Comments for Nanopath

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mythman1995

Oct. 9, 2011

Under rating threshold (show) needs a "start nanopath" hotkey

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(27)

Bramblestar117

Oct. 16, 2010

Under rating threshold (show) wow... i went through the first 6 levels thinking lights kill you.

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(224)

dubesor

Oct. 16, 2010

Under rating threshold (show) Add a function (space or something) that shows a "ghost"-craft on the path your pointing at in the draft-menue. I often find myself having to adjust paths 3 times just because it scratched the wall by 1 millimeter.

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(106)

NetMonster

Oct. 16, 2010

Under rating threshold (show) Nice game. Why is it labelled "strategy/defense" instead of "puzzle"? I almost passed it by, thinking it was another defense game.

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(146)

PeteSF

Oct. 20, 2010

Under rating threshold (show) Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.

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(67)

rygonia

Mar. 22, 2013

Under rating threshold (show) pretty neat :)

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(5)

mingwa

Oct. 15, 2010

Under rating threshold (show) Not bad at all. Little things keep catching you out and keeping you thinking. Decent!

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(99)

Sandman1196

Jan. 31, 2012

Under rating threshold (show) A few tips (thumbs up if you've seen the high scores ;) 1 - Fine Tuning - drag mode, hover the X one pixel off center of a point in the path, give a single click to adjust it one pixel. 2 - Cutting Corners - best way to know u cut as close as possible, is to skirt the wall right around the corner. (skirt = move along it as close as possible) Whether you're going that way or not. DON'T use the grid lines, not all the walls are perfectly NSEW. Make the path parallel to the wall. 3 - Multi Nano- if you have to decide which Nano should take a detour, pick the one who will arrive at the goal first (if possible) It can most afford to spare the extra distance. 4 - Cheesing - The nano only barely needs to touch a cube or a switch, you can cut it barely close enough to grab it and move on. Oh and btw, not all enlargers need to be picked up ;) --- There are others but I'll let y'all figure em out yourselves.

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(10)

darkfirewill

Nov. 4, 2012

Under rating threshold (show) My problem is that this game gets more complicated but never more difficult-no challenge. Nice concept but no replay unless you're a perfecnionist.

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(3)

sordid1975

Dec. 9, 2012

Under rating threshold (show) What a gem!

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(3)

DXsmiley

Dec. 15, 2010

Under rating threshold (show) Is it just me or do these bots look like GLaDOS cores? BTW is there any cake?

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(3)

zukke

Oct. 19, 2010

Under rating threshold (show) yes... Really loveable game, a bit annoying when keep hitting the boundaries. Still awesome 4/5. And I´ve reached no14 on the all time highscore ;) Please hurry up with a sequel and user made levels!

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(3)

danger_adam

Oct. 16, 2010

Under rating threshold (show) i finished :D good game :D

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(3)

Jdafrog

Oct. 15, 2010

Under rating threshold (show) Very high quality game, looks sleek and sexy. A bit boring, but i give you credit for your hard work. 4/5

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(50)

chiseller

Oct. 15, 2010

Under rating threshold (show) You've pretty much seen it after a few levels. Nice idea though

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(36)

beeble2003

Dec. 7, 2010

Under rating threshold (show) Nice idea but the game play and interface are too annoying. To get a high score, you have to get the path as close as possible to the walls but that requires far too much trial and error. Just make the path as wide as the nanos, will you? And editing the line is really tedious. You should use the style of interface that's common in vector graphics drawing programs. Have two modes: in draw mode, clicking extends the path by adding a new control point and a line from it to the last control point; in edit mode, clicking on a line adds a new control point, dragging a control point moves it and clicking a control point and hitting delete deletes it.

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(5)

stickdude1234567

Feb. 7, 2012

Under rating threshold (show) Even the orange baddies can kill you. But things can get harder and some levels have the evil sparkle baddies in this game.

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(2)

Kalbintion

Oct. 23, 2010

Under rating threshold (show) i highly agree with PeteSF's comment, i got bored part way threw just because there is nothing to maintain my interest except puzzles, puzzles need some enjoyment too!

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(2)

ghatanothoa

Oct. 15, 2010

Under rating threshold (show) nice concept. very laid back and relaxing 4/5

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(30)

salohacin20

Jun. 30, 2011

Under rating threshold (show) Dang it, their highest is 19860 i got 19858

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(5)

RafaleM

Dec. 5, 2011

Under rating threshold (show) I love these games! Learn a concept and put your brain to work next. Amazing 5/5!

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(3)

Cheden4

Jul. 13, 2011

Under rating threshold (show) To those of you who are colorblind: go to your computer settings and lower the color saturation to it's lowest value. Anyways, This game really needs a speed up button and a little more to go for (achievements, score ratings, etc.) Also, Im fairly certain you mean a "node" not a "mode." Node makes BILLIONS more sense.

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(3)

rsperson

May. 23, 2011

Under rating threshold (show) The loading screen is hypnotising meh! @__@

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(3)

Legoandsprit

Oct. 15, 2010

Under rating threshold (show) FYI, the walkthrough videos are dead.

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(13)

MyLastStrike

Oct. 16, 2010

Under rating threshold (show) Shouldnt be called a tower defense game. I decided to give it a shot though and THANK GOD that it wasnt tower defense. I think theres enough tower defense games out there already. 3/5 nice concept you could add more to it though.

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(4)

lilkilo

Oct. 15, 2010

Under rating threshold (show) nice game 5/5

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(9)

david1200

Feb. 22, 2011

Under rating threshold (show) this games more of puzzle then strategy :D

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(3)

Logoless

Jan. 16, 2011

Under rating threshold (show) I imagine it'd be a lot more fun to play if color blind people had been considered during development. Developers seem so hard-set on color-coding, when patterns or even identifying marks (numbering, lettering, symbols of any sort) would work equally well for everyone.

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(4)

Antah

Oct. 16, 2010

Under rating threshold (show) if you want badges rate 5/5 a game requires 4.10 average to get badges. 1 up this comment to keep it alive and if you want badges:)

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(7)

stripes09

Jun. 5, 2012

Under rating threshold (show) makes yu think

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(1)

David297

Jul. 25, 2011

Under rating threshold (show) chicken that's just cruel.

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(1)

abcman300

Dec. 15, 2010

Under rating threshold (show) the cake is a lie

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(2)

titan_m

Nov. 23, 2010

Under rating threshold (show) Isn't there a way to give 6/5? :) It's an excellent game

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(1)

Dragonair95

Nov. 15, 2010

Under rating threshold (show) @h3rn14 the score you were supposed to beat was 9850 ^_^

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(1)

rapidraccoon808

Oct. 16, 2010

Under rating threshold (show) nice and calming...

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(1)

PuffinOfPoseidon

Oct. 15, 2010

Under rating threshold (show) Could really use hotkeys to change between each of the line manipulation types- it looses flow to have to keep going to the bottom.

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(3)

Skix

Oct. 15, 2010

Under rating threshold (show) Great idea, but it doesn't take an entire level to introduce 1 item, the introductions can all be confined to the first 5-7 levels, and levels definitely need to be more challenging, A mechanic preventing us from doubling back on ourselves would make things more difficult, perhaps a limit to how many points we make? Also, I see an opportunity for user submitted content in this game utilizing a level builder using a similar mechanic to the one used to draw paths.

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(3)

Chevi100

Oct. 15, 2010

Under rating threshold (show) wow so many bad comments, i think its good tho

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(2)

qqqwxs

Oct. 15, 2010

Under rating threshold (show) ausome game :) makes you think 5/5

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(2)

shidler9

Oct. 15, 2010

Under rating threshold (show) What's with the pokeball on the main menu?

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(4)

yousefk

Oct. 15, 2010

Under rating threshold (show) Its a pretty good game. I guess i like it a bit. I would recommend trying it out though!

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(3)

PJ6211

Oct. 15, 2010

Under rating threshold (show) Starts promising, but gets boring. A bit of a disappointment.

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(3)

apexsupreme

Jan. 16, 2011

Under rating threshold (show) Wow Nice game i Love it when there 2 and Its cool Fore me or whoever also love this game

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(2)

bumby123

Oct. 15, 2010

Under rating threshold (show) it's sort of the same in every level with only a small change. Way to many levels that introduce new things. It seems like they prepare you for some great game and just when it starts to get good it just ends. try to change it up i give it a 3/5

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(2)

steelreserve211

Oct. 15, 2010

Under rating threshold (show) whats the point? 5/5 for profesionalism, but its boreing.

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(2)

lequinow

Oct. 16, 2010

Under rating threshold (show) Very nice music, good realisation. However, it misses a little something to make it very interesting. Nice work though!

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(2)

killerswede

Oct. 16, 2010

Under rating threshold (show) I was looking for a tower defense game.... I found this. I was pleasantly surprised.

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(1)

skorch82

Oct. 15, 2010

Under rating threshold (show) best game ever they should make a second

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(1)

WinthropthePug

Nov. 2, 2010

Under rating threshold (show) THIS YELLOW LIGHT... IT'S STALKING ME...

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(1)

Holo777

Oct. 16, 2010

Under rating threshold (show) Interesting idea, but the editing controls are far to cumbersome for good play.

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(1)

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