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Oh I like this one - it's something new and original and I really like the graphics and music and the gameplay is fun. Anyway, just like many other people I have my own suggestions for this game: 1)Since weapons seem to be supposed to break, upgrading them is useless, so why not increase the prices for upgrades, but therefore applying the upgrades to all weapons of the character? 2)The camera needs WASD controls, that would be much better. 3)Not a fan of friendly fire, but since it's part of the game, I can live with that. It's okay when they lose a few HP when I bump into them. However sometimes you have to do the push attack on your ally, which is annoying, because even if I manage to stop it when it's empty, the ally still suffers full damage, so if you could at least change that, it would be pretty nice. 4)Leveling up feels a bit slow to me, don't know how the other players feel, though. 5)Most upgrades aren't really useful to me (except new allies, more money and crit chance etc).
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One problem I've noticed and I've seen many complaints in this board, is the moving character command menu. If you glue that menu to one corner of the screen (not attached to characters as it is now), that shouldn't be an issue any more. I'd also like the enemy movements (ahem... Ogres) to be actual movements instead of, "I'm going to leap from here to all the way.. no, I'll just stay here." and I agree with the people that want a reset for character stats/ upgrades.
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You know, I would absolutely love to see a game like this with a bit more action and speed. If you make a sequel, consider removing the "Push Force" gauge, and make everything happen in real time. I can only imagine it would be quite a bit more difficult to manage as a game developer, but I also think it would be much, much more fun.
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Unusual method of setting up the game, but it is brilliant in its novelty. It's like playing Marbles but they can fight each other! It might get a little tedious as I have to clear each level 5 times but I can always take a break. Too much of anything can drive one up the wall, even a good game. Very smooth gameplay and transitions, the overall design is gorgeous, and I love you for making this.
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awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!
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When I attack an enemy, and he bounces back into me, what determines whether or not I get to attack him when we touch?
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Wow, just wow. The potential this game has is REALLY impressive. It's got a few flaws here and there, but the concept and enjoyable leveling system make it a lovely experience. It's one of those games that I'd like to see a sequel to in the near future.
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It'sd a really fun and original concept, and the game is perfectly good workmanship, but it STILL gets boring in a short time. There is just not enough variety. I have fun juggling enemies, but consider that I may be replaying each level 5 times. There should be something new I can do, some new bouncing technique, some terrain modifier to make things trickier or allow for new stunts, or something like that, to keep play interesting.
Also, a personal note but I never upgraded any of my weapons and relied on direct damage only. This is because like a lot of experienced gamers I always save up things I have a limited amount of, in case I will need them badly for a final battle or something. Weapons drop too rarely and expire too fast to be wasted. So the entire weapon system gets ignored because of expectable strategic player behavior.
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unpgrade system for the weapons doesn't work. My durability can go to 100 but everything else can't be upgraded beyond 10
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one of the best concepts ever.... its like a pool-based turnbased rpg strategy... veyr nicec... however, it would be nice to incorporate possibly fireemblem style equipment that are upgradable and a sort of forge to repair equipment
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a problem i seem to be having is that i upgraded the element max but it still will not let me upgrade any further but instead it makes it so that i can upgrade my durability up to 60.
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There needs to be a major upgrade in the screen movements. If you kill last monster and knock it out of the screen, you cant scroll over to collect the gold. Major losses esp on missions when there's just 2 big monsters to kill.
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There's a bug when upgrading equipment that really confused me at first. If you mouse over the button it says the price, say 10g. Then when you click it, the price still says 10g but it now costs 20g. You don't know until you go off the button then back on. Annoying minor detail.
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was enjoying this game till i realised i couldnt grind exp, and when my weaker characters died they werent gianing exp so ended up like 5 levels behind ;/
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Platinum challenge on battle VII is not possible. You have no move command and the Ogre B refuses to move for some reason or is trapped by some invisible barrier. So after you kill the other monsters there's no way to kill the final ogre :(
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How do you move the screen? I've gotten to the side of the initial screen on the second battle and can't play anymore because I can't see the menu nor the monster.
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so...the level that your not allowed to move isn't working right...lol. i know you have to counter instead...but the ogres just jump...how can i kill them, if they don't attack me....?
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Great game! One of the best I have played in some time; An almost perfect balance of challenge and entertaining all the way through. I have only 2 complains: 1. There should be some way to redistribute your upgrade points (maybe for a monetary fee) because I realised quite late in game that I had made some quite poor decisions regarding them and then It is very hard to get the last stars.
2. The weapons get used up too easily to be of any real use once you begin to master the multi combo tactics. Because you cannot unequip the weapon during that so you will often lose it. Upgrading weapons does simply not feel like money well spent which is a shame.
Still 4/5
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Why do my guys sometimes just take 1 damage when an enemy rebounds off a wall, and sometimes they get another swing? Needless to say that can make a big difference, so just flailing blindly isn't good. Also, sometimes when a char runs into another, I get a swing meter and everything like normal, and sometimes I get no swing meter and the one who moved into the other just takes a tiny little swing doing, like, 1 damage and that's it. Also, what's up with certain enemies and getting multiple swings when they first hit me? Wolfs are the most common example, but there are others. Can I do that? Or is that just an enemy thing? What's up with overshooting an enemy? It seems like it bounces them further, but makes the meter move faster. The issue here is that we get little to no guidance. We get the very basics, ironically basically only stuff we probably don't need explained, and that's it. We really, really need an actual tutorial.
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I was going to give it a 4/5 but then I got to the later levels. Taking away the Move command??!! Horrible. Also, why have an upgrade to increase element of weapon to 100 and yet I can only upgrade it to 10? Whats that about? If Elemental resistance was meant, then it needs a better description. I completed the first half of the platinum challenges and on what I'm assuming is the final level I can't even beat the easiest version, I can only do 1 damage against a boss that has 150 hp, that is messed up. Needs the ability to reset upgrade and skill points. All in all some major balance issues. Personally I feel that if the person attacking makes contact with the monster again during the same turn you should get the force push again, but that is just my opinion. Either way, 1/5 from me till some major changes are made.
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the xp is kinda hard to farm...i have been playing the silver wolf level on extreme many times..since its the easiest and quickest level that gives a little under 400 xp...but i need thousands of xp, and the points get split up to the characters. any way you can help out a little with that?
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@turnA: The problem with misclicking defend instead of move is caused by the fact that the menu *moves* on the screen, not that the buttons are too close. When it becomes your turn, the whole screen slowly scrolls to center on your character, while the menu sticks with that character being moved to the center.
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I dont know if this happened to anyone else but when i upgraded the elemental upgrade instead of allowing me to increase the elemental damage of the weapons the game, for some reason, thought the upgrade was for durabily so it is allowing my durability to be 60 instead of the damage being 60.
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The elemental power upgrade is seriously bugged, it adds to weapon durability instead of adding to the elemental damage the weapon deals.
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To further explain what davionboy meant about the element/durability issue. I unlocked durability to 10 (lvl2 durability), then unlocked element to 30 (lvl1 element). Previously my durability maxed at 10 as it should. After unlocking element 1 durability increased to 30 max and element limit stayed at 11.
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A lot of times early on I found that it's almost easier to have less characters, because the field becomes really cluttered. And some challenges force you to wait till later because you'll need to grind to a point when you can make up for the fact you have 3 turns. Especially when your mov, and atk are both halved. I feel I'll be close to end game before I beat stage 4 challenge.
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This is really a great game, but its hard to discern the characters health during battle, since there are other icons surrounding it.
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It would be wonderful if I could select in what spots my characters started in (Kind of like Fire Emblem where you can move your characters around to set starting locations.) I find my fastest characters surrounded by the slower ones, which is very annoying and slows down the game a bit, since I'm wasting turns moving my characters out of the way.
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Apparently we are supposed to be able to un-equip weapons, but it never seems to work for me. Other than that, and the glitch with the weapon element symbols, this game is pretty cool.
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I just noticed that there is a small glitch; when your character dies after performing an attack at 100% push force, the commands come back up, and you can actually attack enemies, though it does no damage, and you character doesn't show up. As a side note, great game :D
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I have to say I like the challenges, except for the challenges that don't allow movement. With -100 resistance, all of my characters die in 1 hit, so defending/countering doesn't do me any good. (Counter and they die, defend and they don't do damage). When I finally do defeat a significant number of enemies, there is always one that just skids back and forth and never actually attacks, causing severe weapon degrading annoyance. Overall though, it is a really good game.
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TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.
Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.
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When i am in the screen to choose an action for my character, the screen keeps on seizing to the top left corner for some reason. 0_o I cannot do anything to stop it. Just thought i bring it up since it is happening to me and hurting my eyes.