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I've really only got one complaint. If a gem falls when aiming at bonus points you shouldn't have to redo the level, you just don't get points for that gem. After all, you already beat the level.
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Although some of the newer blocks are sweet (arrow blocks), others are just frustrating (reverse gravity blocks). I remember when the original Perfect Balance was relaxing and not to difficult, now it's strayed away from "relaxing" all together. I do like how you can now slowly rotate shapes, that was always a big issue in the previous games. I do miss the ability to spawn an object in almost any spot and have it just push anything else around it, although i guess that makes it more realistic with physics.
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ttursas.... i hate you... in the most loving of manners.. simply because you've done it again, and once again i'm up way past my bedtime with this evil thing.. and i agree, nine does seem impossible! *pulls her hair out and decides to try again tomorrow* but i'm thrilled to have new challenges. you haven't let me down yet in your games!
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It seems all of the negative comments are just people who didnt enjoy the game... I dont think this was anything special, honestly. Maybe a block that sticks to the first surface it touches? Or a piece that is a random shape after you place it? Or magnet pieces that attract each other or the big heavy blocks? Ttursas make more DropDead games, too!!
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Wicked. Love it. Got five stars on the first set, and playing on now. The new blocks are fun, and the fact that you cant place blocks in walls or on top of the screen is great.
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@codyraymiller umm thats wrong "a object in motion will stay in motion unless acted on by another force" newton's real quote
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Wow! Absolutely love the new feature that when a block falls off the screen it reappears at the top instead of having to start all over again.
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felt like the same game... AGAIN! seriously, give it up. it was good while it lasted but put it to rest finally. I never did like the perfect balance series anyway... 2/5 overkill... start making something else...
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When I saw 'Perfect Balance 3', I inmediately thought it was the same game... again. The formula IS the same, but the new art style and music make it feel like a whole new game. Most people just wanted new levels, but you did more than that. Great job on adding square and triangle shaped gems, and making level packs unlockable by getting gems - I'm not a big fan of scores.
Great job, again.
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Jeeze, everyone is complaining about the block squeezing. Honestly, I liked it too, but it's not as if it's completely impossible in this game, the margin of error is just lower which makes it more fair in my opinion. I'm still squeezing blocks, I just don't feel like as much of a cheat doing so.