No. Imagine the work involved in recoding the entire game in two different languages and reorganizing the user interface to make the game nicely playable without a keyboard. That will take a minimum of 5 years and way too much extra work. And then, of course you also need money to submit the game to the App Store and Play Store. Anti-Idle sounds like a terrible game to play on a mobile device anyway. How would you fit all the buttons in a small mobile phone screen?
Hi! This is a question that comes up a lot and I should clarify again that I have no plans to release a version of Anti-Idle on Steam. While I understand that Steam is very popular and many people want Anti-Idle on Steam, putting it there requires effort (and money) and it is not something I am willing to do considering that Anti-Idle is completely free and I want it to remain that way. Other Steam games either cost something or have premium content and that's what allowing them to create and maintain a Steam version.
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Suggestion for the Arena: If you hold ALT while your cursor is over a piece of equipment (in the Crafting menu or in your inventory), the stats of both the equipment you have on you and the item that your cursor is over are shown
Hi! Stat comparison has been suggested a few times but the description tooltips are currently too big and I'm not sure whether showing both items' stats at once is a good idea. The idea of making it appear when you hold a certain key is quite interesting though, and resolves the problem of it taking too much space. But the "ALT" key will trigger some browser functions so I will have to find some other key. Thanks for the suggestion!
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Tukkun, What is the chance of receiving the ability to Auto-Use mega boost potion? Is it a technical or Game-play limitation that's made it unable to be implemented? At a certain point it seems impossible to use them faster that you can get them, especially since they have to be manually used rather than regular boosts which are auto-use.
If it's an issue of whether or not it would create some imbalance for idling, would a system where they are only auto-used while anti-idling (mouse moving, keys being pressed, etc.) Be a viable alternative? Thanks.
Hi! Automatic use of Mega Boost Potions has been suggested several times, but in addition to them being difficult to obtain, being able to consistently keep 6000% boost without using Freeze modules even when idling will lead to balancing issues. After careful analysis and gathering opinion from players, it was decided that the ability to automatically use Mega Boost Potions should not be added. As for making them only auto-used when anti-idling, that's an interesting idea but may be difficult to properly implement and may feel awkward. I might look into implementing a hotkey or something like that instead. Thanks for your suggestion and understanding!
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Oh boy, time I actually wrote a review on this game.
This game has been a phoenix of fate. I've seen it, all the time. And I've played it many times, with many saves. Until this year, I'd never gone far past level 3000. At the time, I thought the game was neat, and had a lot of fun mechanics splashed in everywhere. Now, having ascended twice, I realize the intricate ballad that is always playing in A:TG. And this ballad doesn't have a mute button. There are so many ways to do so many things; Some choose the most efficient route to success, and others have all the fun that can be had along the way. It's truly a pinnacle of 'Idle' game success, and probably the catalyst that sparked it all so many years ago. So go, kill your triangles with massive censorship bars, and pay a noob a million coin for no reason whatsoever; This is the land of A:TG, where anything you want will, eventually, be possible.
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Thats funny... somehow despite not logging on for a few days I kept my login streak not that I am complaining about it.
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"The game has a completely silent audio file playing every 2 or so seconds. This is to prevent the game from pausing if you minimize the tab. I apologize for any inconvenience this may cause, and if your playing experience is negatively impacted by this silent audio file, please post another comment or send me a message with details."
tukkun, that's actually smart and I have no impact by the audio, just noticed it
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is it just me, or does this game have...a REALLY quiet audio that plays over and over again instead of it being completely silent?
(excluding mute-mute revolution, which ironically is the only game i heard sound from in the game so far)
The game has a completely silent audio file playing every 2 or so seconds. This is to prevent the game from pausing if you minimize the tab. I apologize for any inconvenience this may cause, and if your playing experience is negatively impacted by this silent audio file, please post another comment or send me a message with details. | NOTE: The game may still run more slowly than usual if the tab is minimized. See this forum thread for a solution - http://www.kongregate.com/forums/60/topics/602337
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@Kongregate community: Just because someone has an opinion, and just because they may be wrong in their justification, doesn't mean they're a bad person. Ignorance may not be a justification, but it should by no means be what judges a person. 38Tbot came here with a complaint, which I accept, but that complaint has been answered; The man was furious and he voiced that. I'm growing tired of perfectly fine messages being 'downvoted' and even reported because they could be considered 'Ignorant.'
People downvote whichever messages they don't like and things will continue to be that way. That's pretty much every community on the Internet (maybe except Facebook, which does not have a "dislike" button for that exact reason). The comment rating is not an indicator of whether or not you are a good person, but whether or not that comment is of interest to other players. As such, constructive reviews, useful tips and things that people want to read will generally get a higher rating than things like "ugh i lost my savefile".
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@38Tbot the game literally tells you to backup your save multitudes of times. Honestly, I'd listen to that, and research how Flash saves work.
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I liked this game starting way back in 2010, but what makes me kind of tired of this game is that I already lost my save TWICE and its making me furious over it.
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Here is a tip for everybody that has the button machine. If you hold shift, you auto click the button. I hope that helps you all with getting purple buttons.
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I am not sure if this is some sort of bug. The Mission Kommander's Gem should double the kill count when equipped as written in the description in crafting screen. However, when I crafted it, I do not see this description in my own inventory.
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I played this for a while, then my computer had to be reset, and I played it for a bit again, and left... and when I come back, all is the same. Game's great, never gets old, thank you!
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Gabriel6193, do you not know how games like these keep their saves? Perhaps you should look up how this game and nearly every other flash game works.
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0,30,0,0,0,0,0,0,0,10,10,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0
so many 0's
so little time
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If this game is going to have a sequel at some point (even if it is 7+ years old) I will be more than glad to play it. I wonder what other awesome features that will have. Maybe it will be even better than this one.
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It looks like the amount of insta-progress gained by cyborg completing arcade actions is not written in the Breaking News. Maybe add this in the Breaking News?
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I keep coming back to this game even after 7+ years. This is really the best idle game in here. Congratulations for this masterpiece. I wish there were more games like this one.
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You fish, go to the arcade, gamble, jab at a button, fight, fish and set up a giant garden... you collect a ridiculous amount of coins and gain all the fame... but are still homeless...
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In the stats screen you have the option to see your daily coin gain from different sources. Would love to have the same thing for Green and Blue coins. I am curious to know where I am getting mine.
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Funny how you accept 100 Blue Coins from a stranger and you lose loads of reputation in adventures, but illegally printing hundreds of millions of Yellow Coins doesn't mean a thing to it.
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Hi Tukkun, I just noticed (very) lately you reached the milestone of $3000 and will eventually release a sequel. I just dropped by your blog and hummm... Well, let's just say I hope you're okay. I'm impatient to see the sequel, but please take care of you. Life may sucks but you rock and your games rock. (even if at first, it took me a while to realize that)
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Every few days, a new "Idle/Upgrade" """game""" (made with Unity of course) makes it to the front page of Kongregate. They're all the same. You watch things happen and climb a progressively steeper curve with no significant milestones in sight. Why do they bother making them? And why do people even play those? It's as fun as "1+1" on a calculator and then continuously pressing "=" to make it go up. But this game. Damn. It's still an idle game at it's core, but you can do so much active play to make it go faster. Where other games usually let you click something, this game has a whole RPG and a card game in it, as well as a bunch of other minigames. Nothing is quite as deep as a game dedicated to 1 of those things would be, but it's still impressive for an idle game to put so much effort into adding strategy and interesting mechanics that all blend together. Thanks Tukkun for making a game that lasts.
People downvote pretty much everything in the comments section. For future reference, if you have a "doubt", you will usually get quicker answers in chat.
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LOVE this game. It's part of my way of relaxing at night before bed. Can't wait to see what see what comes next in this game and the sequel!