Comments for Dash'n Knights

avatar for summedsword
summedsword

Jul. 31, 2014

Under rating threshold (show) awesome game but could you make it easier to level up

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(1)

avatar for Kuj2
Kuj2

Apr. 16, 2014

Under rating threshold (show) Nice idea, but gets repetitive after a while. I suppose if I weren't farming so much, it wouldn't get so old so quickly. :)

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(0)

avatar for SilverGamerZ
SilverGamerZ

Feb. 4, 2014

Under rating threshold (show) I think damage system is like ATK-DEF=Damage (Ex: 20atk - 10def= 10dmg) so when it get halved its become like this --> (10atk - 10def= 1 which is minimum damage you can inflict) sure this dev love simplicity...

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(3)

avatar for Razraal
Razraal

Feb. 3, 2014

Under rating threshold (show) The weapon system is somewhat terrible, and in my dictionary "halved" means cut in half. I wonder how you do math, because the half of my characters hitting at 14 damage isn't 1... And this is a regular thing in most Gold challenges.

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(4)

avatar for dusan02
dusan02

Jan. 7, 2014

Under rating threshold (show) this game is great but it would be nice to add some more characters and that u can to buy some passive effects for each of them... like for knight u can buy passive to take less dmg... like that

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(2)

avatar for Vederick
Vederick

Dec. 26, 2013

Under rating threshold (show) It's kind of hard to tell how 'big' the obstacles in an arena are, if your trajection line let you know when your chosen path passed through a rock/tree/ally/whatever's hitbox it'd be very helpful - because having to guess doesn't really seem like 'an element of strategy' so much as 'working around an oversight'.

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(-1)

avatar for BRJhow
BRJhow

Dec. 21, 2013

Under rating threshold (show) the blue potion are great!!!

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(1)

avatar for Sepphirot
Sepphirot

Nov. 1, 2013

Under rating threshold (show) The game is great, but there are a few things that can be improved: The characters attack each other so many times and the exp points earned in battle is very low. I hope this can be improved.

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(0)

avatar for Specter_Reborn
Specter_Reborn

Sep. 28, 2013

Under rating threshold (show) Why is it that my characters attack each other?

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(1)

avatar for AustinHD
AustinHD

Sep. 21, 2013

Under rating threshold (show) Boring

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(0)

avatar for KiaraM3
KiaraM3

Sep. 7, 2013

Under rating threshold (show) GREAT MUSIC

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(0)

avatar for abidz4639
abidz4639

Jul. 22, 2013

Under rating threshold (show) Awesome game, I always play this game in my off time.

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(0)

avatar for rpgking5
rpgking5

Jun. 28, 2013

Under rating threshold (show) omg this game nuts

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(0)

avatar for ShenandaPanda
ShenandaPanda

Jun. 24, 2013

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(-3)

avatar for keybladers
keybladers

Jun. 21, 2013

Under rating threshold (show) Good game but I kind of want the ability to use the arrow keys to scroll around so I can see what I'm trying to aim at when I'm moving.

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(1)

avatar for miche825
miche825

Jun. 19, 2013

Under rating threshold (show) this game awsome it reminds me of zelda the game

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(-1)

avatar for axine49
axine49

Jun. 16, 2013

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(-4)

avatar for deadzior
deadzior

Jun. 15, 2013

Under rating threshold (show) I have durability 3 and I unequip after 1 turn but a weapon still disappears

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(1)

avatar for nuggetzor23
nuggetzor23

Jun. 12, 2013

Under rating threshold (show) the bst game ever

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(-1)

avatar for BexarJ
BexarJ

Jun. 9, 2013

Under rating threshold (show) like the game

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(0)

avatar for r2d2go
r2d2go

Mar. 21, 2013

Under rating threshold (show) Little guide cont. At the beginning of most battles, clear the field of small attackers by just barely tapping them with an attacker, then chaining to the next, and so on until all the small fries are gone. Then you want to get a defender and an attackier into a blocking position where you can attack but they can't. This will make your defender take 1 damage a hit and as such basically never die, and your attackers can still hit hard. You still want to barely tap so your attacker can retreat. If someone is really close, hit them hard so you automatically fly far away, and if they are close next to a wall, hit them into the wall so they bounce into you - causing you to get another attack and a chance to chain. As the in-game tip says, get Gold 3 ASAP, but AFTER heroes. You can use this gold to buff against bosses or tough fights - I'd recommend stocking everyone with healing and damagers with speed and attack. Balance stats so people can bounce eachother.

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(2)

avatar for r2d2go
r2d2go

Mar. 21, 2013

Under rating threshold (show) AWESOME game, deserves "puzzle" more than half the lame, hardly thinking puzzle games here. Very nice concept, very nice execution, decidedly 5/5. Little guide: Garth should be defense (+speed and health), Barbara should be pure offense (again, +speed and health), Nana should be should be offense-speed, enough to deal 5 or 6 damage with each attack but be ridiculously fast. Dash is flexible.

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(2)

avatar for KyrenValKyrie
KyrenValKyrie

Mar. 16, 2013

Under rating threshold (show) am i doing the weapons wrong? it says to reselect an equipped weapon to unequip it, but when i try it just destroys that weapon. is there a way to keep your weapons or are they just one battle items?

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(0)

avatar for BodoStar
BodoStar

Oct. 26, 2012

Under rating threshold (show) some other classes were good for this game try it make Wizard Necromancer Rogue Hunter And others try it

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(-2)

avatar for Darkromani
Darkromani

Aug. 30, 2012

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(-6)

avatar for Bernaa29
Bernaa29

Aug. 21, 2012

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(-5)

avatar for SecSee_face
SecSee_face

Aug. 13, 2012

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(-4)

avatar for Hunterreborn
Hunterreborn

Aug. 10, 2012

Under rating threshold (show) An amazing game worthy of both badges and further development. Well done! Two things in the game don't fit. First, the money collection - having to roll the mouse over coins to collect is to akward, particularly when the screen is rolling away. It needs either an auto-collect at the end of the level or - for preference - collecting it by shooting a character over it (perhaps with the posibility of monsters also collecting coins - room here for a thief type monster who aims at coins.) The second bit which doesn't fit is the "Push force" control. It makes planning and tactics etc impossible as we can't predict where characters and monsters will end up. Using a standard pool mechanic here would be better. Overall - Brilliant. 5/5

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(1)

avatar for brui
brui

Aug. 5, 2012

Under rating threshold (show) a surprising game that can put a smile on any players face. one thing i find both ammusing and frustrating is that i seem to do more damage to myself than to the enemy, but thats part of the game. but one thing that annoyes me slightly is that the buttons are to close (although acording to your earlier comment, this will be fixed). still, this game is awesome! the original mechanism makes this game even more fun. this game was created by a true genius!

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(2)

avatar for cxdsom
cxdsom

Jul. 26, 2012

Under rating threshold (show) Very good game. Innovative and fun. Just didn't like the itens' system. It's pointless to spend one turn to heal, while there is an enemy close to you, if it'll be able to hit you on next round and damage the HP you just recovered. I think all characters should be able to use one, and only one item per round AND perform a combat action. The weapons should be equippable (before the fight starts) and non-degradable. But, of course, you wouldn't be able to change it once started. Despite these things, very nice game, gratz. 4/5

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(2)

Developer response from turnA

Several people also commenting about this, thanks though. I think I will revamped the item/inventory system next time.

avatar for TypoKign
TypoKign

Jul. 17, 2012

Under rating threshold (show) Love it!

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(2)

Developer response from turnA

Thanks! ^^

avatar for deusheli
deusheli

Jul. 10, 2012

Under rating threshold (show) ................................................................................................................................................................................

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(-1)

Developer response from turnA

And here I am wondering what's at the end of the dots... :/

avatar for Smokescreem
Smokescreem

Jul. 6, 2012

Under rating threshold (show) The only problem i had was the defend option.Why defend and take damage when you could be smashing into floating dewdrops?Every single rpg i played had the good ol' defense button.Its kinda like asking yourself to be smacked while trying to avoid getting hit like a baby.

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(-1)

Developer response from turnA

Defend actually can halved damage that you received AND reduce the velocity so don't get to thrown too far. I would recommend this option if your character don't have anything better to do.

avatar for Souls109
Souls109

Jun. 25, 2012

Under rating threshold (show) Another thing: i must thank you for creating a whole new generation of RPG games. this was very clever and must've had a lot of time thinking through. Usually, an RPG game uses positioned characters with no desire to move really. But you broke RPG physics :3 be proud TurnA.

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(-1)

Developer response from turnA

I really appreciate your comment ^^ Some modern RPG also have dynamic character movement in battle (like Tales of series), but I agree that the sliding/pool mechanism is quite unique in this genre. Glad it's not only me that like it :)

avatar for Souls109
Souls109

Jun. 24, 2012

Under rating threshold (show) Not quiet sure if this came in previous feedback, but i have some suggestions: There should be a spell menu. potions are quiet the same but take 1 turn without dealing physical damage (a mana potion was exactly what i was expecting though.) Another thing is friendly fire, a huge problem. you see, when im aiming at the silver wolf, i attacked with dash and accidentily hit nana with a strong attk. the plot was rather amusing and graphics are outstanding. i love this game and looking forward to the sequel (and im not asking! ;D) 5/5 game.

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(1)

avatar for lilgreen1997
lilgreen1997

Jun. 7, 2012

Under rating threshold (show) i think you should remove friendly fire i have killed my team mates too many times

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(2)

avatar for Kiljaedenas
Kiljaedenas

Jun. 1, 2012

Under rating threshold (show) Um, if I accidentally bump into one of my allies, why am I always forced to smash them in the face with a weapon?

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(0)

avatar for Okiora
Okiora

May. 14, 2012

Under rating threshold (show) this game is great.It has nice gameplay and idea and all but the levelling takes too long.

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(5)

avatar for BlueBrute
BlueBrute

May. 12, 2012

Under rating threshold (show) It would be great to have a base upgrade for each char. It`s much better focus on atack and speed, making the chars lose it`s specifits. Although the game is already great 5/5

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(0)

avatar for trashantboy
trashantboy

May. 12, 2012

Under rating threshold (show) games awesome, the only thing i dont like is how long it takes to move, maybe if there was a skip cut-scene option?

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(1)

avatar for Jiberish001
Jiberish001

May. 11, 2012

Under rating threshold (show) The push meter moves way too fast at its top speed. For me it's like a blur when that happens.

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(1)

avatar for Jiberish001
Jiberish001

May. 11, 2012

Under rating threshold (show) Weapon durability should not decrease with turns, but rather with attacks. Simply moving without attacking should not decrease durability.

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(5)

avatar for strategyfan
strategyfan

May. 10, 2012

Under rating threshold (show) This game has a serious friendly fire problem :)

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(2)

avatar for soulfly001
soulfly001

May. 9, 2012

Under rating threshold (show) seriously.. why kill team-mate? there are alot of times that pushes-collides my team each other killing the other one. and why mouse over the coins to grab? there are a couple of times i missed the gold coins of the last enemy.

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(1)

avatar for bayne420
bayne420

May. 8, 2012

Under rating threshold (show) disregard, i guess it does not default it to SHOW all in left click interface... anyways, still seems like a minor conflict, however idk if its only me or others have experienced this issue

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(0)

avatar for bayne420
bayne420

May. 8, 2012

Under rating threshold (show) is there a place can send a screenshot of an odd graphic issue? I can try to describe what is happening, yet a screenshot will be alot easier and rather less likely to be misunderstood

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(0)

avatar for justiceforusall
justiceforusall

May. 8, 2012

Under rating threshold (show) decent concept. I could easily see a game like this on a system like ps3 or xb 360 minis the friendly fire or maybe not as bad.

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(0)

avatar for MeowKawMoo
MeowKawMoo

May. 6, 2012

Under rating threshold (show) Nice to see a original idea that works well 5/5

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(1)

avatar for sandstorm_sonne
sandstorm_sonne

May. 6, 2012

Under rating threshold (show) I don't know if someone mentioned this already but i got a problem with the elemental weapons. Most of the time when i choose a weapon the type of element isn't shown correctly. So i waste a whole turn doing nothing while getting the wrong element.

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(0)

avatar for KnightSaziel
KnightSaziel

May. 1, 2012

Under rating threshold (show) This is a really fun game. Very well made.

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(0)

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