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Some information about what the alterations do since you have to wait for tips to find out: Smaller wheels increase top speed, larger wheels are better on rough terrain; higher suspension helps on rough terrain. I didn't see any tips for ride height, but it seems the lower the ride height the less bouncy and so better for rough terrain. Also, the red/green indicator on the map selection relates to whether the traffic light at the end of the race was red or green. Just incase you are the kind of person to turn off tips. Fun game.
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Would be improved a bit if you explained better what the tyre/suspension modifications do. Also it seems a bit too easy to flip over.
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Being able to type in the settings for tires/suspension would be VERY nice.
I want the front and back to be equal, being one off it just so, annoying.
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While it may appear like another Cyclomaniacs game, the upgrade system actually makes it much richer than their previous efforts, allowing you to more fully tailor your vehicle to any given track, instead of having to guess at how an arbitrary character will behave. Kudos for pushing your own ideas further, turboNuke team!
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For those having trouble on last level, i used the nuke cruiser with following specs (from right to left) : 35 0 39 39 49 100...
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I agree that you can flip way too easy. I find that I will be hitting the left arrow and instead of leaning back, I'll do a front flip.
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the car flips whatever direction it wants without warning which is seriously ticking me off. and the slightest attempt to balance it makes it flip worse in the direction you tapped
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RAGEQUIT areareareara .... the cars flip way to eaisly and when you try to unflip the car it outomaticly unflips it makeing you flip it again,gets really anoying
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it would be helpful if the tips given in the first few races were in the workshop rather than in race... i remember reading one of them and realizing i had the complete opposite of what i should. all I could do was go 'oh ._.' and the cars flip too easily. It would be nice to see if the NPC cars use nitro as they no doubt do but for younger users it would help them see where is best to nitro where not too given the fact the NPC's usually get it right. However except for these issues the game is very good and finely polished.
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win last race? NOT HAPPENING! He's in a slower, worse car than you yet he's faster and has better handling, suspension and speed?
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please fix the weight distribution of the vehicles. i play many tilty truck games, and it drives me absolutely nuts when you have to hold one direction to keep the vehicle from constantly flipping!! otherwise a great little game!
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Those moments when you a) realize you missed one crate on the bonus level when you get to the end and b) you think "i got this i can do i flip" and the turbo you get pushes you to the ground and you get stuck
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y'know. I wouldn't ragequit NEARLY as much as i do if i know what the sliders do without having to search the comments first.
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here are so tips i got:
1.Try not to make your car's front to high cause it can result in a wheelie and make you turn upside down.
2.When in air DO NOT USE NITRO or you will lose control.
3. Do not make your car look like a monster truck with weak suspension in a bumpy course you will lose control.
4.Make your car a low rider with weak suspension.[NOTE: sometimes your car will lose control.
5.[this one is only for people who fully upgraded your car]Try to make your car have huge tires and make you springs setting 0 it will help in bumpy places.
6 and last.If you want to make your car a "Monster truck" make the back of your car a bit taller than the front. pls + this if it helped so other people can see it
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the last 3 cars are named after the 3 makers, robotJAM (Jamborghini) Turbo Nuke (Nuke cruiser) Longanimals (Longamimobile
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As these are mostly front-engined cars, it seems curious that they should tilt backwards at every possible opportunity. What are they carrying back there, gold bricks?
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The lower the ride height, the more stable your car and your car will, in turn, be faster but it will be harder to land on both wheels. Small but steep bumps will be your enemy. Your car will also have a tendency to bottom out by your body hitting the ground. and slowing you down. Higher ride height makes it easier to traverse rocky terrain but you will probably flip more often and do wheelies more often.
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Actually i take back what i said before, its really stupid that ill be using the best vehicle with max upgrades and using turbo, and be passed by the lowest level vehicle,not even fully upgraded, not even using turbo. 3/5
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despite all the small problems, i really enjoyed this game. loved the customization options, love how nitro works. I had more fun playing this game than i do with most top rated games. 5/5
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needs more customization options like ECU Gear ratios nitrous pressure and the tuning are in no way realistic but it is a good game overall.
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Please put an option to turn off background animations. Flash runs so badly on Macs that I can't even play Tokyo Bonus.
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Ideal build is (once you unlock the car of course): 50 Ride height in the back, and 25 Ride height in the front. 100 wheel size for both and 0 spring stiffness for both. Max all upgrades and use the bullit.