Under rating threshold (hideshow)
a surprising game that can put a smile on any players face. one thing i find both ammusing and frustrating is that i seem to do more damage to myself than to the enemy, but thats part of the game. but one thing that annoyes me slightly is that the buttons are to close (although acording to your earlier comment, this will be fixed). still, this game is awesome! the original mechanism makes this game even more fun. this game was created by a true genius!
Under rating threshold (hideshow)
AWESOME game, deserves "puzzle" more than half the lame, hardly thinking puzzle games here. Very nice concept, very nice execution, decidedly 5/5.
Little guide:
Garth should be defense (+speed and health), Barbara should be pure offense (again, +speed and health), Nana should be should be offense-speed, enough to deal 5 or 6 damage with each attack but be ridiculously fast. Dash is flexible.
Under rating threshold (hideshow)
seriously.. why kill team-mate? there are alot of times that pushes-collides my team each other killing the other one. and why mouse over the coins to grab? there are a couple of times i missed the gold coins of the last enemy.
Under rating threshold (hideshow)
so...the level that your not allowed to move isn't working right...lol. i know you have to counter instead...but the ogres just jump...how can i kill them, if they don't attack me....?
Under rating threshold (hideshow)
Great game! One of the best I have played in some time; An almost perfect balance of challenge and entertaining all the way through. I have only 2 complains: 1. There should be some way to redistribute your upgrade points (maybe for a monetary fee) because I realised quite late in game that I had made some quite poor decisions regarding them and then It is very hard to get the last stars.
2. The weapons get used up too easily to be of any real use once you begin to master the multi combo tactics. Because you cannot unequip the weapon during that so you will often lose it. Upgrading weapons does simply not feel like money well spent which is a shame.
Still 4/5
Under rating threshold (hideshow)
I dont know if this happened to anyone else but when i upgraded the elemental upgrade instead of allowing me to increase the elemental damage of the weapons the game, for some reason, thought the upgrade was for durabily so it is allowing my durability to be 60 instead of the damage being 60.
Under rating threshold (hideshow)
The elemental power upgrade is seriously bugged, it adds to weapon durability instead of adding to the elemental damage the weapon deals.
Under rating threshold (hideshow)
To further explain what davionboy meant about the element/durability issue. I unlocked durability to 10 (lvl2 durability), then unlocked element to 30 (lvl1 element). Previously my durability maxed at 10 as it should. After unlocking element 1 durability increased to 30 max and element limit stayed at 11.
Under rating threshold (hideshow)
It would be wonderful if I could select in what spots my characters started in (Kind of like Fire Emblem where you can move your characters around to set starting locations.) I find my fastest characters surrounded by the slower ones, which is very annoying and slows down the game a bit, since I'm wasting turns moving my characters out of the way.
Under rating threshold (hideshow)
Apparently we are supposed to be able to un-equip weapons, but it never seems to work for me. Other than that, and the glitch with the weapon element symbols, this game is pretty cool.
Under rating threshold (hideshow)
Wonderful! A developer that updates their game! But don't change the weapon system. In a game like this, I think the weapons are perfectly though out, and they add quite a bit of strategy as to when to use them. You could either max out a weapon for one devastating blow against an infuriatingly tough enemy, or horde weapons to use later. Either way, it allows the player to make their own play style, something most games are missing these days.
Under rating threshold (hideshow)
Need to resize the screen. Seems to not fit in the space provided. And because of that, when it's my turn to make a move during battle.... the game screen jiggles back and forth real fast. Not sure why... Anyways, I'm playing on Google Chrome, with updated Adobe Flash.
Under rating threshold (hideshow)
to make characters vary more from each other, they could have auras which take effect in a certain radius. for example, warrior: +%defense, protector: +%healing, barbarian: +%attack, scout: +%speed.
Under rating threshold (hideshow)
It should really be said somewhere that if you 'restart' a battle your items don't regenerate. Furthermore, how blind are these knights that they attack their allies with absolutely equal power as enemies?
Under rating threshold (hideshow)
This is almost so good. Just a few things. Need to be able to move the screen, upgrades don't feel worth it because of the missed turn & destroying the weapon, and it seems inconsistent when I get to hit an enemy multiple times. Sometimes I can bounce them off a wall and hit them 3 or more times, other times they bounce off the wall and deal me dmg.
You can move the screen when it's your turn to move (otherwise, the screen will automatically move with the enemy movement). As a rule of thumb, if you're still moving/dashing, you can attack the enemy. But if you're pushed/idle, when character hit you it will deal damage.
Under rating threshold (hideshow)
This is a really creative and innovative game, and is certainly a wonderful idea! I'd like to see more polishing done to the engine, but aside from that I like it!
Under rating threshold (hideshow)
The only problem i had was the defend option.Why defend and take damage when you could be smashing into floating dewdrops?Every single rpg i played had the good ol' defense button.Its kinda like asking yourself to be smacked while trying to avoid getting hit like a baby.
Defend actually can halved damage that you received AND reduce the velocity so don't get to thrown too far. I would recommend this option if your character don't have anything better to do.
Under rating threshold (hideshow)
Oh, come on... This is a very good game, with a very good and original concept. There are few games so innovative as this one. And with the first very little difficult, you start crying out. One of the most important things of this strategy game is to think ahead your movements, and you just want the computer to tell you the movements, so you don't have to think. Come on, do you also want it to tell you what will the enemy do next?
Oh, and I don't disagree with the weapon system. It makes it use you for special occasions, and to choose if you prefer to play it "simple" at the beginning, upgrading the critical hit, or to use the weapons, and choose them in the best moment.
Thanks for the nice comment, really appreciate it. I do think it's partially my fault that the feature is not explained clear enough. Will try to revise this on the next update.
Under rating threshold (hideshow)
Little guide cont.
At the beginning of most battles, clear the field of small attackers by just barely tapping them with an attacker, then chaining to the next, and so on until all the small fries are gone. Then you want to get a defender and an attackier into a blocking position where you can attack but they can't. This will make your defender take 1 damage a hit and as such basically never die, and your attackers can still hit hard. You still want to barely tap so your attacker can retreat. If someone is really close, hit them hard so you automatically fly far away, and if they are close next to a wall, hit them into the wall so they bounce into you - causing you to get another attack and a chance to chain.
As the in-game tip says, get Gold 3 ASAP, but AFTER heroes. You can use this gold to buff against bosses or tough fights - I'd recommend stocking everyone with healing and damagers with speed and attack.
Balance stats so people can bounce eachother.
Under rating threshold (hideshow)
An amazing game worthy of both badges and further development. Well done!
Two things in the game don't fit. First, the money collection - having to roll the mouse over coins to collect is to akward, particularly when the screen is rolling away. It needs either an auto-collect at the end of the level or - for preference - collecting it by shooting a character over it (perhaps with the posibility of monsters also collecting coins - room here for a thief type monster who aims at coins.)
The second bit which doesn't fit is the "Push force" control. It makes planning and tactics etc impossible as we can't predict where characters and monsters will end up. Using a standard pool mechanic here would be better.
Overall - Brilliant. 5/5
Under rating threshold (hideshow)
Not quiet sure if this came in previous feedback, but i have some suggestions: There should be a spell menu. potions are quiet the same but take 1 turn without dealing physical damage (a mana potion was exactly what i was expecting though.) Another thing is friendly fire, a huge problem. you see, when im aiming at the silver wolf, i attacked with dash and accidentily hit nana with a strong attk. the plot was rather amusing and graphics are outstanding. i love this game and looking forward to the sequel (and im not asking! ;D) 5/5 game.
Under rating threshold (hideshow)
Great game, cool concept. However, 4/5. The fact that I can hit my own people is not working for me. Do my knights not have enough sense to opt NOT to stab their friends? Also, I think the physics need a little work. What should be glancing blows that send me at wide angles end up bouncing me right back to where I came from.
Under rating threshold (hideshow)
was enjoying this game till i realised i couldnt grind exp, and when my weaker characters died they werent gianing exp so ended up like 5 levels behind ;/
Under rating threshold (hideshow)
Very fun and seems to me like an innovative rpg concept. I do have a suggestion: Special skills. Stuff like having a skill that makes the ranger/thief teleport past allies to hit an enemy on teh other side, a barbarian deal double distance/damage on an attack, a Paladin/Templar heal or deal area damage... I dunno, stuff like that :p Maybe even a Mage who fires projectiles instead of attacking himself