She'll understand, just tell her you are trying to save princess Jennifer from a programming ferret and an art robot.
That's what I said to my now divorced from wife while making it.
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I've been looking forward to this sequel for several months now. Cyclomaniacs was the first Kong game I ever cleared 100% so it has a special place in my weather-ruined heart. The positives: more variety; new characters; more tracks and tricks. Negative wise, I think the last few levels are a bit too hard. I have three challenges left to do AND I JUST CAN'T DO THEM. *cries* What I'm wondering though, is have I missed out on something massive? I'm still missing quite a few characters? Even an update to the "walkthrough" re: how to unlock the characters would be BEAUTIFUL. Cheers. Looking forward to Cyclomaniacs 3.
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dang, that last level unlocked a lot of things... still too hard though. I don't know what you meant by "made it easier" but you need to do something else. Full stats, neary perfect run, and I still only won by less than 1 second...
Oh, and I want a balloon!
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thank you very much turboNuke LongAnimals robotJAM for creating this incredible game I really love you it marked my childhood when I remembered this game I started crying from the afternoons I spent playing this game thank you very much I'm already crying but thank you I know you won't see it but thank you for being part of my life I love you; -; <3
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About the 30th time I had to restart the "Super Villans" with Princess Jennifer I noticed the opponents operate with mechanical perfection making the exact same mistakes (which are very few) and tricks each time. Perhaps they are all scripted in each level, but at least those levels script them to take a fall every once in a while. I can't bring myself to practice a level over and over again until it can be performed without error on my behalf. That took all of the fun right out of it. A shame too... I was at 82 unlockables.
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Hint: Keep tapping the "UP ARROW" While its counting down. Doing this will grant your stunt meter to fill up little by little before the race starts.
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OK, I quit. I watched the video on you tube and even that guy said getting in first place was luck. Full speed, acceleration, boost, spin, and jump upgrades and I still can't outrun a guy in a golf cart? Developer, listen to how many people are getting angry at this game.
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Not enough gravity. I wish I were kidding, but it's hard to get much use out of boosts because, even on rolling terrain (relatively flat with minor slopes and hills), you spend too much time in the air. You also don't cling to an uphill even if you ride your front wheel into it, which makes it harder to find momentum on ramps for high jumps. It's like Cyclomaniacs 1 with some kind of moon-gravity cheat enabled.
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Pretty good, but 2 things:
It is amazingly fun to launch from a massive ramp. No-where in life are speed-bumps fun. More of the former, less of the latter please.
Additionally can boost be made better? My back wheel is almost never touching the ground with most bikes, so boost goes completely to waste with just 0.2 second bounces every second or so.
Awesome game though. 4/5.
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1) Needs an option to "untrain". Some levels get needlessly more difficult simply because you put the stats in to make another level easier.
2) The terrain is waaaay too bumpy. Not hills, little bumps that cause one end of the bike to buck up.
3) Are these tires filled with helium?
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on the whale level, if you have upgraded jump and speed, you can jump on top of the whale and get an easy win :-) Rate up so others can see.
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This game is addicting. Unfortunately, it's also WAY WAY too hard to complete. You'll just have to give up after a few days of playing.
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It's really irritating when this game pick up at least x amount of pickups when you really need to pick up all of them.
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Love this game, as with the first. With two exceptions 1: Getting level 11 boost with Lorna, her bike barely spins so you're lucky to get two full spins coming down a hill, and the climb is so high that you tend to lose the boost that you have built up before reaching the top. and 2: The Jennifer stages. Her bike is terrible, and on that terrain? the worst part is that the opponents speed up when the player is ahead, or slow down when the player is behind. I usually finish the Villains level in 1:17-1:20 with the other two riders just ahead of me. Recently I had a great run and finished at 1:11. both of the opponents passed me just before crossing the finish line when I should have beat them easily. Yes you want to make games with increasing difficulty, and keep even the most hardcore gamers involved and interested to the end, but those are the small percentage of players. Most casual gamers are never going to finish this game because it goes from very fun to complete frustration.
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If you're looking for the first pizza slice, play to the sand dunes, unlock the jet plane and that level has the pizza slice you're looking for.
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Two things: One, it's possible to climb on top of some levels with the Terminal Bike (Drains and Whale). I don't know if that was intentional or not. Two, the Final Lair is still far too difficult. It looks like I need about 1:09.30 ~ish time to win, but I'm consistently scoring 1:10+. Even after 22 tries and memorizing where to brake, jump, and not jump, I can't pull off anything higher than that. Maybe if you nerfed the time by .5 - 1 or so seconds? ... Anyway, it's a really great game; lots of content. The last level isn't enough to bring it down a star, so still 5/5.
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The last levels are still too f... hard and really annoying and frustrating. It's just no fun anymore if you have to restart a level like 100 times.
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Fixed my BoTD not unlocking issue...I unlocked my ad-blocker. That alone did not work. On the address bar is a little puzzle piece with a red square/white X inside of it. Clicked it and allowed adobe plug-ins for Kong. Badge showed up almost immediately.
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More upgrades could of-set the difficulty of the last few levels a little bit. You could make them extremely expensive, in order to reward players with enough skill to not need them, but then the rest can still complete with some grinding.
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Yeah the developer comment about being able to jump if at least 1 wheel is on the ground is completely untrue. There are many, many times where jumping fails.
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TURBONUKE... you have never failed me. This game has a huge amount of potential. If you add a multiplayer version, I swear this game will go global.
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this game rocks. i have finally unlocked almost everything. verrrrrrrrrrrry addictive game. also, lightrocket2, i feel ya