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re: mariomastar - "its because of the "skip level" option that they cant put achievments"
If they'd go to the trouble of adding achievements, I'm sure it wouldn't be hard to add a clause that one doesn't skip any levels. Or base it off gems and not completed levels.
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Im so sick of this game making be take deep breaths and relax. Soon theyll be making you wear a headset and FORCE you to take a deep breath before you complete the level!!
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its because of the "skip level" option that they cant put achievments, and the creator can't just go edit the game again, that would cause a huge fee every 5 minutes, so this will never have achievments.
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Sorry, ttursas... even after your THIRD remake of the... first piece of rubish... its STILL a piece of rubbish... 1/5 and + this comment if you agree.
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I loved one and two but I think that this series shines because of the game's simplicity, blocks fall because of gravity, stop them from falling. I really am not a fan of the directional blocks! Stick with the original formula! Still a 5/5 though. Still a great game
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Oh rats! I was hoping I could still place pieces in between but just clicking, but if there isn't enough space for the whole piece, it won't let me place it! Sneaky, ttursas... Sneaky. :P All those of you who are complaining that it's the same game with new levels, what did you want more from this? There are different gems too. If you want a new type of game, give some suggestions.
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its.... ok. i liked the first one then the second one was ok but now this.... paralysis is right you should start thinking up new ideas but hes wrong about undefined, undefined isnt a fool hes a genius, people liked the first one and begged for a sequel (of Protector) and now its on to number four and still 90% of the people who liked the first one im sure arent fed up with the fourth one hes expanding it in such great ways that this game just dosnt compare this is the same as number 2 (other then directional blocks) whereas protector 4 is totally different from number one other then that its a TD and u use people rather then towers 3/5 for effort tho
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This better be the last one of the series. People hate seeing the same thing over and over again. Start thinking of new ideas for your games, and don't be like undefined. That fool doesn't have any innovation whatsoever.
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A little disappointed as it's essentially the same game as #2 with one or two little alterations... but I do love the series, and it's still good to play. Level editor looks like great fun, as well.
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may as well call it a map pack because it is basically the same as the 2nd, i also want a undo button instead of retrying all the tim! but i love the user content. 4/5
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More of the same. Not that that's bad. I notice that if you get the different-gravity things to spin on the board, they will orient in a new direction.