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I have reached the conclusion that unlocking the coop bike is and impossible task. I say this because the closest I have gotten is 18 seconds... and last place. 15 seconds if you don't include last place. Every other bike I have tried. Just cannot do it. Wish I could unlock it so I could figure out where the remaining 5 star/coins are.
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dosnt work on linux - why? it tells you to update your flashplayer - but on every non-chromebrowser the latest available version is 11.2.202.275
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I have played Cyclomaniacs since the first one came out. I remember the first time I played, I chose the Cyclo King as my character and I didn't use anyone else so far.With all the respect, Mr. Sound Programmer, but there is not sweetest thing than mute the game and put on Spped King while strollin' on my sweet ride, doin' some wheelies and unlocking some extra stuff I'm never gonna use. The Chop is all I need.
Ain't no King like the Cyclo King.
PS: Nice easter egg on The Manor Level. :)
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It shouldn't show the Upgrades screen anymore when you maxed out your stats, otherwise a wonderful and engaging game!
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bored to write comment but WILL DO! ofc same gamplay like 2 previous sp its good game but previous was so good that i expectin somethin new here 4/5 for me good game thought and good soundtracks. :P
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Admittedly I am not a fan of the stars behind your back on every level. On pretty much every stage I start with rolling back to pick them, then press R to restart immediately. It was cool while it was a single (or two) ice cream's hiding place in CM2, but on every second level? it's pointless.
That's a really small critique though, other than that a really fun game.
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pls explain how do we make achievements cause ?!?!?!?!?!? for example 'finish the pond in 25s' i finished it in 15 and ? nothing; do 10 jumps in a lvl - i did exactly 10 AND NOTHING !!! ???
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I think the level design itself is ok, but jumping can be a pain sometimes. Not sure if it glitches while I press other keys at the same time or if I'm just too stupid to use it correctly.
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Sorry for spamming but another request: PLEASE make goal counters not go red and/or use numbers. Even if I'm coming last, I can still catch up but if the bar goes red, I don't know how many more front rolls (whatever) I need... =(
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I find the jump a bit unresponsive. It becomes clearer when in levels where you really need it like in Musical level 2 when I try to get the last 2 pickups and come last because it's damn near impossible to do first try.