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It is ok game but gets boring after 10 minutes, monotoning. Furthermore, I wish it had other transport types as well, like bus, motorbike and etc
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Why is anyone whining about. True that slalom courses and hit courses are more difficult then the normal races. But I still think the game is rather fun to play. Also the added badges arent that hard
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easy tactic for most tracks: stay behind an enemy car and just push it through the masses with boost. you will get a little damage, but your boost will be filled while using it if you pass another car!
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So many problems... No handling upgrades, yet you clearly expect handling to be an aspect. Many of the levels are actually hindered by high speeds, rather than helped from Engine/Boost upgrades. Enemies are at an advantage since they get boost for free, while we have to drift. The "difficulty" in this game is not in the player's control, and it's terrible to have to play through.
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What is with the curves? I'll take a course that lets me cut a straight line through some of the little turns, but instead go flying off the track. Weird physics in the programming?
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I like the drifting aspect! For those confused, you simply earn your boosts by staying behind a car. Time when you want to boost to get to the next pack, or to take the lead. It adds a bit of planning to the typical simple upgrade and go faster type game.
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This offroad thing in the game is an evil, mean act against the player! Becouse the nature of the game is that the turns aren't really turns instead they are forces pulling the car off the road. So a slight mistake and you drifted off the road and you instantly lose about 4/5 of your speed! And of course the other racers never make a mistake, so this means one slight mistake from you and at least 7 cars overtake you. There goes your cance for gold, sometimes even for the 10th place! I think it's not fair to make offroading halt you, practically couseing you to lose the race, when it's so easy to go offrad!
Make it slow the player down gradually and no more than 1/3 of your top speed (I mean the slowest speed you should get while offrading - with full throttle and with no offroad upgrades - is 2/3 of your top speed). Like that the offroad upgrades would be less a waste of money too, becouse currently with or without upgrades you just can't afford to go offroad at all!
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Easyest hard badge ever! and I'm horrible at racing sims. Also, if you're having trouble with the slaloms, with some it's best to be as fast as possible, and with some it's best to be as accurate as possible, so try both, and remember you don't have to keep the up key pressed all the time; you even have a down key too ;-)
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For those aiming for the gold rankings, get the Hulk car by getting a "pass" score on all events then the Hitting the Target events become a lot easier!
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I think this is a fun game. The crashing into items is a bit tough, but still fun. I wouldn't mind some bonus upgrades after you do them all. I still am trying to do the Hard achievement so I am still getting money so I just wish there was more to buy....
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The events where you have to hit things are too hard, its asking you to hit a small object dead on with controls that are unpredictable! I liked all the other events though.
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Most of the game worked okay, but due to button combo issues, i can't turn left while boosting. It makes the later races hard (and I try to stick to the races- the other events are so-so)
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Repetitive, simple, way too easy, and a bit hokie - like most simple racing games. You just mash the accelerator and barrel past cars the whole race. But after you've raced to the front, the lead car suddenly has enough speed to hold you off for a bit longer. You always start from the back. The upgrades to your car aren't really that helpful (apart from more speed of course) because you never upgrade the handling of your car. The only relief was the obstacle and slalom challenges to break up the monotony of winning races so easily. 2/5 I got my badges and I'm out.
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I'm guessing the guy who set up the game engine was alienated from the rest of the team completely, because it's now become apparent that some of the races are tragically flawed too. You have eighty cars racing on courses that look like they were designed with a maximum of twenty in mind. This game literally feels like one guy, the engine coder, did all the work, while everybody else just sat around smoking pot and threw the rest together at the eleventh hour. What a waste.
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I figured out what my problem was. If I boost with Shift, it drains your whole boost bar, and you can never get any more boost, except in the collision challenges. The other three keys allow you to pulse boost, and thus give more than one boost in a level. This makes it much easier.
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You should focus on Tires, Aerodynamics, and Engine. Tires should be your top 1 priority, then Engine. Aerodynamics helps you get more boost to speed by enemies so level this up higher than Boost. Boost should be upgraded when you think you're lacking speed. Strength helps you keep your top speed from decreasing(from drafting too much, since drafting often causes damage) Offroad shoud be low(You really don't need it except if you suck). + if helpful
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Thanks for the easy and badge-ful game. Guys, you're not forced to do everything, if you can't do it, then don't. You know, you can redo easy ones to get more cash(I realized I have like 20k repeating the robot and pie maps again and again cause it's a breeze to do)For me, I'm only at april and I almost have the hard badge already.
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The slalom challenges are kinda hard, considering my wheels seem to be made of ice. I think the tire upgrade should improve traction.
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This is a decent game, yet the element of reverberation with the road is kind of distracting and creates a lack of control with my car. At times it's unnecessarily chaotic and I find my car shaking itself into a situation I don't want to be in...and judging by the criticisms about the slalom, I'm gonna stop playing before I try it and end up punching puppies and kittens.
3/5--pre-slalom.
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What makes the "crashing into objects" events so hard, especially when you have to hit ALL of the objects for a gold medal: the objects spawn NEXT to each other, being impossible to hit both of them, and you can't go in reverse. Not like you have enough time to go back and hit it anyways even if reverse-driving was possible.
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Why is it that in many racing games I start a race from the very last place and always have 40 or 80 racers in front of me?
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The "Hitbox" for driving into robots should be bigger, and the slalom should either grant more time or give me better maneuvering so its actually possible for noobies like me... Or give me an easy difficulty
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Solid visuals and good game! On the negative side, though, I find it a lame that you can take every curve even at full speed. You never have to use the brakes, basically. That makes everything a bit too easy...
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A fun little car game that is pretty simple. Although I didn't care much for any of the levels besides the races there seemed to be way too little control of your car for them and the generic races got fairly boring after a while. 3/5