield, aiming to keep all blocks stable and prevent them from falling off the screen.
Who developed Perfect Balance 2 and on what platform can I play it?
Perfect Balance 2 was created by the developer ttursas and is primarily available to play as a browser-based Flash game.
What are the main features of Perfect Balance 2?
Perfect Balance 2 features multiple puzzle levels, unique block shapes to challenge your strategy, and physics-based gameplay that tests your problem-solving skills.
Is there progression in Perfect Balance 2?
Yes, in Perfect Balance 2 you progress by completing increasingly challenging levels, with each stage requiring creative balancing of shapes to advance.
Developer Updates
Press the SUBMIT buttons on the level pack selection screen to submit your scores. NEW: Added autohiding of mouse cursor.
Comments
zecrus
Jun. 02, 2012
While this game does a good job with static friction, it would be nice if it had kinetic friction as well, which would stop the irritating small oscillations and velocities, keeping the player from having to wait 30 seconds for some systems to register as balanced.
1132
Mar. 24, 2011
I've either created a perpetual motion machine, or this game's physics are way out of whack.
VonChaos
Dec. 07, 2010
The physics is off just a weee bit. I mean really, I understand that balls roll, but if the mass is 5x the weight and you drop it on flat surface, its only going to move so much before the weight and friction stop it. Newton would slap you in the face for this inconsistency.
SCOURGED
Jul. 26, 2010
It's very irritating that even if a piece is moving 1 pixel at a time, you still don't get a balance!
Mcluvvin
Nov. 28, 2010
i got two "Perfect" balances on a rotate thing, and it slowly fell over. why? nothing else touched it, this game is just overly sensitive? and you can't use level skips on level 20? why the hell not?