Nanopath
by turboNuke
Nanopath
Tags for Nanopath
Description
An intriguing game of multiple concurrent pre-controlled events. Half game half editor, you have to get the nanos to the exits by seting up a predefined path for them to follow. Game designed by Longanimals and robotJAM.
Comments
Bramblestar117
Oct. 16, 2010
wow... i went through the first 6 levels thinking lights kill you.
mythman1995
Oct. 09, 2011
needs a "start nanopath" hotkey
dubesor
Oct. 16, 2010
Add a function (space or something) that shows a "ghost"-craft on the path your pointing at in the draft-menue. I often find myself having to adjust paths 3 times just because it scratched the wall by 1 millimeter.
NetMonster
Oct. 16, 2010
Nice game. Why is it labelled "strategy/defense" instead of "puzzle"? I almost passed it by, thinking it was another defense game.
PeteSF
Oct. 20, 2010
Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.