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Even clearing January (the easy badge) is an "impossible" for me because of my computer's processing speed. Wonder how the hard badge is gonna be like.
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Something that always weirds me out about TurboNuke racing games is how it doesn't matter if I take the inside or the outside of any turn -- these aren't really curves in the route, they're still straight lines it's just shoving me left or right.
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The actual races get exponentially easier the more you run the target courses because you rack up a ton of money and max out your car early on. You should have a "realistic" mode, where you can only run each course once. I'm sure it'd be a contender for impossible badge.
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@chaoticBrain, the game and dev said DRAFTING not DRIFTING. and yes, drafting is essentially tailgating the guy in front of you to reduce your wind resistance by letting him cut the air for you. You can then use that to floor it and swerve from behind him and launch past him. Classic technique that so many games don't implement. Drifting is where you intentionally oversteer to cause the back end to slide out from under you to turn a corner. I am experienced in both forms of driving.
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pretty sweet classic feeling arcade racer...... with slowdown and keyboard controls -_- you should get way more than 5 points if you can stick with this game long enough to get to Feb
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Thankful that the hard badge was not requiring every single event gold to obtain it. Only have to complete up until May and will have all the golds needed.
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for those saying the gates or slalom runs are hard, you don't have to go fast, just hit the number of gates. Take it slow and you have much higher control and can gold the event easy.
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WHY is this game so horribly horribly laggy? It doesn't seem like anything could justify the awful slowdown and subsequent delay and subsequent ruination of a race.
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i like this game its a great example of how a game should be it kept my attention and i wanted to keep playing 4 out of 5
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Okay. Played through all the badges, and now I have a couple of significant gripes. One: Collision detection, especially on the robots. It's terrible. I've watched robots pass through my car without breaking multiple times. Two: The custard pies. The splash effect is amusing, but not when it makes you miss the three pies right behind the one you hit. Also, same deal as with the robots - collision detection. Three: This is a racing game, and you're seriously telling me there's no way to upgrade or even adjust handling? Bad form. It's a good game, but it has some crippling flaws. Three of five.
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I'm not the only one leaning left and right in their chair whilst going round the slalom gates, right? I can't seem to avoid doing it. Apparently my body thinks it will make me go faster! O_o
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There are a total of 45 levels in this game. So you need only 30 achieved as a gold medal to win the badge. Shouldn't be too hard...if only it weren't for the Slalom Courses. 4/5 good game
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You can get functionally infinite boost by pushing another car around the track - and it's almost a necessity on some of the later tracks.
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It's only tuesday. For those of us only playing for the kongpet, I'd say skip this terrible game and do the other dailies instead.
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Too bad the game doesn't/can't use the mouse wheel for throttle, and mouse for movement; tapping buttons at a certain frequency is a negative to immersion.
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Slalom is terrible. There should be a better indication of passing it then the number increasing (was it that before, or did I get that one) since it seems to be pretty testy about if you passed a marker or not (wait, I got that one when I nicked it, but missed these three?)
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Would be nice if you could have a tutorial or at least something explaining the basic. For example, how to draft? Is drafting a good or bad thing? Is it better to smash other cars or the goal is mainly to dodge?
Also, the prizes awarded should go up. I don't see the point in running race 2 and finish second to win 500$ if i can run race 1 and always finish first with 1000$ reward.