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OK, I quit. I watched the video on you tube and even that guy said getting in first place was luck. Full speed, acceleration, boost, spin, and jump upgrades and I still can't outrun a guy in a golf cart? Developer, listen to how many people are getting angry at this game.
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Not enough gravity. I wish I were kidding, but it's hard to get much use out of boosts because, even on rolling terrain (relatively flat with minor slopes and hills), you spend too much time in the air. You also don't cling to an uphill even if you ride your front wheel into it, which makes it harder to find momentum on ramps for high jumps. It's like Cyclomaniacs 1 with some kind of moon-gravity cheat enabled.
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Pretty good, but 2 things:
It is amazingly fun to launch from a massive ramp. No-where in life are speed-bumps fun. More of the former, less of the latter please.
Additionally can boost be made better? My back wheel is almost never touching the ground with most bikes, so boost goes completely to waste with just 0.2 second bounces every second or so.
Awesome game though. 4/5.
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1) Needs an option to "untrain". Some levels get needlessly more difficult simply because you put the stats in to make another level easier.
2) The terrain is waaaay too bumpy. Not hills, little bumps that cause one end of the bike to buck up.
3) Are these tires filled with helium?
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on the whale level, if you have upgraded jump and speed, you can jump on top of the whale and get an easy win :-) Rate up so others can see.
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This game is addicting. Unfortunately, it's also WAY WAY too hard to complete. You'll just have to give up after a few days of playing.
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It's really irritating when this game pick up at least x amount of pickups when you really need to pick up all of them.
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Love this game, as with the first. With two exceptions 1: Getting level 11 boost with Lorna, her bike barely spins so you're lucky to get two full spins coming down a hill, and the climb is so high that you tend to lose the boost that you have built up before reaching the top. and 2: The Jennifer stages. Her bike is terrible, and on that terrain? the worst part is that the opponents speed up when the player is ahead, or slow down when the player is behind. I usually finish the Villains level in 1:17-1:20 with the other two riders just ahead of me. Recently I had a great run and finished at 1:11. both of the opponents passed me just before crossing the finish line when I should have beat them easily. Yes you want to make games with increasing difficulty, and keep even the most hardcore gamers involved and interested to the end, but those are the small percentage of players. Most casual gamers are never going to finish this game because it goes from very fun to complete frustration.
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If you're looking for the first pizza slice, play to the sand dunes, unlock the jet plane and that level has the pizza slice you're looking for.
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Two things: One, it's possible to climb on top of some levels with the Terminal Bike (Drains and Whale). I don't know if that was intentional or not. Two, the Final Lair is still far too difficult. It looks like I need about 1:09.30 ~ish time to win, but I'm consistently scoring 1:10+. Even after 22 tries and memorizing where to brake, jump, and not jump, I can't pull off anything higher than that. Maybe if you nerfed the time by .5 - 1 or so seconds? ... Anyway, it's a really great game; lots of content. The last level isn't enough to bring it down a star, so still 5/5.
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The last levels are still too f... hard and really annoying and frustrating. It's just no fun anymore if you have to restart a level like 100 times.
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Fixed my BoTD not unlocking issue...I unlocked my ad-blocker. That alone did not work. On the address bar is a little puzzle piece with a red square/white X inside of it. Clicked it and allowed adobe plug-ins for Kong. Badge showed up almost immediately.
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More upgrades could of-set the difficulty of the last few levels a little bit. You could make them extremely expensive, in order to reward players with enough skill to not need them, but then the rest can still complete with some grinding.
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Yeah the developer comment about being able to jump if at least 1 wheel is on the ground is completely untrue. There are many, many times where jumping fails.
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TURBONUKE... you have never failed me. This game has a huge amount of potential. If you add a multiplayer version, I swear this game will go global.
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this game rocks. i have finally unlocked almost everything. verrrrrrrrrrrry addictive game. also, lightrocket2, i feel ya
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On the Super Villains challenge,there seems to be an invisible rock in front of a spawn,the one right before that dirt mound with a knight,penguin,cheerleader,and surgeon.If you spawn there,trying to accelerate makes you move in place,and if you are going at high speed when you reach it,sometimes you will hit it and flip over.
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Could you PLEASE make the bikes spawn ON the ground instead of ABOVE it?! It's getting annoying crashing because I held left/right for a split second too long
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Same freezing issue here- haven't been able to complete the first race because it always freezes after crossing the finish line!
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Love this game,But i think they should make it able to play online with people who race each other and can upgrade your CYCILIST and your BIKE!!If you can do that than it would be the best game on this site!:DCan't wait
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BotD won't unlock despite having unlocked '5' riders. This BoTD isn't even grayed out on my Kongregate profile, so I have no idea why I don't already have it.
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The Supernova player does not load the correct game file. If you want to play the working version, paste this in your browser: supernova://play/?swfurl=http://chat.kongregate.com/gamez/0012/1218/live/CycloManiacs2.swf?kongregate_game_version=1363012722
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If I were in a lava lamp(how did he get in there anyway?), I wouldn't chase after stars, I would be trying to get out of there as fast as I could.