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Have u ever seen a f1 race on tv?
i guess not they accually remove every object as much as possible in corbers not put up 2520 signs in a single corner.
otherwise a nice game
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It's easy to make sharp turns on this game. All you have to do is let go of the Accelerate button until you're going 150 mph on those turns.
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For those tricky sharp Left-Turns, use BOTH WASD and Arrows. Face into the curve/barrier/w./e and drift in the other direction. Doesn't work for Right-Turns
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while yes, having a mini-map would be great, the thing that bothers me most of all is that unlocking the special car at the end really means nothing... what's the point of making an epic car just to unlock the two achievements for 1) getting the special car and then 2) reaching the top speed. You can't even use the special car to unlock any other achievements (aka: cannot use it to beat the time trials and even if you finish first in a race you hadn't already finished first, the stage select screen says "first" but it doesn't unlock the "first in all races" achievement).
I like being able to submit that score for the Kongregate leader boards, but outside of that, the special car is the least exciting bonus I have unlocked in a recent game.
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It's a pretty nice Formula 1 simulator. It reminds me of those old games like Nigel Mansell's World Championship Racing. However, I gotta say, the lack of a minimap makes using my boosts rather risky and it seems safer to use it when it hits 20% instead of waiting for it to fill. If you can't do that, at least put warning signals for sharp turns. Still, it's pretty good overall if you just wanna race. The graphics and music are pretty nice. 4/5
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OMG it takes me back to the good old Gameboy Color racing games =) A shame that this one has such good music and no low bit beep music :D
5/5 for the great fun and nostalgic value!
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The only cone for achievement #26 is on track 7 (Bahrain). With a maxed-out car, you reach it at about the 37-40 second mark. Happy hunting!
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Kex03:
That are just normal tracks, normal length....
have you really ever learned to calculate? Or have you ever seen a F1-race? that takes some time, but even with their 50 rounds they don't drive 2000 km.
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Fun reminds me of an advanced version of Pole Position, my suggestion would be to add mouse as a control option so that it's not just on/off left right, would make you feel like you have more control. I think what I'm saying is analog control would be awesome.
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cool bug if you turn right or left under 50 mphs and let go of the gas when you turn you literally slide to the right or left and not go anywhere
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stop whining about handling/turns being hard! Read about the Skip Barber method, (or play a GranTurismo game) and realize slowing down BEFORE the turn begins gives you the fastest overall time.
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I always found mini maps annoying in a peripheral sort of way, and this game is so good I really can't find any fault except wanting more tracks, but that's what part 2's are for.
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great game and lovely graphics. only thing missing is a minimap. I think a minimap is better than a progression bar. it would also be great if you can add the npc in the top position in the minimap/progression bar.
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Am I the only one who can't find a cone for Achievement #26? I have every other achievement, but finding a single cone seems like the hardest task known to mankind for me.
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Every time a car hits you, you end up being bumped back. This is physically true of the car is in front of you or if you are in a dead angle. When you are in front and the other car is hitting you from *your* dead angle; you should have a forward propulsion... Not the other car... Rate up so we can see the adjustment being made!
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All the cool devs are learning to Unity. Would have been spectacular if it had been made in a program that was designed for 3D.
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Yeah, it's a fun game for sure. But the handling annoys me. I feel it's very unfair that the CPU cars can take the hard corners in insanely higher speeds than what a human player can. What kind of tires do they use if they can just run in full speed in those corners while I have do let go of the accelerator and brake? And that is with using a car with maxed out handling... My suggestions are the following; Either program the CPU so they have to slow down for the hard corners or make the penalty for crashing less severe.
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Really nice game, But, I do agree with the other comments: We need a Minimap - and the slow down issue - and the custom cars - But, I do have one complaint (not to sound all whiny or stuff) I want to be able to see where the other cars are. I hate that I'm useing the boosts recklessly because I don't know how close they are. This game would be amazing in my opinion if your fixed these.
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Maybe a mini-map even though there is a progress bar. Maybe a little more customization for the cars and a multi-player version or a track editor.