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i think there should be a way to fully upgrade every aspect of every car. Maybe when the all the upgrades have been bought, every 5% extra of a certain feature can cost $100? Or there can be a final REALLY expensive upgrade to take everything to 90 and then 100%?
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The 2nd car should unlock for free/reduced price if I get 1st place finishes on all the races beforehand. Got to go back and earn some $ just to proceed...
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Memorizing the tracks??! Indeed a map of the track would be nice, and an ability to not use the booster until it is used up (i.e. just boosting when having spacebar pressed) to avoid being catapulted out of the track in a nasty corner with the red and white killers along the side. The racing feels good anyway, nice job! (ps: perhaps an ability to use car no.1 the second season until you have enough money to upgrade car no2???)
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Perhaps you should allow my last lap time to move me up in starting position. Or allow me to take test runs of the course in order to qualify for a better starting position.
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as sort of an addition to what cheesemaster said, I just did several run-throughs, and as far as I can tell, the handling upgrade is incredibly insignificant
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Those other cars in the Turkey race have amazing handling - even at 100 I can't avoid drifting across the road, but they remain perfectly in position.
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no need for mini map because there are arrows guiding you. and you can see down if you are near to the finish line..
btw i like the sound. it looks like remote control cars ahehehhe
yes I know that's a mistake, but I see Chinese adverts everytime I watch an English football match, advertising is a global business now...
Or I am an idiot.
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i agree with catz1987 minimap or at least in track info can be the signal where start race and direction.
i think you've done good, controls are good and isn't a heavy game like many.. (i've old pc :P)
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Good racing game overall. I usually am not a big fan of racing games but this one seemed to have to right amount of skill/upgrades required to make it not to hard to win on all the races since there were only a few I had to retry once i maxed my cars to get all firsts. keep up the good work.
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The pull of the turns is to much. It's like it doesn't effect the other cars, only you. EVEN WHEN I KILL THE ENGINE AND JAM THE TURN BUTTON AND HIT THE BRAKE!
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What I really want from the game other than a mini-map is to toggle the Turbo, because lets say you have full turbo but you dont want to waste it all so you can turn it off early and conserve it.
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TIP: put one stat all the way up then slowly turn a different stat up. when the first stat goes down, turn it back up.then turn the second stat back up and repeat.
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All eight first place finishes in first game=hard badge. All twelve first place finishes in second game=medium badge. wut
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on third car full upgrade just put boost to 40% and handling and engine to 100% and you should win easy. the boost down really doesnt seem to effect anything.
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For the Formulaic Badge, you can get 5 awards using only the first two tracks. All it takes is a bit of practice and a fully upgraded car. I suggest going for these awards:
Wrong shoes (Win with the wrong tyres)
Winning in the Rain (Win a race in wet weather)
Maximum Booster (Win a race with full boost)
Boosting 10x (Use boost 10 times in a level)
Tarmac Lover (Finish in the top 5 and don't go off the tarmac)
Winning Crasher (Crash and still come first)
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@BobTheFlish on each map there is a little sign with either a sun or a rain cloud so just look at the maps and see if there is a rain cloud , if there is play that one and win then you should get it
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Very nice game, My only desire is that you should add a countdown after resuming the game so the player knows what he has to do instead of trying to remember. You know, like Guitar Hero?
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Normally, I dislike racing games, and I don't comment on games I play. You broke both my general rules. Fantastic game! Only think I wish was yellow paint for my car. I want to be Sweet JP, damn it.
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I second the comments about a minimap- or at least a distance measurement from where you're at to the finish. Either would aid in learning the tracks. Tips might not hurt; not silly things that might not even apply given the games physics (like "slow in, fast out" or "pass on the inside"), but track specific tips like "the key to winning at Turkey is to maximize your speed through the long high speed turn" or suggestions about where to use your boost on the various tracks.